Add a standalone test application that compiles KiCad's actual OPENGL_GAL against system wxWidgets to generate baseline screenshots for comparing native OpenGL rendering against WebGL rendering in the browser. Architecture: - Compiles 18 KiCad GAL source files from the kicad submodule - Uses template-based private member accessor (safer than #define private public) - Generates shader C++ files from GLSL (10 shader pairs for SMAA AA) - Minimal stubs for KiCad dependencies (PGM_BASE, ADVANCED_CFG, etc.) Test coverage: - 11 scenarios testing ~19% of GAL API - basic-lines, line-widths, circles, arcs, rectangles, polygons - alpha-blending, transforms, grid-cursor, segments, complex-scene Key insights documented: - GAL uses world-to-screen transformation requiring 1:1 pixel mapping - FBO reading required for clean screenshots on macOS - Layer depth needed for proper z-ordering in complex scenes 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
40 lines
844 B
C++
40 lines
844 B
C++
/**
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* GAL Test Scenarios
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*
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* Defines test scenarios for visual regression testing of GAL rendering.
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* These scenarios use KiCad's GAL API to test the rendering pipeline.
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*/
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#ifndef GAL_TEST_SCENARIOS_H
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#define GAL_TEST_SCENARIOS_H
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// Forward declaration
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namespace KIGFX {
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class GAL;
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}
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namespace GALTest {
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/**
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* Get the number of test scenarios
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*/
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int GetScenarioCount();
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/**
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* Get the name of a scenario
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*/
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const char* GetScenarioName(int index);
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/**
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* Render a scenario using KiCad's GAL API
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*
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* @param gal Pointer to the GAL instance (OPENGL_GAL or WEBGL_GAL)
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* @param index Scenario index
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* @param width Canvas width in logical pixels
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* @param height Canvas height in logical pixels
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*/
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void RenderScenario(KIGFX::GAL* gal, int index, int width, int height);
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} // namespace GALTest
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#endif // GAL_TEST_SCENARIOS_H
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