Add a standalone test application that compiles KiCad's actual OPENGL_GAL against system wxWidgets to generate baseline screenshots for comparing native OpenGL rendering against WebGL rendering in the browser. Architecture: - Compiles 18 KiCad GAL source files from the kicad submodule - Uses template-based private member accessor (safer than #define private public) - Generates shader C++ files from GLSL (10 shader pairs for SMAA AA) - Minimal stubs for KiCad dependencies (PGM_BASE, ADVANCED_CFG, etc.) Test coverage: - 11 scenarios testing ~19% of GAL API - basic-lines, line-widths, circles, arcs, rectangles, polygons - alpha-blending, transforms, grid-cursor, segments, complex-scene Key insights documented: - GAL uses world-to-screen transformation requiring 1:1 pixel mapping - FBO reading required for clean screenshots on macOS - Layer depth needed for proper z-ordering in complex scenes 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
62 lines
1.7 KiB
Shell
Executable file
62 lines
1.7 KiB
Shell
Executable file
#!/bin/bash
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#
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# Build wxWidgets for native macOS (not WASM)
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# This is used for the native GAL test harness
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#
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set -e
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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PROJECT_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
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WX_SRC="$PROJECT_ROOT/wxwidgets"
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BUILD_DIR="$PROJECT_ROOT/build-native/wxwidgets"
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INSTALL_DIR="$PROJECT_ROOT/build-native/wxwidgets-install"
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LOG_FILE="$PROJECT_ROOT/tests/logs/wxwidgets-native-build.log"
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mkdir -p "$(dirname "$LOG_FILE")"
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echo "Building wxWidgets for native macOS..."
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echo " Source: $WX_SRC"
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echo " Build: $BUILD_DIR"
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echo " Install: $INSTALL_DIR"
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echo " Log: $LOG_FILE"
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# Create build directory
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mkdir -p "$BUILD_DIR"
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cd "$BUILD_DIR"
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# Set up paths for homebrew libraries
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export PKG_CONFIG_PATH="/opt/homebrew/lib/pkgconfig:/opt/homebrew/opt/libpng/lib/pkgconfig:$PKG_CONFIG_PATH"
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export CPPFLAGS="-I/opt/homebrew/include $CPPFLAGS"
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export LDFLAGS="-L/opt/homebrew/lib $LDFLAGS"
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# Configure wxWidgets for native macOS with OpenGL support
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echo "Configuring..."
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"$WX_SRC/configure" \
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--prefix="$INSTALL_DIR" \
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--disable-shared \
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--with-opengl \
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--with-osx_cocoa \
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--disable-webview \
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--disable-mediactrl \
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--with-libpng=sys \
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--with-libjpeg=sys \
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--with-libtiff=sys \
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--with-zlib=sys \
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>> "$LOG_FILE" 2>&1
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# Build
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echo "Building (this may take a while)..."
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make -j$(sysctl -n hw.ncpu 2>/dev/null || echo 4) >> "$LOG_FILE" 2>&1
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# Install
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echo "Installing..."
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make install >> "$LOG_FILE" 2>&1
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echo ""
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echo "wxWidgets native build complete!"
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echo "wx-config: $INSTALL_DIR/bin/wx-config"
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echo ""
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echo "To use in CMake:"
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echo " set(wxWidgets_CONFIG_EXECUTABLE $INSTALL_DIR/bin/wx-config)"
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echo " find_package(wxWidgets REQUIRED COMPONENTS core base gl)"
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