- Update wxwidgets submodule with bitmap, template, and listbox fixes - Add pcre2 include path to build script - Add comprehensive UI interaction test covering all tabs - Update test app with full control demonstration - Add Makefile.wasm with HEAP exports for Emscripten - Fix .gitignore to not ignore Makefile.wasm 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
120 lines
3.8 KiB
HTML
120 lines
3.8 KiB
HTML
<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title></title>
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<style>
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten { text-align: center; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; }
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.window {
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position: absolute;
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pointer-events: none;
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z-index: 10;
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background-color: black;
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overflow: hidden;
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width: 0;
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height: 0;
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}
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.window-canvas {
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position: absolute;
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top: 0;
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left: 0;
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pointer-events: none;
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}
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</style>
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</head>
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<body style="margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden">
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<div id="main-window"></div>
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<div id="progress-container" class="centered">
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<div id="progress-text">Loading...</div>
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<div id="progress-bar">
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<div id="progress-bar-position">
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</div>
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</div>
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</div>
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<div id="window-container"></div>
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<script>
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var mainWindow = document.getElementById('main-window');
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var statusElement = document.getElementById('progress-text');
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var progressElement = document.getElementById('progress-bar-position');
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var showError = function(msg) {
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console.error(msg);
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statusElement.innerHTML = msg;
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statusElement.style.color = 'red';
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};
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var createCanvas = function () {
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var canvas = document.createElement('canvas');
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canvas.id = 'canvas';
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canvas.style.display = 'none';
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canvas.style.width = window.innerWidth + 'px';
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canvas.style.height = window.innerHeight + 'px';
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canvas.oncontextmenu = function () { event.preventDefault(); }
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canvas.addEventListener("webglcontextlost", function (e) {
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showError('WebGL context lost. You will need to reload the page.');
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e.preventDefault();
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}, false);
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mainWindow.appendChild(canvas);
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Module.canvas = canvas;
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};
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var onRuntimeInitialized = function () {
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var canvas = Module.canvas;
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canvas.style.display = 'block';
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};
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var Module = {
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preRun: [createCanvas],
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postRun: [],
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print: function(text) {
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if (arguments.length > 1)
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text = Array.prototype.slice.call(arguments).join(' ');
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console.log(text);
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},
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printErr: function(text) {
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if (arguments.length > 1)
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text = Array.prototype.slice.call(arguments).join(' ');
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console.error(text);
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},
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setStatus: function(text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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if (m) {
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text = m[1];
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progressElement.style.width = m[2] / m[4] + '%';
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progressElement.hidden = false;
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} else {
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progressElement.hidden = true;
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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},
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onRuntimeInitialized: onRuntimeInitialized
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};
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Module.setStatus('Downloading...');
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window.onerror = function() {
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showError('Exception thrown, see JavaScript console');
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Module.setStatus = function(text) {
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if (text) Module.printErr('[post-exception status] ' + text);
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};
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};
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</script>
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<script async type="text/javascript" src="minimal_test.js"></script>
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</body>
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</html>
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