pcbjam/tests/gal-regression/wasm/generated
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Viktor Vaczi 6fa6c9207f feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering
Update submodules and build config for pure WebGL 2.0 (drop -sFULL_ES3):
- kicad: VBO-based drawing, compositor FBO rewrite, shader conversion
- wxwidgets: Fix z-index layering so GL canvas renders above 2D UI canvas
- Build: Remove FULL_ES3 from linker flags
- GAL tests: White background, opaque alpha, shared shader converter,
  updated baseline screenshots

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 12:38:24 +01:00
..
glsl_kicad_frag.cpp feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
glsl_kicad_frag.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_kicad_vert.cpp feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
glsl_kicad_vert.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_base.cpp feat(webgl): Replace legacy GL with modern OpenGL ES 3.0 2026-01-07 23:33:49 +01:00
glsl_smaa_base.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_1_frag_color.cpp feat(webgl): Replace legacy GL with modern OpenGL ES 3.0 2026-01-07 23:33:49 +01:00
glsl_smaa_pass_1_frag_color.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_1_frag_luma.cpp feat(webgl): Replace legacy GL with modern OpenGL ES 3.0 2026-01-07 23:33:49 +01:00
glsl_smaa_pass_1_frag_luma.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_1_vert.cpp feat(webgl): Replace legacy GL with modern OpenGL ES 3.0 2026-01-07 23:33:49 +01:00
glsl_smaa_pass_1_vert.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_2_frag.cpp feat(webgl): Replace legacy GL with modern OpenGL ES 3.0 2026-01-07 23:33:49 +01:00
glsl_smaa_pass_2_frag.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_2_vert.cpp feat(webgl): Replace legacy GL with modern OpenGL ES 3.0 2026-01-07 23:33:49 +01:00
glsl_smaa_pass_2_vert.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_3_frag.cpp feat(webgl): Replace legacy GL with modern OpenGL ES 3.0 2026-01-07 23:33:49 +01:00
glsl_smaa_pass_3_frag.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_3_vert.cpp feat(webgl): Replace legacy GL with modern OpenGL ES 3.0 2026-01-07 23:33:49 +01:00
glsl_smaa_pass_3_vert.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00