- gl1_glu: gluCylinder/gluDisk/gluSphere per the SGI GLU reference tessellation (sin/cos phase, strip emission order, pole fans — Apple's GLU derives from the same source, so vertices match the goldens); emission goes through the public glBegin/glVertex entry points so quadrics record into display lists - glLineWidth>1 one-time warning (browsers clamp to 1; affected coverage stays under the parity floor — zero floors.json overrides needed) - production link site: build-kicad-target.sh now compiles wasm/gl1 from sources.txt and applies wrapped_symbols.txt --wrap flags (same manifests as the test harness); kicad_editor's RENDER_3D_OPENGL links against the real emulation layer instead of no-ops - wasm/stubs/gl_ffp_stub.c deleted (role fully superseded; history in git) - docs: 3d-regression README port-status section (floor-blind small geometry + line-width caveats), harness comments de-red-stated Parity: 47/47 under the 0.02 floor, zero overrides. Native golden path byte-identical to bb0e238 (whose gate ran green) — scenarios/, native/, baseline/, manifest, floors, spec all untouched by the port. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
75 lines
2 KiB
Shell
Executable file
75 lines
2 KiB
Shell
Executable file
#!/bin/bash
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#
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# Build script for the 3D-renderer WebGL test harness (WASM).
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#
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# Builds the shared 3D scenarios (tests/3d-regression/scenarios) + real KiCad
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# 3D-viewer TUs against the wasm/gl1 GL1->WebGL2 emulation layer (the
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# OpenGL->WebGL port). Output: tests/apps/3d-webgl/.
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#
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# Requires the wxWidgets WASM build (scripts/build-wx-wasm.sh) and the sysroot
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# headers (boost/glm) in build-wasm/sysroot.
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#
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# Usage:
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# ./scripts/build-3d-webgl-test.sh # Clean build (default)
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# ./scripts/build-3d-webgl-test.sh --no-clean # Incremental build
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# ./scripts/build-3d-webgl-test.sh --debug # Debug build with source maps
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#
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# Modeled on scripts/build-gal-webgl-test.sh (no shader-generation step — the
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# gl1 shim's FFP uber-shader lives inline in wasm/gl1/src/gl1_shaders.cpp).
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#
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source "$(dirname "$0")/common/logging.sh"
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set -e
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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JOBS="${JOBS:-$(nproc 2>/dev/null || sysctl -n hw.ncpu 2>/dev/null || echo 4)}"
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QUIET=1 source "$SCRIPT_DIR/common/env.sh"
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TEST_DIR="$PROJECT_ROOT/tests/3d-regression/wasm"
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OUTPUT_DIR="$PROJECT_ROOT/tests/apps/3d-webgl"
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echo "Building 3D WebGL Test (red-state harness)..."
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echo " Test dir: $TEST_DIR"
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echo " Output dir: $OUTPUT_DIR"
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if ! command -v em++ &> /dev/null; then
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echo "ERROR: em++ not found. Run: ./scripts/setup-emsdk.sh"
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exit 1
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fi
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if [ ! -x "$PROJECT_ROOT/build-wasm/wxwidgets/wx-config" ]; then
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echo "ERROR: wxWidgets WASM build missing. Run: ./scripts/build-wx-wasm.sh"
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exit 1
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fi
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echo " Emscripten: $(em++ --version 2>&1 | head -1)"
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DEBUG_BUILD=0
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CLEAN_BUILD=1
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for arg in "$@"; do
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case "$arg" in
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--debug) DEBUG_BUILD=1 ;;
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--no-clean) CLEAN_BUILD=0 ;;
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esac
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done
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cd "$TEST_DIR"
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if [ "$CLEAN_BUILD" = "1" ]; then
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make clean || true
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fi
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rm -f "$OUTPUT_DIR"/*.js "$OUTPUT_DIR"/*.wasm
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if [ "$DEBUG_BUILD" = "1" ]; then
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make -j"$JOBS" DEBUG=1
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else
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make -j"$JOBS"
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fi
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echo "Build successful: $OUTPUT_DIR/3d_webgl_test.{js,wasm,html}"
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echo "Serve with: cd tests && npm run serve -> /3d-webgl/3d_webgl_test.html"
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