pcbjam/wasm
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Istvan Matejcsok 3722891d48 fix(3d): blank render + lost position after 3D viewer close/reopen (gl1 context guard)
Closing the viewer destroys its wxGLCanvas's WebGL context; reopening mints a
new one. The gl1 shim cached GL names (FFP program, stream/scratch VBOs) in
never-reset statics behind `if (!handle)` guards — in the new context every
draw died with INVALID_OPERATION and the viewer showed only the clear color
("Reload time 0.031 s" is benign: warm model caches make the rebuild fast).

contextSync() (gl1_state.cpp) now detects the context change in programSync()
— the one choke point every shim draw crosses, and a path the 2D GAL never
reaches (a first attempt checking in the glBindTexture wrap saw the GAL's
context and thrash-rebuilt the program 23x per run) — and drops the cached
names for lazy rebuild in the new context. Context identity is a monotonic id
stamped on Emscripten's per-context record: the numeric
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE is recycled, so a destroy-then-create can
return the same number and a handle comparison detects nothing.

The lost-position half is a wxwidgets wasm fix (pointer bump: GetFromWindow
reports display 0; saved geometry used to carry display=(unsigned)-1, which
LoadWindowState treats as "display not found" and re-centres the frame).

TDD (red observed before each fix, green after):
- tests/kicad/3d-viewer-reopen.spec.ts (new, own worker like the deadlock
  spec): load board, open viewer, render-gate, drag by the titlebar, close
  via the x, reopen; asserts the board re-renders (was: 1 distinct colour for
  90 s) and the window position is restored (was: re-centred to 0,0 after
  closing at 40,90). Green run logs exactly one [gl1] context-change line.
- 3d-regression harness: recreateContext() destroys the context AND swaps in
  a fresh canvas element (a browser canvas keeps its context for life, so
  same-element recreation hands back the live old context and hides the bug);
  the new 3d-webgl spec test renders redraw-mini-board-navigator before and
  after recreation and requires pixel-identical output. Parity: 47/47, zero
  drift.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-24 16:18:22 +02:00
..
bindings feat: viewer panels — layer selector + selection inspector (viewer-panels) 2026-08-20 11:29:46 +02:00
cli batched upload resave: --resave-batch CLI + one staging pass per bulk upload (tasks-runner 0004) 2026-08-24 14:46:43 +02:00
cmake eeschema simulator: lazy ngspice_service worker — static sharedspice (XSPICE registry + CIDER), init_dll ifdef, e2e both engines 2026-07-19 15:59:21 +02:00
editor cvpcb-wasm: link CvPcb as third kiface — eeschema Assign Footprints opens in WASM; serial-inline footprint list load fixes pool-task-vs-JS-bridge deadlock 2026-07-17 18:00:13 +02:00
gl1 fix(3d): blank render + lost position after 3D viewer close/reopen (gl1 context guard) 2026-08-24 16:18:22 +02:00
kiplatform fix(wasm): KiCad 10 kiplatform/libgit2 stubs, e2e fixtures, asyncify -g hook 2026-06-24 10:30:25 +02:00
ngspice-service jspi cleanup: remove the asyncify-era residue — dead code, conditionals, pipeline scaffolding, stale prose 2026-08-14 09:25:32 +02:00
occ-service jspi cleanup: remove the asyncify-era residue — dead code, conditionals, pipeline scaffolding, stale prose 2026-08-14 09:25:32 +02:00
shims jspi cleanup: remove the asyncify-era residue — dead code, conditionals, pipeline scaffolding, stale prose 2026-08-14 09:25:32 +02:00
stubs jspi cleanup: remove the asyncify-era residue — dead code, conditionals, pipeline scaffolding, stale prose 2026-08-14 09:25:32 +02:00
tools jspi cleanup: remove the asyncify-era residue — dead code, conditionals, pipeline scaffolding, stale prose 2026-08-14 09:25:32 +02:00
README.md refactor: 💡 remove orphaned files 2026-06-05 13:18:24 +02:00

WASM Compatibility Layer

This directory contains WASM-specific implementations that allow KiCad to run in a web browser while keeping our KiCad fork as close to upstream as possible.

Principle

Instead of patching KiCad source files, we:

  1. Provide alternative implementations for platform-specific code (kiplatform)
  2. Stub out libraries/features that can't work in the browser (libgit2, curl, nng, scripting, 3D viewer, ...)
  3. Expose KiCad to JavaScript via Embind bindings
  4. Override host package detection during cross-compilation (cmake find-modules)

The KiCad-side hooks for this are small if(EMSCRIPTEN) branches in KiCad's own CMakeLists that pull sources from this directory — see "How it's wired" below.

Directory Structure

wasm/
├── README.md               # This file
├── kiplatform/             # Platform abstraction implementations (compiled into KiCad)
│   ├── app.cpp             # App lifecycle (paths, startup)
│   ├── drivers.cpp         # GPU detection (returns "WebGL")
│   ├── environment.cpp     # Environment variables
│   ├── io.cpp              # File I/O (WASM virtual filesystem)
│   ├── policy.cpp          # Security policy (always permissive)
│   ├── secrets.cpp         # Credential storage
│   ├── sysinfo.cpp         # System information
│   ├── printing.cpp        # Print support (browser print())
│   └── ui.cpp              # UI helpers
├── bindings/               # Embind bindings exposing each app to JavaScript
│   ├── pcbnew_embind.cpp
│   ├── eeschema_embind.cpp
│   ├── pl_editor_embind.cpp
│   └── calculator_embind.cpp
├── stubs/                  # Stub implementations + header shims for unavailable deps
│   ├── *.c / *.cpp         # libgit2, curl, nng, scripting, 3D viewer, frame stubs, ...
│   ├── char_traits_uint16_workaround.h
│   └── GL/ nng/ ngspice/   # Header stubs found via include paths
└── cmake/                  # CMake find-module overrides for cross-compilation
    └── Find*.cmake / Use*.cmake

How it's wired

kiplatform — compiled into KiCad

The kiplatform/*.cpp files are added directly to KiCad's kiplatform library by an if(EMSCRIPTEN) branch in kicad/libs/kiplatform/CMakeLists.txt, which references them as ${PROJECT_SOURCE_DIR}/../wasm/kiplatform/*.cpp. There is no separate libkiplatform_wasm.a.

stubs — compiled by the build script and KiCad CMakeLists

scripts/kicad/build-kicad-target.sh compiles the C stubs (libgit2_stub.c, curl_stub.c, nng_stub.c) and force-includes char_traits_uint16_workaround.h. App-specific *_frame_stub.cpp / *_scripting_stub.cpp are picked up per app, and the remaining *_stub.cpp files are pulled in by if(EMSCRIPTEN) branches in the KiCad fork's own CMakeLists. Header stubs under GL/, nng/, ngspice/ are resolved via include paths.

bindings — per app

build-kicad-target.sh compiles wasm/bindings/<app>_embind.cpp for the app being built (apps without an embind file get an empty placeholder object).

cmake — module path

build-kicad-target.sh passes -DCMAKE_MODULE_PATH="${PROJECT_ROOT}/wasm/cmake" so the WASM find-module stubs override host package detection.

Coroutine/fiber support is not in this directory — it comes from the KiCad fork's kicad/thirdparty/libcontext/libcontext.cpp (LIBCONTEXT_PLATFORM_wasm32). The GLU tesselator comes from kicad/libs/kimath/glu_tess/glu_tess_impl.cpp.

Adding New Implementations

  1. Create the implementation file in the appropriate directory (kiplatform/, stubs/, bindings/).
  2. Wire it in: a stub C file goes in build-kicad-target.sh; a kiplatform/app source goes in the relevant if(EMSCRIPTEN) branch of the KiCad-side CMakeLists.
  3. Ensure the header interface matches KiCad's expected interface.
  4. Test with a minimal build before full integration.