| Filename | Latest commit message | Latest commit date |
|---|---|---|
- Update wasm/Makefile to compile ALL scenario files using wildcard - Add conditional compilation to scenario_bitmap.cpp (#ifdef __EMSCRIPTEN__) to handle OpenGL-specific shader workaround code for native only - Change canvas dimensions to 1600x1200 to match native baseline (2x Retina) - Set white background color to match native screenshots - Update gal-webgl.spec.ts to hide UI overlay before taking screenshots - Improve test-gal-regression.sh with better ImageMagick comparison All 28 scenarios now compile and run on both native and WebGL backends. Native vs baseline: PASSED (28/28 matching) WebGL rendering: In progress (primitives not yet visible) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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| .. | ||
| gal_webgl_test.html | ||