pcbjam/wasm
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Gergő Törcsvári 21e3df8fd0
feat(collab): nth-in-room colors, comment toolbar + drag + global hide, luminance chip text
- presence.ts: colors claimed by ARRIVAL ORDER — each client takes the lowest
  free palette slot (no birthday-problem hash collisions; the best palette
  colors go first; N ≤ palette-size editors always distinct). Coordination-
  free: claims ride awareness; simultaneous-join collisions converge (lower
  clientID keeps, the other re-claims), same-user tabs adopt one color,
  claims are sticky across eeschema sheet rebinds (skeletons reuse them).
  colorOf(userId) resolves live colors; comment pins/popovers follow it
  (offline authors fall back to the hash). +2 unit tests (verified live:
  alice=slot0, bob=slot1, roster/pins consistent).
- CommentLayer: single comment icon expanding into a horizontal bar — new
  comment · list · show/hide all (eye empties the GAL pin set + DOM targets;
  re-shown on new-comment/panel-jump). Pins are DRAGGABLE: live LWW anchor
  writes while dragging (peers + the GAL dot follow), nearest-item re-snap on
  drop, click-vs-drag by 4px threshold (verified live: drag synced to the
  peer tab exactly). Shared setThreadAnchor + controller moveThread/
  setPinsVisible/colorFor.
- collab_presence_style.h: chip text color by background luminance (dark on
  light chips, white on dark — BitmapText draws with the stroke color).
- comments/presence-roster e2e updated for the bar + passing; collab units
  56/56; shared 122/122; shared pointer bump.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CvqUd4QsJSGHN28aunJRTq
2026-07-07 21:09:23 +02:00
..
bindings feat(collab): nth-in-room colors, comment toolbar + drag + global hide, luminance chip text 2026-07-07 21:09:23 +02:00
cli feat(libs): standalone .lib→.kicad_sym wasm converter (sym_convert) 2026-06-18 12:21:15 +02:00
cmake refactor(cmake): de-churn batches A-E (fork-cleanup doc 02) 2026-06-22 18:50:08 +02:00
editor feat(wasm): kicad_editor — merge the pcbnew+eeschema kifaces into ONE bundle (Part 2) 2026-07-02 17:56:02 +02:00
gl1 feat(3d): gl1 shim M4+M6+M7 — GLU quadrics, production link, stub retired; 47/47 parity 2026-07-03 15:45:58 +02:00
kiplatform fix(wasm): KiCad 10 kiplatform/libgit2 stubs, e2e fixtures, asyncify -g hook 2026-06-24 10:30:25 +02:00
occ-service feat(wasm): occ-split — lazy occ_service worker; kicad_editor drops OCC (−31%) 2026-07-03 12:39:58 +02:00
shims feat(libs): react load overlay + progress bar; mimalloc mallinfo stub; framed tests 2026-07-01 09:56:32 +02:00
stubs feat(3d): gl1 shim M4+M6+M7 — GLU quadrics, production link, stub retired; 47/47 parity 2026-07-03 15:45:58 +02:00
README.md refactor: 💡 remove orphaned files 2026-06-05 13:18:24 +02:00

WASM Compatibility Layer

This directory contains WASM-specific implementations that allow KiCad to run in a web browser while keeping our KiCad fork as close to upstream as possible.

Principle

Instead of patching KiCad source files, we:

  1. Provide alternative implementations for platform-specific code (kiplatform)
  2. Stub out libraries/features that can't work in the browser (libgit2, curl, nng, scripting, 3D viewer, ...)
  3. Expose KiCad to JavaScript via Embind bindings
  4. Override host package detection during cross-compilation (cmake find-modules)

The KiCad-side hooks for this are small if(EMSCRIPTEN) branches in KiCad's own CMakeLists that pull sources from this directory — see "How it's wired" below.

Directory Structure

wasm/
├── README.md               # This file
├── kiplatform/             # Platform abstraction implementations (compiled into KiCad)
│   ├── app.cpp             # App lifecycle (paths, startup)
│   ├── drivers.cpp         # GPU detection (returns "WebGL")
│   ├── environment.cpp     # Environment variables
│   ├── io.cpp              # File I/O (WASM virtual filesystem)
│   ├── policy.cpp          # Security policy (always permissive)
│   ├── secrets.cpp         # Credential storage
│   ├── sysinfo.cpp         # System information
│   ├── printing.cpp        # Print support (browser print())
│   └── ui.cpp              # UI helpers
├── bindings/               # Embind bindings exposing each app to JavaScript
│   ├── pcbnew_embind.cpp
│   ├── eeschema_embind.cpp
│   ├── pl_editor_embind.cpp
│   └── calculator_embind.cpp
├── stubs/                  # Stub implementations + header shims for unavailable deps
│   ├── *.c / *.cpp         # libgit2, curl, nng, scripting, 3D viewer, frame stubs, ...
│   ├── char_traits_uint16_workaround.h
│   └── GL/ nng/ ngspice/   # Header stubs found via include paths
└── cmake/                  # CMake find-module overrides for cross-compilation
    └── Find*.cmake / Use*.cmake

How it's wired

kiplatform — compiled into KiCad

The kiplatform/*.cpp files are added directly to KiCad's kiplatform library by an if(EMSCRIPTEN) branch in kicad/libs/kiplatform/CMakeLists.txt, which references them as ${PROJECT_SOURCE_DIR}/../wasm/kiplatform/*.cpp. There is no separate libkiplatform_wasm.a.

stubs — compiled by the build script and KiCad CMakeLists

scripts/kicad/build-kicad-target.sh compiles the C stubs (libgit2_stub.c, curl_stub.c, nng_stub.c) and force-includes char_traits_uint16_workaround.h. App-specific *_frame_stub.cpp / *_scripting_stub.cpp are picked up per app, and the remaining *_stub.cpp files are pulled in by if(EMSCRIPTEN) branches in the KiCad fork's own CMakeLists. Header stubs under GL/, nng/, ngspice/ are resolved via include paths.

bindings — per app

build-kicad-target.sh compiles wasm/bindings/<app>_embind.cpp for the app being built (apps without an embind file get an empty placeholder object).

cmake — module path

build-kicad-target.sh passes -DCMAKE_MODULE_PATH="${PROJECT_ROOT}/wasm/cmake" so the WASM find-module stubs override host package detection.

Coroutine/fiber support is not in this directory — it comes from the KiCad fork's kicad/thirdparty/libcontext/libcontext.cpp (LIBCONTEXT_PLATFORM_wasm32). The GLU tesselator comes from kicad/libs/kimath/glu_tess/glu_tess_impl.cpp.

Adding New Implementations

  1. Create the implementation file in the appropriate directory (kiplatform/, stubs/, bindings/).
  2. Wire it in: a stub C file goes in build-kicad-target.sh; a kiplatform/app source goes in the relevant if(EMSCRIPTEN) branch of the KiCad-side CMakeLists.
  3. Ensure the header interface matches KiCad's expected interface.
  4. Test with a minimal build before full integration.