pcbjam/wasm
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Gergő Törcsvári 1f85e13acf
feat(collab): follow-user (collab-presence 0008) + chip depth-layer fix
Follow-user: click a peer's roster avatar to mirror their viewport until
local input breaks it.
- collab_presence_core.h: CORE::fitViewport(cx, cy, halfW, halfH) — fit the
  leader's world rect with CONTAIN semantics (zoom derived from the
  follower's own canvas via the ToScreen ratio; GetScale is the zoom, not
  px/IU). Exported as kicadCollabFitViewport from both editor TUs + the
  merged dispatcher.
- presence-kicad.ts: publish the visible world rect (viewportRect) into
  awareness, 100 ms trailing throttle; guarded for pre-0008 handles.
- follow-user.ts: createFollow — follows an awareness CLIENT (a tab, not a
  user); applies leader rect changes via FitViewport, dedupes unchanged
  republishes; break-on-interact compares local onViewport echoes against
  the last applied rect (2% rel tolerance, echo-grace before the first fit
  lands); unfollows on leader-left; pauses on eeschema sheet mismatch.
- PresenceRoster: avatars are follow toggles (ring on the followed peer);
  WasmTool renders the "Following <name> — move to stop" banner.
- tests: 7 controller units (85/85 collab), fitViewport round-trip e2e in
  both kicad presence specs (20/20), two-tab tests/web/follow.spec.ts
  (converge → track → wheel-zoom breaks → subsequent moves ignored).

Chip depth-layer fix (user-reported): name chips washed out inside
low-alpha selection fills — chip rects shared the shapes overlay's single
depth, and same-depth fragments drawn LATER lose the depth test, so an
earlier-painted fill rejected the chip's pixels. Now three layers via the
fork's VIEW_OVERLAY::SetDepthOffset: text (0) < chips + pin dots (1) <
selection shapes (2). drawLabel/drawCursor/drawSelectionBox take the chip
overlay explicitly; comment-pin dots move to the chip layer too (the 0005
"drawn last so pins sit above" comment had the rule backwards). Verified
with a chip-inside-30%-fill pixel repro + the full presence suite.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013u9h8fkQktH7KRECaHJmUG
2026-07-10 09:25:13 +02:00
..
bindings feat(collab): follow-user (collab-presence 0008) + chip depth-layer fix 2026-07-10 09:25:13 +02:00
cli feat(libs): standalone .lib→.kicad_sym wasm converter (sym_convert) 2026-06-18 12:21:15 +02:00
cmake refactor(cmake): de-churn batches A-E (fork-cleanup doc 02) 2026-06-22 18:50:08 +02:00
editor feat(wasm): kicad_editor — merge the pcbnew+eeschema kifaces into ONE bundle (Part 2) 2026-07-02 17:56:02 +02:00
gl1 feat(3d): gl1 shim M4+M6+M7 — GLU quadrics, production link, stub retired; 47/47 parity 2026-07-03 15:45:58 +02:00
kiplatform fix(wasm): KiCad 10 kiplatform/libgit2 stubs, e2e fixtures, asyncify -g hook 2026-06-24 10:30:25 +02:00
occ-service feat(wasm): occ-split — lazy occ_service worker; kicad_editor drops OCC (−31%) 2026-07-03 12:39:58 +02:00
shims feat(libs): react load overlay + progress bar; mimalloc mallinfo stub; framed tests 2026-07-01 09:56:32 +02:00
stubs feat(3d): gl1 shim M4+M6+M7 — GLU quadrics, production link, stub retired; 47/47 parity 2026-07-03 15:45:58 +02:00
README.md refactor: 💡 remove orphaned files 2026-06-05 13:18:24 +02:00

WASM Compatibility Layer

This directory contains WASM-specific implementations that allow KiCad to run in a web browser while keeping our KiCad fork as close to upstream as possible.

Principle

Instead of patching KiCad source files, we:

  1. Provide alternative implementations for platform-specific code (kiplatform)
  2. Stub out libraries/features that can't work in the browser (libgit2, curl, nng, scripting, 3D viewer, ...)
  3. Expose KiCad to JavaScript via Embind bindings
  4. Override host package detection during cross-compilation (cmake find-modules)

The KiCad-side hooks for this are small if(EMSCRIPTEN) branches in KiCad's own CMakeLists that pull sources from this directory — see "How it's wired" below.

Directory Structure

wasm/
├── README.md               # This file
├── kiplatform/             # Platform abstraction implementations (compiled into KiCad)
│   ├── app.cpp             # App lifecycle (paths, startup)
│   ├── drivers.cpp         # GPU detection (returns "WebGL")
│   ├── environment.cpp     # Environment variables
│   ├── io.cpp              # File I/O (WASM virtual filesystem)
│   ├── policy.cpp          # Security policy (always permissive)
│   ├── secrets.cpp         # Credential storage
│   ├── sysinfo.cpp         # System information
│   ├── printing.cpp        # Print support (browser print())
│   └── ui.cpp              # UI helpers
├── bindings/               # Embind bindings exposing each app to JavaScript
│   ├── pcbnew_embind.cpp
│   ├── eeschema_embind.cpp
│   ├── pl_editor_embind.cpp
│   └── calculator_embind.cpp
├── stubs/                  # Stub implementations + header shims for unavailable deps
│   ├── *.c / *.cpp         # libgit2, curl, nng, scripting, 3D viewer, frame stubs, ...
│   ├── char_traits_uint16_workaround.h
│   └── GL/ nng/ ngspice/   # Header stubs found via include paths
└── cmake/                  # CMake find-module overrides for cross-compilation
    └── Find*.cmake / Use*.cmake

How it's wired

kiplatform — compiled into KiCad

The kiplatform/*.cpp files are added directly to KiCad's kiplatform library by an if(EMSCRIPTEN) branch in kicad/libs/kiplatform/CMakeLists.txt, which references them as ${PROJECT_SOURCE_DIR}/../wasm/kiplatform/*.cpp. There is no separate libkiplatform_wasm.a.

stubs — compiled by the build script and KiCad CMakeLists

scripts/kicad/build-kicad-target.sh compiles the C stubs (libgit2_stub.c, curl_stub.c, nng_stub.c) and force-includes char_traits_uint16_workaround.h. App-specific *_frame_stub.cpp / *_scripting_stub.cpp are picked up per app, and the remaining *_stub.cpp files are pulled in by if(EMSCRIPTEN) branches in the KiCad fork's own CMakeLists. Header stubs under GL/, nng/, ngspice/ are resolved via include paths.

bindings — per app

build-kicad-target.sh compiles wasm/bindings/<app>_embind.cpp for the app being built (apps without an embind file get an empty placeholder object).

cmake — module path

build-kicad-target.sh passes -DCMAKE_MODULE_PATH="${PROJECT_ROOT}/wasm/cmake" so the WASM find-module stubs override host package detection.

Coroutine/fiber support is not in this directory — it comes from the KiCad fork's kicad/thirdparty/libcontext/libcontext.cpp (LIBCONTEXT_PLATFORM_wasm32). The GLU tesselator comes from kicad/libs/kimath/glu_tess/glu_tess_impl.cpp.

Adding New Implementations

  1. Create the implementation file in the appropriate directory (kiplatform/, stubs/, bindings/).
  2. Wire it in: a stub C file goes in build-kicad-target.sh; a kiplatform/app source goes in the relevant if(EMSCRIPTEN) branch of the KiCad-side CMakeLists.
  3. Ensure the header interface matches KiCad's expected interface.
  4. Test with a minimal build before full integration.