Follow-user: click a peer's roster avatar to mirror their viewport until
local input breaks it.
- collab_presence_core.h: CORE::fitViewport(cx, cy, halfW, halfH) — fit the
leader's world rect with CONTAIN semantics (zoom derived from the
follower's own canvas via the ToScreen ratio; GetScale is the zoom, not
px/IU). Exported as kicadCollabFitViewport from both editor TUs + the
merged dispatcher.
- presence-kicad.ts: publish the visible world rect (viewportRect) into
awareness, 100 ms trailing throttle; guarded for pre-0008 handles.
- follow-user.ts: createFollow — follows an awareness CLIENT (a tab, not a
user); applies leader rect changes via FitViewport, dedupes unchanged
republishes; break-on-interact compares local onViewport echoes against
the last applied rect (2% rel tolerance, echo-grace before the first fit
lands); unfollows on leader-left; pauses on eeschema sheet mismatch.
- PresenceRoster: avatars are follow toggles (ring on the followed peer);
WasmTool renders the "Following <name> — move to stop" banner.
- tests: 7 controller units (85/85 collab), fitViewport round-trip e2e in
both kicad presence specs (20/20), two-tab tests/web/follow.spec.ts
(converge → track → wheel-zoom breaks → subsequent moves ignored).
Chip depth-layer fix (user-reported): name chips washed out inside
low-alpha selection fills — chip rects shared the shapes overlay's single
depth, and same-depth fragments drawn LATER lose the depth test, so an
earlier-painted fill rejected the chip's pixels. Now three layers via the
fork's VIEW_OVERLAY::SetDepthOffset: text (0) < chips + pin dots (1) <
selection shapes (2). drawLabel/drawCursor/drawSelectionBox take the chip
overlay explicitly; comment-pin dots move to the chip layer too (the 0005
"drawn last so pins sit above" comment had the rule backwards). Verified
with a chip-inside-30%-fill pixel repro + the full presence suite.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013u9h8fkQktH7KRECaHJmUG