- Set KICAD_BUILD_3D_VIEWER_WASM=OFF in build script
- Add comprehensive 3D canvas stubs (~500 lines) including:
- EDA_3D_CANVAS with wxWidgets event table
- BOARD_ADAPTER, EDA_3D_VIEWER_SETTINGS
- PANEL_PREVIEW_3D_MODEL with all event handlers
- DIALOG_SELECT_3DMODEL
- TRACK_BALL camera
- BBOX_2D, BBOX_3D, BVH_CONTAINER_2D
- OGL_ATT_LIST::GetAttributesList
- Add 3D scenegraph stubs for VRML export
- Update KiCad submodule with WASM guards
- Update WebGL GAL implementation plan to COMPLETE status
All 4 phases of the WebGL GAL implementation are now complete:
- Phase 1: Native test harness (28 scenarios)
- Phase 2: WebGL GAL implementation (~27,800 lines)
- Phase 3: Complete API coverage
- Phase 4: KiCad integration with 3D viewer stubs
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>