pcbjam/tests/kicad/eeschema-crosshair.spec.ts
Viktor Vaczi 13551f4f22 feat(tests): screenshot regression + Discord review, perf-tracked
New tooling in tests/tools/screenshots/ (TypeScript via tsx):
- compare.ts: one pixelmatch engine (AA-excluded), connected-component
  "where to look" boxes, old|new+boxes|heatmap triptych, per-engine floors.
- promote.ts: churn-free updater — overwrite a baseline only when decoded
  pixels differ beyond the floor, copying CI bytes verbatim (no re-encode
  churn); pulls a CI run via `gh run download` or a local --from dir.
- post-discord.ts: always-on CI-on-main report (SHA + e2e status + the
  track-only runtime-perf table), then screenshot triptychs, batched +
  size-capped + flood-collapsed + 429-aware.
- perf-report.ts: perf table with Δ vs the previous main run (via gh).
- changelog.ts: no-build git-history baseline differ (Discord trigger B).
- noise.ts / gen-manifest.ts: calibration + manifest generation.

CI wiring:
- wasm-build.yml: post-test step runs the gate + report on the already-
  produced test-results (no extra build); report-only (continue-on-error),
  posts only on push to main, inert without DISCORD_WEBHOOK_URL.
- ci-ubicloud.yml: secrets: inherit (pass the webhook through).
- screenshot-changelog.yml: ~30s no-build changelog on baseline changes.

screenshot-manifest.json: canonical 354-name set + best-effort engine tags
(313 chromium-swiftshader / 41 firefox-llvmpipe).

Normalize scale:'device'->'css' across 18 spec files (no-op at CI DSF=1)
so committed baselines are uniformly css-scaled.

Design: CI's Linux render is the single source of truth; no pinned
container (accept rare env drift -> re-promote); dev commits via promote.
Replaces the byte-cmp compare-screenshots.sh + file-size-proxy
update-baseline-screenshots.sh (kept for now until the first re-baseline).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:17:20 +02:00

256 lines
11 KiB
TypeScript

import type { Page } from '@playwright/test';
import { test, expect } from './fixtures';
import { clickByLabel, findByTooltip } from '../e2e/utils/element-tracker';
/**
* Eeschema crosshair-mode toolbar button (pcbjam #24)
*
* The left toolbar has a single "Crosshair modes" group button that should switch the
* on-canvas cursor between small / full-window / 45-degree crosshairs. In the WASM/DOM port
* the three modes are bundled into one ACTION_GROUP whose only directly-clickable action is
* the default (small crosshairs) — already the active mode — and the other two live behind a
* long-press palette flyout the DOM toolbar can't show. So clicking the button does nothing.
*
* The fix (kicad/common/tool/action_toolbar.cpp, ACTION_TOOLBAR::onToolEvent, #ifdef
* __EMSCRIPTEN__) makes a click on a grouped button advance to the next action in the group,
* so a click cycles small -> full-window -> 45-degree -> small.
*
* This test fails before the fix (the button's tooltip never advances past "Small
* crosshairs" and the canvas never changes) and passes after it.
*/
const CROSSHAIR_MATCH = 'rosshair'; // substring shared by all three crosshair tooltips
type DiffRegion = { x: number; y: number; width: number; height: number };
type ScreenshotDifference = {
actualWidth: number;
actualHeight: number;
diffPixels: number;
diffRatio: number;
meanChannelDiff: number;
};
// Pixel-diff two PNG screenshots over a crop region, decoding in-page (mirrors eeschema.spec.ts).
async function compareScreenshots(
page: Page,
beforePng: Buffer,
afterPng: Buffer,
region: DiffRegion
): Promise<ScreenshotDifference> {
return page.evaluate(async ({ beforeBase64, afterBase64, crop }) => {
const loadImage = async (base64: string): Promise<HTMLImageElement> => {
const image = new Image();
image.src = `data:image/png;base64,${base64}`;
await image.decode();
return image;
};
const [before, after] = await Promise.all([
loadImage(beforeBase64),
loadImage(afterBase64),
]);
if (before.width !== after.width || before.height !== after.height) {
return {
actualWidth: after.width,
actualHeight: after.height,
diffPixels: Number.POSITIVE_INFINITY,
diffRatio: Number.POSITIVE_INFINITY,
meanChannelDiff: Number.POSITIVE_INFINITY,
};
}
const canvas = document.createElement('canvas');
canvas.width = crop.width;
canvas.height = crop.height;
const context = canvas.getContext('2d', { willReadFrequently: true });
if (!context) {
throw new Error('2D canvas context unavailable for screenshot comparison');
}
context.drawImage(before, crop.x, crop.y, crop.width, crop.height, 0, 0, crop.width, crop.height);
const beforeData = context.getImageData(0, 0, canvas.width, canvas.height).data;
context.clearRect(0, 0, canvas.width, canvas.height);
context.drawImage(after, crop.x, crop.y, crop.width, crop.height, 0, 0, crop.width, crop.height);
const afterData = context.getImageData(0, 0, canvas.width, canvas.height).data;
let diffPixels = 0;
let totalChannelDiff = 0;
for (let i = 0; i < beforeData.length; i += 4) {
const dr = Math.abs(beforeData[i] - afterData[i]);
const dg = Math.abs(beforeData[i + 1] - afterData[i + 1]);
const db = Math.abs(beforeData[i + 2] - afterData[i + 2]);
const da = Math.abs(beforeData[i + 3] - afterData[i + 3]);
const maxDiff = Math.max(dr, dg, db, da);
totalChannelDiff += dr + dg + db + da;
if (maxDiff > 16) {
diffPixels += 1;
}
}
return {
actualWidth: after.width,
actualHeight: after.height,
diffPixels,
diffRatio: diffPixels / (canvas.width * canvas.height),
meanChannelDiff: totalChannelDiff / beforeData.length,
};
}, {
beforeBase64: beforePng.toString('base64'),
afterBase64: afterPng.toString('base64'),
crop: region,
});
}
// Walk the wxWidgets setup wizard (Next > … Finish) until the editor canvas is live.
async function completeWizard(page: Page): Promise<void> {
await expect(page.locator('#canvas')).toBeVisible({ timeout: 90000 });
await page.waitForFunction(() => !!window.wxElementRegistry, null, { timeout: 90000 });
await page.waitForFunction(() => {
const registry = window.wxElementRegistry;
return !!registry && registry.findAll({}).length > 0;
}, null, { timeout: 150000 });
await page.waitForTimeout(2000);
for (let i = 1; i <= 10; i++) {
let clicked = await clickByLabel(page, 'Next >');
if (!clicked) {
await clickByLabel(page, 'Finish');
break;
}
await page.waitForTimeout(500);
}
await page.waitForTimeout(2000);
}
// Hide the native browser cursor so it can't pollute canvas screenshots.
async function hideCursor(page: Page): Promise<void> {
await page.evaluate(() => {
document.documentElement.style.cursor = 'none';
document.body.style.cursor = 'none';
});
}
// Bounding box of the visible GL (schematic) canvas.
async function glCanvasBox(page: Page): Promise<{ x: number; y: number; width: number; height: number }> {
const glCanvasId = await page.evaluate(() => {
const glCanvas =
Array.from(document.querySelectorAll('[id^="glcanvas-"]'))
.map((canvas) => canvas as HTMLCanvasElement)
.find((canvas) => {
const rect = canvas.getBoundingClientRect();
const style = window.getComputedStyle(canvas);
return style.display !== 'none' && rect.width > 0 && rect.height > 0;
}) ??
document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement | null;
return glCanvas?.id ?? null;
});
expect(glCanvasId, 'a visible GL canvas should exist').not.toBeNull();
const box = await page.locator(`#${glCanvasId}`).boundingBox();
expect(box, 'GL canvas bounding box should be available').not.toBeNull();
if (!box) {
throw new Error('GL canvas bounding box unavailable');
}
return box;
}
test.describe('Eeschema crosshair modes', () => {
test.beforeEach(async ({ page }) => {
await page.goto('/kicad/eeschema.html');
});
// Clicking the crosshair group button cycles the on-canvas cursor small -> full -> 45 ->
// small. This is upstream KiCad's own ACTION_TOOLBAR::onToolEvent group-cycle behavior
// (our fork's copy was behind upstream and missing it; now restored). The long-press
// palette flyout, which renders thanks to the wxPopupTransientWindow DOM fix, is covered
// generically by tests/e2e/popup.spec.ts. Each click advances the group's selected action;
// the tooltip + the rendered crosshair both change.
test('crosshair toolbar button cycles small -> full -> 45 on click', async ({ page, testLogger }) => {
await completeWizard(page);
await hideCursor(page);
await page.waitForFunction((match: string) => {
const registry = window.wxElementRegistry;
return registry?.findAllRendered?.({ elementType: 'tool' })
.some((tool) => tool.tooltip?.includes(match)) ?? false;
}, CROSSHAIR_MATCH, { timeout: 15000 });
const crosshairTool = await findByTooltip(page, CROSSHAIR_MATCH, { elementType: 'tool' });
expect(crosshairTool, 'crosshair-modes toolbar button should exist').not.toBeNull();
expect(crosshairTool?.enabled, 'crosshair button should be enabled').toBe(true);
expect(crosshairTool?.tooltip ?? '', 'starts on Small crosshairs').toContain('Small crosshairs');
// Draw Wires guarantees the GAL crosshair cursor is shown; we only MOVE over the canvas
// (never click it) so no wire is drawn.
const drawWires = await findByTooltip(page, 'Draw Wires', { elementType: 'tool' });
if (drawWires) {
await page.mouse.click(drawWires.centerX, drawWires.centerY);
await page.waitForTimeout(500);
}
const box = await glCanvasBox(page);
const probe = { x: Math.round(box.x + box.width * 0.5), y: Math.round(box.y + box.height * 0.5) };
const diffRegion: DiffRegion = {
x: Math.round(box.x), y: Math.round(box.y),
width: Math.round(box.width), height: Math.round(box.height),
};
const btn = { x: crosshairTool!.centerX, y: crosshairTool!.centerY };
const tooltipNow = async () =>
(await findByTooltip(page, CROSSHAIR_MATCH, { elementType: 'tool' }))?.tooltip ?? '';
// A quick click (no long hold) cycles; then re-settle the cursor on the canvas so the
// crosshair redraws at the probe point in the new mode.
const clickAndSettle = async () => {
await page.mouse.click(btn.x, btn.y);
await page.mouse.move(probe.x + 1, probe.y + 1);
await page.mouse.move(probe.x, probe.y);
await page.waitForTimeout(600);
};
await page.mouse.move(probe.x, probe.y);
await page.waitForTimeout(600);
const shotSmall = await page.screenshot({ path: 'test-results/eeschema-crosshair-00-small.png', scale: 'css' });
// click 1 -> full-window
await clickAndSettle();
await expect.poll(tooltipNow, {
message: 'one click should advance to Full-Window Crosshairs', timeout: 6000,
}).toContain('Full-Window Crosshairs');
const shotFull = await page.screenshot({ path: 'test-results/eeschema-crosshair-01-full.png', scale: 'css' });
expect((await compareScreenshots(page, shotSmall, shotFull, diffRegion)).diffPixels,
'full-window crosshair should visibly differ from the small crosshair').toBeGreaterThan(200);
// click 2 -> 45-degree
await clickAndSettle();
await expect.poll(tooltipNow, {
message: 'second click should advance to 45 Degree Crosshairs', timeout: 6000,
}).toContain('45 Degree Crosshairs');
const shot45 = await page.screenshot({ path: 'test-results/eeschema-crosshair-02-45.png', scale: 'css' });
expect((await compareScreenshots(page, shotFull, shot45, diffRegion)).diffPixels,
'45-degree crosshair should visibly differ from the full-window crosshair').toBeGreaterThan(200);
// click 3 -> cycles back to small
await clickAndSettle();
await expect.poll(tooltipNow, {
message: 'third click should cycle back to Small crosshairs', timeout: 6000,
}).toContain('Small crosshairs');
await page.screenshot({ path: 'test-results/eeschema-crosshair-03-small-again.png', scale: 'css' });
const realErrors = testLogger.errors.filter((error: string) => !error.includes('favicon'));
expect(realErrors).toEqual([]);
});
});