Build the 3D viewer code for WASM instead of stubbing it out. This is simpler to maintain than complex header stubs. Changes: - Enable KICAD_BUILD_3D_VIEWER_WASM=ON in build script - Remove -gsource-map to avoid OOM in wasm-emscripten-finalize - Add OpenGL stubs for fixed-function pipeline (WebGL ES 2.0 only) - Add GLU stub for gluErrorString - Add NNG stub for IPC API (sockets don't work in WASM) - Add PCBnew scripting stub - Expand curl and libgit2 stubs The 3D viewer code compiles but won't render at runtime since OpenGL GAL is disabled and Cairo GAL is used instead. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
47 lines
1.1 KiB
C
47 lines
1.1 KiB
C
/*
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* NNG stub header for KiCad WASM build
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* Socket-based IPC is not supported in browsers, so we provide stub implementations
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* that compile but don't do anything.
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*/
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#ifndef NNG_NNG_H
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#define NNG_NNG_H
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Error codes
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#define NNG_ETIMEDOUT 5
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#define NNG_ECLOSED 6
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#define NNG_ENOENT 7
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// Options
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#define NNG_OPT_RECVTIMEO "recv-timeout"
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// Flags
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#define NNG_FLAG_ALLOC 1
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// Opaque types
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typedef struct nng_socket_s { int id; } nng_socket;
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typedef struct nng_listener_s { int id; } nng_listener;
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typedef int nng_duration;
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// NNG function stubs - all return error codes indicating "not supported"
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int nng_rep0_open(nng_socket *s);
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int nng_listener_create(nng_listener *l, nng_socket s, const char *url);
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int nng_socket_set_ms(nng_socket s, const char *opt, nng_duration dur);
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int nng_listener_start(nng_listener l, int flags);
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int nng_recv(nng_socket s, void *data, size_t *sizep, int flags);
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int nng_send(nng_socket s, void *data, size_t size, int flags);
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int nng_close(nng_socket s);
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void nng_free(void *ptr, size_t size);
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#ifdef __cplusplus
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}
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#endif
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#endif // NNG_NNG_H
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