pcbjam/tests/e2e/gal-webgl.spec.ts
Viktor Vaczi 8f803b45ea fix(test): Fix WebGL screenshot capture and comparison
1. Fix gal-webgl.spec.ts sequential test:
   - Wait for isReady() not just module existence
   - Use .gl-canvas selector (same as individual tests)
   - Increase timeout from 50ms to 100ms
   - This fixes blank screenshots in full test runs

2. Fix test-gal-regression.sh comparison:
   - Normalize PNG format before comparing (flatten + sRGB TrueColor)
   - This handles RGBA vs RGB and palette differences
   - gal-basic-lines now passes comparison (0.34% different)

Results after fixes:
- Native vs Baseline: PASSED (28/28)
- WebGL screenshots now capture actual rendered content
- gal-basic-lines matches native (first successful scenario!)
- Other scenarios have rendering differences to investigate

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 11:32:39 +01:00

207 lines
6.6 KiB
TypeScript

/**
* GAL WebGL Regression Test
*
* Runs all 28 GAL test scenarios in WebGL and captures screenshots
* for comparison against native OpenGL rendering.
*/
import { test, expect } from './utils/fixtures';
import * as path from 'path';
import * as fs from 'fs';
// Scenario names (must match native test)
const SCENARIO_NAMES = [
'basic-lines', // 0
'line-widths', // 1
'circles', // 2
'arcs', // 3
'rectangles', // 4
'polygons', // 5
'alpha-blending', // 6
'transforms', // 7
'grid-cursor', // 8
'segments', // 9
'complex-scene', // 10
'bezier-curves', // 11
'arc-segments', // 12
'segment-chain', // 13
'group-caching', // 14
'polylines-multi', // 15
'hole-walls', // 16
'grid-native', // 17
'cursor-native', // 18
'render-targets', // 19
'screen-transform', // 20
'clear-colors', // 21
'depth-testing', // 22
'negative-mode', // 23
'text-attrs', // 24
'glyphs', // 25
'bitmap', // 26
'transform-api' // 27
];
// Output directory for WebGL screenshots
const OUTPUT_DIR = path.join(__dirname, '../gal-regression/output/webgl');
test.describe('GAL WebGL Regression Tests', () => {
test.beforeAll(async () => {
// Ensure output directory exists
if (!fs.existsSync(OUTPUT_DIR)) {
fs.mkdirSync(OUTPUT_DIR, { recursive: true });
}
});
test('Load GAL WebGL test module', async ({ page, testLogger }) => {
await page.goto('/gal-webgl/gal_webgl_test.html');
// Wait for the custom event indicating module is ready
await page.waitForFunction(() => {
return (window as any).galTest !== undefined;
}, { timeout: 60000 });
// Verify module loaded
const totalScenarios = await page.evaluate(() => {
return (window as any).galTest.getTotalScenarios();
});
expect(totalScenarios).toBe(28);
await page.screenshot({
path: path.join(OUTPUT_DIR, 'gal-module-loaded.png'),
fullPage: true
});
console.log(`GAL WebGL test module loaded with ${totalScenarios} scenarios`);
});
// Generate a test for each scenario
for (let i = 0; i < SCENARIO_NAMES.length; i++) {
const scenarioName = SCENARIO_NAMES[i];
const scenarioIndex = i;
test(`Scenario ${scenarioIndex}: ${scenarioName}`, async ({ page, testLogger }) => {
// Capture console output for debugging
const consoleLogs: string[] = [];
page.on('console', msg => {
consoleLogs.push(`[${msg.type()}] ${msg.text()}`);
});
page.on('pageerror', err => {
consoleLogs.push(`[ERROR] ${err.message}`);
});
await page.goto('/gal-webgl/gal_webgl_test.html');
// Wait for module to be ready
await page.waitForFunction(() => {
return (window as any).galTest !== undefined && (window as any).galTest.isReady();
}, { timeout: 60000 });
// Run the scenario
await page.evaluate((index) => {
(window as any).galTest.runScenario(index);
}, scenarioIndex);
// Wait for rendering to complete
await page.waitForTimeout(100);
// Debug: list all canvases on the page
const canvasInfo = await page.evaluate(() => {
const canvases = document.querySelectorAll('canvas');
const windowContainer = document.getElementById('window-container');
return {
canvases: Array.from(canvases).map(c => ({
id: c.id,
className: c.className,
width: c.width,
height: c.height,
display: window.getComputedStyle(c).display,
parentId: c.parentElement?.id
})),
windowContainerChildren: windowContainer?.children.length || 0,
allElements: document.querySelectorAll('#window-container *').length
};
});
console.log('Canvas debug:', JSON.stringify(canvasInfo, null, 2));
// Get the canvas element
// First try GL canvas, fall back to main canvas
let canvas = page.locator('.gl-canvas').first();
if (!(await canvas.count())) {
canvas = page.locator('#canvas');
}
// If still no canvas, use first available
if (!(await canvas.count())) {
canvas = page.locator('canvas').first();
}
await expect(canvas).toBeVisible({ timeout: 5000 });
// Hide controls overlay before screenshot (it sits on top of canvas)
await page.locator('#controls-overlay').evaluate(el => el.style.visibility = 'hidden');
// Screenshot the canvas (matching native 800x600 output)
const screenshotPath = path.join(OUTPUT_DIR, `gal-${scenarioName}.png`);
await canvas.screenshot({ path: screenshotPath });
// Restore overlay for manual debugging
await page.locator('#controls-overlay').evaluate(el => el.style.visibility = 'visible');
// Print console logs for first scenario (debugging)
if (scenarioIndex === 0) {
console.log('\n=== Console logs ===');
consoleLogs.forEach(log => console.log(log));
console.log('===================\n');
}
console.log(`Saved: ${screenshotPath}`);
});
}
test('Run all scenarios sequentially', async ({ page, testLogger }) => {
await page.goto('/gal-webgl/gal_webgl_test.html');
// Wait for module to be fully ready (not just defined)
await page.waitForFunction(() => {
return (window as any).galTest !== undefined && (window as any).galTest.isReady();
}, { timeout: 60000 });
console.log('Running all 28 scenarios...');
// Find the GL canvas (same logic as individual tests)
let canvas = page.locator('.gl-canvas').first();
if (!(await canvas.count())) {
canvas = page.locator('#canvas');
}
if (!(await canvas.count())) {
canvas = page.locator('canvas').first();
}
for (let i = 0; i < SCENARIO_NAMES.length; i++) {
const scenarioName = SCENARIO_NAMES[i];
// Run scenario
await page.evaluate((index) => {
(window as any).galTest.runScenario(index);
}, i);
// Wait for rendering to complete (same timeout as individual tests)
await page.waitForTimeout(100);
// Hide controls overlay before screenshot
await page.locator('#controls-overlay').evaluate(el => el.style.visibility = 'hidden');
// Screenshot the GL canvas
const screenshotPath = path.join(OUTPUT_DIR, `gal-${scenarioName}.png`);
await canvas.screenshot({ path: screenshotPath });
// Restore overlay
await page.locator('#controls-overlay').evaluate(el => el.style.visibility = 'visible');
console.log(`[${i + 1}/28] ${scenarioName}`);
}
console.log('All scenarios completed');
});
});