Build the 3D viewer code for WASM instead of stubbing it out. This is simpler to maintain than complex header stubs. Changes: - Enable KICAD_BUILD_3D_VIEWER_WASM=ON in build script - Remove -gsource-map to avoid OOM in wasm-emscripten-finalize - Add OpenGL stubs for fixed-function pipeline (WebGL ES 2.0 only) - Add GLU stub for gluErrorString - Add NNG stub for IPC API (sockets don't work in WASM) - Add PCBnew scripting stub - Expand curl and libgit2 stubs The 3D viewer code compiles but won't render at runtime since OpenGL GAL is disabled and Cairo GAL is used instead. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
66 lines
1.3 KiB
C
66 lines
1.3 KiB
C
/*
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* NNG stub implementation for KiCad WASM build
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* Socket-based IPC is not supported in browsers.
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* These stubs allow the code to compile but return errors indicating unsupported.
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*/
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#include "nng/nng.h"
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// All NNG operations fail in WASM since sockets aren't available
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// Using NNG_ENOENT as a generic "not available" error
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int nng_rep0_open(nng_socket *s) {
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if (s) {
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s->id = -1;
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}
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return NNG_ENOENT;
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}
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int nng_listener_create(nng_listener *l, nng_socket s, const char *url) {
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(void)s;
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(void)url;
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if (l) {
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l->id = -1;
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}
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return NNG_ENOENT;
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}
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int nng_socket_set_ms(nng_socket s, const char *opt, nng_duration dur) {
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(void)s;
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(void)opt;
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(void)dur;
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return NNG_ENOENT;
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}
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int nng_listener_start(nng_listener l, int flags) {
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(void)l;
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(void)flags;
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return NNG_ENOENT;
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}
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int nng_recv(nng_socket s, void *data, size_t *sizep, int flags) {
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(void)s;
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(void)data;
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(void)sizep;
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(void)flags;
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return NNG_ENOENT;
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}
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int nng_send(nng_socket s, void *data, size_t size, int flags) {
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(void)s;
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(void)data;
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(void)size;
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(void)flags;
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return NNG_ENOENT;
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}
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int nng_close(nng_socket s) {
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(void)s;
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return 0; // Close always succeeds
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}
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void nng_free(void *ptr, size_t size) {
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(void)ptr;
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(void)size;
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// Nothing to free in stub
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}
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