- GAL pin = one closed polygon: round body, squared-off bottom-left corner ON the anchor; PIN gains unread (accent ring); tuner knobs; shipped defaults r9/ring4/alpha.9. DOM hit/highlight sized+offset from a LIVE pin-geometry radius store the tuner feeds. - Floating comments panel: draggable (shared useDraggablePanel with always-onscreen restore; overlay FAB retrofitted), collapsible to header, header carries add/show-hide/mark-all; unread badges (rose on mention). - Reactions (emoji-mart lazy, quick-row) + @-mention autocomplete (MentionInput; backend roster with presence/author fallback). - Theme: ?theme= > storage > OS, no-flash boot, toggles (HomePage + overlay View row), boot-seeded pcbjam-dark schematic colors + kicadSetColorTheme / kicadSetDarkChrome bridges (canvas + wx chrome live flip), light/dark variants across all overlay surfaces. - e2e: panel/seen/reactions/mentions/theme specs + resize-spec geometry; bumps pcbjam-shared (flat-key seen/reactions + listCollaborators) and wxwidgets (dark chrome) pointers. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HLwn1toiNKi1MgxGKnZTes
566 lines
23 KiB
C++
566 lines
23 KiB
C++
/*
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* Presence overlay styling (collab-presence tuner) — shared by the pcbnew and
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* eeschema binding TUs so the drawing never diverges between editors.
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*
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* Every visual knob of the remote-presence rendering (selection boxes, name
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* tags, cursors, comment pin dots) lives in STYLE, JSON-patchable at runtime
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* via kicadCollabSetStyle — the dev-time PresenceTuner panel drives it to find
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* the look we want; the chosen values then become the defaults here.
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* Defaults == the shipped look.
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*/
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#pragma once
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#ifdef __EMSCRIPTEN__
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#include <font/text_attributes.h>
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#include <gal/color4d.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <geometry/eda_angle.h>
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#include <geometry/shape_poly_set.h>
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#include <math/util.h>
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#include <math/box2.h>
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#include <view/view.h>
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#include <view/view_overlay.h>
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#include <nlohmann/json.hpp>
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#include <algorithm>
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#include <cmath>
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#include <memory>
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#include <string>
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#include <vector>
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#include <wx/string.h>
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namespace pcbjam_presence {
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using json = nlohmann::json;
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// Defaults = the SHIPPED look, picked with the PresenceTuner 2026-07-07.
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struct STYLE
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{
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// ── selection box ──────────────────────────────────────────────────────
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// 0 rect · 1 corner brackets · 2 underline · 3 rounded rect · 4 filled only
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// 5 exact item outline (pcbnew; eeschema falls back to rect)
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int selShape = 5;
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double selStrokeWidth = 6.0; // px
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double selStrokeAlpha = 0.7;
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double selFillAlpha = 0.46; // 0 = no fill
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double selPaddingPx = 4.0; // bbox inflate
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double selCornerPx = 8.0; // bracket arm length / rounding radius
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// ── selection name tag ────────────────────────────────────────────────
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bool labelShow = true;
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double labelSizePx = 7.5;
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bool labelChip = true; // filled background chip + contrast text
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int labelVPos = 1; // 0 top · 1 bottom
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int labelHPos = 1; // 0 start · 1 end · 2 center
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bool labelInside = false; // inside vs outside the box
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double labelOffsetPx = 0.0;
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// Chip background opacity (label AND cursor chips) — matches the border
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// alpha so badges sit consistently with the selection strokes.
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double chipBgAlpha = 0.7;
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// ── remote cursor ─────────────────────────────────────────────────────
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// 0 cross · 1 pointer triangle · 2 circle + dot
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int cursorShape = 0;
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double cursorSizePx = 8.0;
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double cursorWidthPx = 3.0;
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double cursorAlpha = 1.0;
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bool cursorLabel = true;
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double cursorLabelSizePx = 10.0;
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bool cursorLabelChip = true;
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// ── colors ────────────────────────────────────────────────────────────
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// fixedColor: every peer in ONE color ("" = off). palette: recolor peers
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// by name hash from this list ([] = off) — for trying palettes without
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// changing what senders publish. Peer-provided color is the fallback.
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std::string fixedColor;
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std::vector<std::string> palette;
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// ── comment pins ──────────────────────────────────────────────────────
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// 0 circle dot · 1 figma-style bubble: a round body whose bottom-left
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// corner is squared off — the SHARP CORNER is the anchored point
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// (comments-ux 0001 A, reshaped per user feedback 2026-07-24).
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// Shipped look picked with the tuner 2026-07-24: r9 body, 4px ring,
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// slightly translucent ring+fill. pinRadiusPx is MIRRORED in the
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// standalone's pin-geometry.ts (DEFAULT_PIN_RADIUS_PX) — change together.
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int pinShape = 1;
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double pinRadiusPx = 9.0;
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double pinRingPx = 4.0;
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double pinRingAlpha = 0.9;
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double pinFillAlpha = 0.9;
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double pinResolvedAlpha = 0.3;
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std::string pinUnreadRingColor = "#ffb020"; // unread accent ring ("" = plain white)
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// ── cross-app "ghost" selection (0006) ────────────────────────────────
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// A peer's selection in the OTHER editor (eeschema symbol ⇄ pcbnew
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// footprint) renders with the normal selection shape but its stroke/fill
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// alphas scaled down, so a cross-probe highlight reads distinctly softer
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// than a direct same-document selection.
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double xselAlphaScale = 0.55;
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};
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/**
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* Shipped eeschema defaults (picked with the PresenceTuner 2026-07-07): the
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* schematic canvas is light and sparse, so the exact-outline highlight wears
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* a hairline stroke, a subtler fill and a softer cursor than pcbnew's.
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* Everything else matches the struct (= pcbnew) defaults.
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*/
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inline STYLE eeschemaDefaultStyle()
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{
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STYLE s;
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s.selStrokeWidth = 1.0;
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s.selFillAlpha = 0.14;
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s.cursorAlpha = 0.5;
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return s;
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}
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inline KIGFX::COLOR4D parseHexColor( const std::string& aHex, const KIGFX::COLOR4D& aFallback )
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{
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if( aHex.size() == 7 && aHex[0] == '#' )
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{
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long v = strtol( aHex.c_str() + 1, nullptr, 16 );
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return KIGFX::COLOR4D( ( ( v >> 16 ) & 0xff ) / 255.0, ( ( v >> 8 ) & 0xff ) / 255.0,
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( v & 0xff ) / 255.0, 1.0 );
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}
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return aFallback;
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}
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/** Patch aStyle from a (partial) JSON object — unknown keys ignored, absent
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* keys keep their value, so the tuner can send full or incremental states. */
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inline void patchStyle( STYLE& aStyle, const json& j )
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{
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aStyle.selShape = j.value( "selShape", aStyle.selShape );
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aStyle.selStrokeWidth = j.value( "selStrokeWidth", aStyle.selStrokeWidth );
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aStyle.selStrokeAlpha = j.value( "selStrokeAlpha", aStyle.selStrokeAlpha );
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aStyle.selFillAlpha = j.value( "selFillAlpha", aStyle.selFillAlpha );
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aStyle.selPaddingPx = j.value( "selPaddingPx", aStyle.selPaddingPx );
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aStyle.selCornerPx = j.value( "selCornerPx", aStyle.selCornerPx );
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aStyle.labelShow = j.value( "labelShow", aStyle.labelShow );
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aStyle.labelSizePx = j.value( "labelSizePx", aStyle.labelSizePx );
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aStyle.labelChip = j.value( "labelChip", aStyle.labelChip );
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aStyle.labelVPos = j.value( "labelVPos", aStyle.labelVPos );
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aStyle.labelHPos = j.value( "labelHPos", aStyle.labelHPos );
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aStyle.labelInside = j.value( "labelInside", aStyle.labelInside );
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aStyle.labelOffsetPx = j.value( "labelOffsetPx", aStyle.labelOffsetPx );
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aStyle.chipBgAlpha = j.value( "chipBgAlpha", aStyle.chipBgAlpha );
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aStyle.cursorShape = j.value( "cursorShape", aStyle.cursorShape );
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aStyle.cursorSizePx = j.value( "cursorSizePx", aStyle.cursorSizePx );
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aStyle.cursorWidthPx = j.value( "cursorWidthPx", aStyle.cursorWidthPx );
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aStyle.cursorAlpha = j.value( "cursorAlpha", aStyle.cursorAlpha );
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aStyle.cursorLabel = j.value( "cursorLabel", aStyle.cursorLabel );
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aStyle.cursorLabelSizePx = j.value( "cursorLabelSizePx", aStyle.cursorLabelSizePx );
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aStyle.cursorLabelChip = j.value( "cursorLabelChip", aStyle.cursorLabelChip );
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aStyle.fixedColor = j.value( "fixedColor", aStyle.fixedColor );
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if( j.contains( "palette" ) && j["palette"].is_array() )
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{
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aStyle.palette.clear();
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for( const json& c : j["palette"] )
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{
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if( c.is_string() )
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aStyle.palette.push_back( c.get<std::string>() );
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}
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}
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aStyle.pinShape = j.value( "pinShape", aStyle.pinShape );
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aStyle.pinRadiusPx = j.value( "pinRadiusPx", aStyle.pinRadiusPx );
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aStyle.pinRingPx = j.value( "pinRingPx", aStyle.pinRingPx );
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aStyle.pinRingAlpha = j.value( "pinRingAlpha", aStyle.pinRingAlpha );
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aStyle.pinFillAlpha = j.value( "pinFillAlpha", aStyle.pinFillAlpha );
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aStyle.pinResolvedAlpha = j.value( "pinResolvedAlpha", aStyle.pinResolvedAlpha );
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aStyle.pinUnreadRingColor = j.value( "pinUnreadRingColor", aStyle.pinUnreadRingColor );
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aStyle.xselAlphaScale = j.value( "xselAlphaScale", aStyle.xselAlphaScale );
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}
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/** The style a cross-app (0006) ghost selection draws with: the given style
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* with its selection stroke/fill alphas scaled by `xselAlphaScale`. */
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inline STYLE ghostStyle( const STYLE& aStyle )
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{
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STYLE g = aStyle;
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g.selStrokeAlpha *= aStyle.xselAlphaScale;
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g.selFillAlpha *= aStyle.xselAlphaScale;
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return g;
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}
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/** The color a peer renders with under this style (fixed > palette-by-name-hash
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* > the sender-provided color). */
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inline KIGFX::COLOR4D peerColor( const STYLE& aStyle, const std::string& aName,
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const KIGFX::COLOR4D& aProvided )
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{
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if( !aStyle.fixedColor.empty() )
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return parseHexColor( aStyle.fixedColor, aProvided );
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if( !aStyle.palette.empty() )
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{
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unsigned h = 0x811c9dc5;
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for( char c : aName )
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{
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h ^= (unsigned char) c;
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h *= 0x01000193;
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}
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return parseHexColor( aStyle.palette[h % aStyle.palette.size()], aProvided );
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}
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return aProvided;
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}
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// Rough bitmap-font advance (the GAL stroke/bitmap glyphs are ~0.75 em wide) —
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// good enough to size label chips and right-align labels for the tuner.
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inline double textWidth( const std::string& aText, double aGlyphH )
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{
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return aText.size() * aGlyphH * 0.75;
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}
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// Legible text color for a chip background: near-black on light colors,
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// white on dark ones (BitmapText draws with the GAL stroke color).
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inline KIGFX::COLOR4D chipTextColor( const KIGFX::COLOR4D& aBg )
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{
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double lum = 0.299 * aBg.r + 0.587 * aBg.g + 0.114 * aBg.b;
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return lum > 0.6 ? KIGFX::COLOR4D( 0.08, 0.08, 0.08, 1.0 )
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: KIGFX::COLOR4D( 1.0, 1.0, 1.0, 1.0 );
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}
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/**
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* The TEXT half of the presence drawing. All labels go through this overlay
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* because a plain VIEW_OVERLAY has two text hazards:
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* - it draws with whatever justify the last painter left in the GAL
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* (CENTER is only the reset default) → anchoring was nondeterministic;
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* this pins TOP-LEFT, which the label math is written against.
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* - every overlay draws its whole command list at ONE depth
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* (VIEW_OVERLAY::ViewDraw hard-sets GetMinDepth()) and same-depth
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* fragments drawn later LOSE the depth test; bitmap glyphs are textured
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* QUADS whose transparent cells also write depth, so text can neither be
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* drawn under a chip (erased) nor over one (punches cell-shaped holes).
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* The SHAPES overlay is therefore pushed DEEPER via the fork's
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* VIEW_OVERLAY::SetDepthOffset (chips at min+1, text at min) — "rect
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* first, text on top" then holds regardless of paint order.
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*/
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class PRESENCE_TEXT_OVERLAY : public KIGFX::VIEW_OVERLAY
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{
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public:
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void ViewDraw( int aLayer, KIGFX::VIEW* aView ) const override
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{
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KIGFX::GAL* gal = aView->GetGAL();
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gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_LEFT );
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gal->SetVerticalJustify( GR_TEXT_V_ALIGN_TOP );
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KIGFX::VIEW_OVERLAY::ViewDraw( aLayer, aView );
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}
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};
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/**
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* Depth layering (0007 lesson, extended): each overlay draws its WHOLE
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* command list at one depth, and same-depth fragments drawn later LOSE the
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* depth test — so anything that must render on top of something else needs
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* its own overlay one unit nearer. Three layers, near → deep:
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* text (0) < chips + pin dots (1) < selection shapes/fills (2)
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* Chips above fills fixes the washed-out name tags inside low-alpha
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* selection areas (the chip fragments were rejected against the
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* earlier-drawn fill, leaving only the fill's alpha behind the glyphs).
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*/
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constexpr double PRESENCE_CHIPS_DEPTH_OFFSET = 1.0;
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constexpr double PRESENCE_SHAPES_DEPTH_OFFSET = 2.0;
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/** VIEW::MakeOverlay's body, for the text overlay (make + Add to the view). */
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inline std::shared_ptr<PRESENCE_TEXT_OVERLAY> makePresenceTextOverlay( KIGFX::VIEW* aView )
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{
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auto overlay = std::make_shared<PRESENCE_TEXT_OVERLAY>();
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aView->Add( overlay.get() );
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return overlay;
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}
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/** Name tag next to (or inside) a box, per the label placement knobs. `px` is
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* world-units-per-screen-pixel. The chip rect goes to the CHIPS overlay
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* (above selection fills, below text), the text to the TEXT overlay (nearest
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* depth + pinned TOP-LEFT justify — see PRESENCE_TEXT_OVERLAY), so the tag
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* renders solid regardless of what selection geometry it overlaps. */
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inline void drawLabel( KIGFX::VIEW_OVERLAY* aChipOv, KIGFX::VIEW_OVERLAY* aTextOv,
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const BOX2I& aBox, const std::string& aText,
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const KIGFX::COLOR4D& aColor, double aPx, const STYLE& aS )
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{
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if( !aS.labelShow || aText.empty() )
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return;
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double h = aS.labelSizePx * aPx;
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double w = textWidth( aText, h );
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double off = aS.labelOffsetPx * aPx;
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double x = aBox.GetOrigin().x; // start
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if( aS.labelHPos == 1 )
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x = aBox.GetEnd().x - w; // end
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else if( aS.labelHPos == 2 )
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x = ( aBox.GetOrigin().x + aBox.GetEnd().x ) / 2.0 - w / 2.0; // center
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double y; // top of the text block
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if( aS.labelVPos == 0 )
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y = aS.labelInside ? aBox.GetOrigin().y + off : aBox.GetOrigin().y - off - h;
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else
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y = aS.labelInside ? aBox.GetEnd().y - off - h : aBox.GetEnd().y + off;
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if( aS.labelChip )
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{
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double padX = 3 * aPx, padY = 2 * aPx;
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aChipOv->SetIsStroke( false );
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aChipOv->SetIsFill( true );
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aChipOv->SetFillColor( aColor.WithAlpha( aS.chipBgAlpha ) );
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aChipOv->Rectangle( VECTOR2D( x - padX, y - padY ),
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VECTOR2D( x + w + padX, y + h + padY ) );
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aChipOv->SetIsStroke( true );
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aChipOv->SetIsFill( false );
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}
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aTextOv->SetIsStroke( true );
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aTextOv->SetIsFill( false );
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aTextOv->SetStrokeColor( aS.labelChip ? chipTextColor( aColor ) : aColor );
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aTextOv->SetGlyphSize( VECTOR2I( KiROUND( h ), KiROUND( h ) ) );
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aTextOv->BitmapText( wxString::FromUTF8( aText.c_str() ),
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VECTOR2I( KiROUND( x ), KiROUND( y ) ), ANGLE_0 );
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}
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/** Selection highlight for one item, in the chosen shape. `aOutline` is the
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* item's exact geometry for selShape 5 (pcbnew supplies it; eeschema passes
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* nullptr and shape 5 falls back to the bbox rectangle). Shapes/fills paint
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* on `aOv` (deepest layer); the name chip goes to `aChipOv` one unit nearer
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* so it stays solid over any fill (see the depth-layering note above). */
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inline void drawSelectionBox( KIGFX::VIEW_OVERLAY* aOv, KIGFX::VIEW_OVERLAY* aChipOv,
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KIGFX::VIEW_OVERLAY* aTextOv, BOX2I aBox,
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const std::string& aName, const KIGFX::COLOR4D& aColor, double aPx,
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const STYLE& aS, const SHAPE_POLY_SET* aOutline = nullptr )
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{
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if( aS.selShape == 5 && aOutline && aOutline->OutlineCount() > 0 )
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{
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aOv->SetIsStroke( true );
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aOv->SetIsFill( aS.selFillAlpha > 0.001 );
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aOv->SetStrokeColor( aColor.WithAlpha( aS.selStrokeAlpha ) );
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aOv->SetFillColor( aColor.WithAlpha( aS.selFillAlpha ) );
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aOv->SetLineWidth( aS.selStrokeWidth * aPx );
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aOv->Polygon( *aOutline );
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BOX2I labelBox = aOutline->BBox();
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labelBox.Inflate( KiROUND( aS.selPaddingPx * aPx ) );
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drawLabel( aChipOv, aTextOv, labelBox, aName, aColor, aPx, aS );
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return;
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}
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aBox.Inflate( KiROUND( aS.selPaddingPx * aPx ) );
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const VECTOR2D tl = aBox.GetOrigin();
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const VECTOR2D br = aBox.GetEnd();
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const VECTOR2D tr( br.x, tl.y );
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const VECTOR2D bl( tl.x, br.y );
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bool fill = aS.selFillAlpha > 0.001 || aS.selShape == 4;
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double fillAlpha = aS.selShape == 4 && aS.selFillAlpha <= 0.001 ? 0.18 : aS.selFillAlpha;
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aOv->SetIsStroke( aS.selShape != 4 );
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aOv->SetIsFill( fill );
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aOv->SetStrokeColor( aColor.WithAlpha( aS.selStrokeAlpha ) );
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aOv->SetFillColor( aColor.WithAlpha( fillAlpha ) );
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aOv->SetLineWidth( aS.selStrokeWidth * aPx );
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switch( aS.selShape )
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{
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default:
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case 0: // rectangle (fill rides along when selFillAlpha > 0)
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case 4: // filled only
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aOv->Rectangle( tl, br );
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break;
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case 1: // corner brackets
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{
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if( fill )
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{
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aOv->SetIsStroke( false );
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aOv->Rectangle( tl, br );
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aOv->SetIsStroke( true );
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aOv->SetIsFill( false );
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}
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double arm = std::min( { aS.selCornerPx * aPx, ( br.x - tl.x ) / 2.0,
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( br.y - tl.y ) / 2.0 } );
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aOv->Line( tl, tl + VECTOR2D( arm, 0 ) );
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aOv->Line( tl, tl + VECTOR2D( 0, arm ) );
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aOv->Line( tr, tr + VECTOR2D( -arm, 0 ) );
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aOv->Line( tr, tr + VECTOR2D( 0, arm ) );
|
|
aOv->Line( bl, bl + VECTOR2D( arm, 0 ) );
|
|
aOv->Line( bl, bl + VECTOR2D( 0, -arm ) );
|
|
aOv->Line( br, br + VECTOR2D( -arm, 0 ) );
|
|
aOv->Line( br, br + VECTOR2D( 0, -arm ) );
|
|
break;
|
|
}
|
|
|
|
case 2: // underline
|
|
aOv->Line( bl, br );
|
|
break;
|
|
|
|
case 3: // rounded rectangle (lines + quarter arcs)
|
|
{
|
|
if( fill )
|
|
{
|
|
aOv->SetIsStroke( false );
|
|
aOv->Rectangle( tl, br );
|
|
aOv->SetIsStroke( true );
|
|
aOv->SetIsFill( false );
|
|
}
|
|
|
|
double r = std::min( { aS.selCornerPx * aPx, ( br.x - tl.x ) / 2.0,
|
|
( br.y - tl.y ) / 2.0 } );
|
|
aOv->Line( tl + VECTOR2D( r, 0 ), tr + VECTOR2D( -r, 0 ) );
|
|
aOv->Line( bl + VECTOR2D( r, 0 ), br + VECTOR2D( -r, 0 ) );
|
|
aOv->Line( tl + VECTOR2D( 0, r ), bl + VECTOR2D( 0, -r ) );
|
|
aOv->Line( tr + VECTOR2D( 0, r ), br + VECTOR2D( 0, -r ) );
|
|
// Screen-y grows down: the "top-left" corner arc spans 180°→270°.
|
|
aOv->Arc( tl + VECTOR2D( r, r ), r, EDA_ANGLE( 180, DEGREES_T ), EDA_ANGLE( 270, DEGREES_T ) );
|
|
aOv->Arc( tr + VECTOR2D( -r, r ), r, EDA_ANGLE( 270, DEGREES_T ), EDA_ANGLE( 360, DEGREES_T ) );
|
|
aOv->Arc( br + VECTOR2D( -r, -r ), r, EDA_ANGLE( 0, DEGREES_T ), EDA_ANGLE( 90, DEGREES_T ) );
|
|
aOv->Arc( bl + VECTOR2D( r, -r ), r, EDA_ANGLE( 90, DEGREES_T ), EDA_ANGLE( 180, DEGREES_T ) );
|
|
break;
|
|
}
|
|
}
|
|
|
|
drawLabel( aChipOv, aTextOv, aBox, aName, aColor, aPx, aS );
|
|
}
|
|
|
|
/** Remote cursor (+ name label) in the chosen shape. The cursor glyph paints
|
|
* on `aOv`; its label chip on `aChipOv` (same layering as drawSelectionBox). */
|
|
inline void drawCursor( KIGFX::VIEW_OVERLAY* aOv, KIGFX::VIEW_OVERLAY* aChipOv,
|
|
KIGFX::VIEW_OVERLAY* aTextOv,
|
|
const VECTOR2D& aPos, const std::string& aName,
|
|
const KIGFX::COLOR4D& aColor, double aPx, const STYLE& aS )
|
|
{
|
|
double s = aS.cursorSizePx * aPx;
|
|
KIGFX::COLOR4D c = aColor.WithAlpha( aS.cursorAlpha );
|
|
|
|
aOv->SetIsFill( false );
|
|
aOv->SetIsStroke( true );
|
|
aOv->SetStrokeColor( c );
|
|
aOv->SetLineWidth( aS.cursorWidthPx * aPx );
|
|
|
|
switch( aS.cursorShape )
|
|
{
|
|
default:
|
|
case 0: // cross
|
|
aOv->Cross( aPos, KiROUND( s ) );
|
|
break;
|
|
|
|
case 1: // pointer triangle (mouse-arrow-ish, filled)
|
|
{
|
|
aOv->SetIsFill( true );
|
|
aOv->SetFillColor( c );
|
|
VECTOR2D pts[3] = { aPos, aPos + VECTOR2D( 0.45 * s * 2, 1.6 * s ),
|
|
aPos + VECTOR2D( 1.1 * s, 1.1 * s ) };
|
|
aOv->Polygon( pts, 3 );
|
|
aOv->SetIsFill( false );
|
|
break;
|
|
}
|
|
|
|
case 2: // circle + center dot
|
|
aOv->Circle( aPos, s );
|
|
aOv->SetIsFill( true );
|
|
aOv->SetFillColor( c );
|
|
aOv->Circle( aPos, 1.5 * aPx );
|
|
aOv->SetIsFill( false );
|
|
break;
|
|
}
|
|
|
|
if( aS.cursorLabel && !aName.empty() )
|
|
{
|
|
double h = aS.cursorLabelSizePx * aPx;
|
|
double w = textWidth( aName, h );
|
|
// Top-left of the text block, below-right of the cursor glyph
|
|
// (TOP-LEFT anchoring — PRESENCE_OVERLAY pins the GAL justify).
|
|
VECTOR2D at = aPos + VECTOR2D( ( aS.cursorSizePx + 4 ) * aPx,
|
|
( aS.cursorSizePx + 4 ) * aPx );
|
|
|
|
// Chip rect on the CHIPS overlay, text on the TEXT overlay (nearest
|
|
// depth) — text on top of its chip, chip on top of selection fills.
|
|
if( aS.cursorLabelChip )
|
|
{
|
|
double padX = 3 * aPx, padY = 2 * aPx;
|
|
aChipOv->SetIsStroke( false );
|
|
aChipOv->SetIsFill( true );
|
|
aChipOv->SetFillColor( aColor.WithAlpha( aS.chipBgAlpha ) );
|
|
aChipOv->Rectangle( at + VECTOR2D( -padX, -padY ),
|
|
at + VECTOR2D( w + padX, h + padY ) );
|
|
aChipOv->SetIsStroke( true );
|
|
aChipOv->SetIsFill( false );
|
|
}
|
|
|
|
aTextOv->SetIsStroke( true );
|
|
aTextOv->SetIsFill( false );
|
|
aTextOv->SetStrokeColor( aS.cursorLabelChip ? chipTextColor( aColor ) : c );
|
|
aTextOv->SetGlyphSize( VECTOR2I( KiROUND( h ), KiROUND( h ) ) );
|
|
aTextOv->BitmapText( wxString::FromUTF8( aName.c_str() ),
|
|
VECTOR2I( KiROUND( at.x ), KiROUND( at.y ) ), ANGLE_0 );
|
|
}
|
|
}
|
|
|
|
/** Comment pin. Draw onto the CHIPS overlay: at the shapes depth an
|
|
* earlier-painted selection fill would reject the pin's fragments (the 0005
|
|
* "drawn last sits above" comment had it backwards — later fragments LOSE).
|
|
* Bubble shape (comments-ux 0001 A, figma-style): a round body whose
|
|
* bottom-left corner is squared off; `aPos` is that SHARP CORNER = the
|
|
* anchored world point, the body center sits at aPos + (r, -r) (screen
|
|
* up-right; KiCad IU y grows downward). One closed polygon — three sampled
|
|
* round corners + the sharp one — so the stroke traces the outline exactly
|
|
* with no depth-order seams. */
|
|
inline void drawPin( KIGFX::VIEW_OVERLAY* aOv, const VECTOR2D& aPos, const KIGFX::COLOR4D& aColor,
|
|
bool aResolved, bool aUnread, double aPx, const STYLE& aS )
|
|
{
|
|
double fillAlpha = aResolved ? aS.pinResolvedAlpha : aS.pinFillAlpha;
|
|
double ringAlpha = aResolved ? aS.pinRingAlpha * 0.4 : aS.pinRingAlpha;
|
|
|
|
KIGFX::COLOR4D ring( 1, 1, 1, ringAlpha );
|
|
|
|
if( aUnread && !aResolved && !aS.pinUnreadRingColor.empty() )
|
|
ring = parseHexColor( aS.pinUnreadRingColor, ring ).WithAlpha( ringAlpha );
|
|
|
|
aOv->SetIsStroke( true );
|
|
aOv->SetIsFill( true );
|
|
aOv->SetFillColor( aColor.WithAlpha( fillAlpha ) );
|
|
aOv->SetStrokeColor( ring );
|
|
aOv->SetLineWidth( aS.pinRingPx * aPx );
|
|
|
|
if( aS.pinShape == 0 )
|
|
{
|
|
aOv->Circle( aPos, aS.pinRadiusPx * aPx );
|
|
return;
|
|
}
|
|
|
|
double r = aS.pinRadiusPx * aPx;
|
|
VECTOR2D c = aPos + VECTOR2D( r, -r );
|
|
|
|
constexpr int SEGS = 24; // sampling of the 270° round part
|
|
VECTOR2D pts[SEGS + 3];
|
|
int n = 0;
|
|
|
|
pts[n++] = aPos; // the sharp corner
|
|
|
|
for( int i = 0; i <= SEGS; i++ )
|
|
{
|
|
// South (90° in y-down coords) → east → north → west: the round part.
|
|
double th = ( 90.0 - 270.0 * i / SEGS ) * M_PI / 180.0;
|
|
pts[n++] = c + VECTOR2D( cos( th ) * r, sin( th ) * r );
|
|
}
|
|
|
|
// Close the outline explicitly: the overlay strokes the point list as a
|
|
// polyline, so without repeating the first point the west → sharp-corner
|
|
// edge would have fill but no ring.
|
|
pts[n++] = aPos;
|
|
|
|
aOv->Polygon( pts, n );
|
|
}
|
|
|
|
} // namespace pcbjam_presence
|
|
|
|
#endif // __EMSCRIPTEN__
|