Native OpenGL screenshots have transparent backgrounds (alpha=0 in undrawn areas). The comparison script flattens both images to white before comparing. WebGL must use white clear color to match this behavior. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
226 lines
6.3 KiB
C++
226 lines
6.3 KiB
C++
/**
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* GAL WebGL Test - WASM Entry Point
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*
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* This test harness renders GAL test scenarios using WEBGL_GAL
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* and allows Playwright to capture screenshots for comparison against native.
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*/
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// Include kiglew.h first to set GLEW guard before anything includes <GL/glew.h>
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#include "webgl/kiglew.h"
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#include <wx/wx.h>
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#include <wx/glcanvas.h>
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#include <emscripten.h>
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#include <emscripten/html5.h>
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// KiCad GAL headers
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#include <gal/graphics_abstraction_layer.h>
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#include <math/vector2d.h>
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#include "webgl/webgl_gal.h"
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// Test scenarios (shared with native test)
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#include "gal_test_scenarios.h"
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// Stubs
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#include "kicad_stubs.h"
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#include <cstdio>
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// Canvas dimensions
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// Physical canvas is 1600x1200 (matching native baseline at 2x Retina scale)
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// But GAL coordinate space is 800x600 (matching native logical dimensions)
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// The 2x scaling happens via devicePixelRatio in the canvas
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static const int CANVAS_WIDTH = 1600;
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static const int CANVAS_HEIGHT = 1200;
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static const int GAL_WIDTH = 800; // Logical coordinate space (matches native)
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static const int GAL_HEIGHT = 600;
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// Global state
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static int g_currentScenario = -1;
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static int g_totalScenarios = 28;
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static KIGFX::WEBGL_GAL* g_gal = nullptr;
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static wxFrame* g_frame = nullptr;
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/**
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* Render the current scenario
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*/
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void renderCurrentScenario() {
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if (!g_gal || g_currentScenario < 0) {
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return;
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}
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printf("Rendering scenario %d: %s\n", g_currentScenario,
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GALTest::GetScenarioName(g_currentScenario));
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// Lock context before drawing (required by GAL)
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g_gal->LockContext(g_currentScenario);
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// Begin drawing
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g_gal->BeginDrawing();
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// Set target to non-cached for immediate rendering
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g_gal->SetTarget(KIGFX::TARGET_NONCACHED);
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// Clear the target buffer first (clears the FBO where content is rendered)
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g_gal->ClearTarget(KIGFX::TARGET_NONCACHED);
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// Clear the screen (clears the direct rendering buffer)
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g_gal->ClearScreen();
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// Render the scenario using logical coordinate space (matches native)
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GALTest::RenderScenario(g_gal, g_currentScenario, GAL_WIDTH, GAL_HEIGHT);
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// End drawing and present
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g_gal->EndDrawing();
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// Unlock context (pass same cookie as LockContext)
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g_gal->UnlockContext(g_currentScenario);
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printf("Scenario %d rendered\n", g_currentScenario);
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}
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/**
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* C API for JavaScript calls
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*/
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extern "C" {
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EMSCRIPTEN_KEEPALIVE
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int runScenario(int scenarioIndex) {
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printf("[DEBUG] runScenario called with index %d, g_gal=%p\n",
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scenarioIndex, (void*)g_gal);
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if (scenarioIndex < 0 || scenarioIndex >= g_totalScenarios) {
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printf("ERROR: Invalid scenario index %d (valid: 0-%d)\n",
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scenarioIndex, g_totalScenarios - 1);
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return -1;
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}
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g_currentScenario = scenarioIndex;
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renderCurrentScenario();
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return 0;
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}
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EMSCRIPTEN_KEEPALIVE
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int getTotalScenarios() {
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return g_totalScenarios;
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}
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EMSCRIPTEN_KEEPALIVE
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int getCurrentScenario() {
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return g_currentScenario;
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}
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EMSCRIPTEN_KEEPALIVE
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int getCanvasWidth() {
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return CANVAS_WIDTH;
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}
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EMSCRIPTEN_KEEPALIVE
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int getCanvasHeight() {
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return CANVAS_HEIGHT;
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}
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} // extern "C"
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/**
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* wxWidgets Application
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*/
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class GALTestApp : public wxApp {
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public:
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virtual bool OnInit() override;
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};
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wxIMPLEMENT_APP_NO_MAIN(GALTestApp);
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bool GALTestApp::OnInit() {
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printf("GAL WebGL Test - Initializing wxWidgets\n");
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// Create a frame to host the GL canvas
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g_frame = new wxFrame(nullptr, wxID_ANY, "GAL WebGL Test",
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wxDefaultPosition, wxSize(CANVAS_WIDTH, CANVAS_HEIGHT));
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// Create display options
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KIGFX::GAL_DISPLAY_OPTIONS displayOptions;
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KIGFX::VC_SETTINGS vcSettings;
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printf("Creating WEBGL_GAL instance...\n");
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try {
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g_gal = new KIGFX::WEBGL_GAL(
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vcSettings,
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displayOptions,
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g_frame, // parent window
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nullptr, // mouse listener
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nullptr, // paint listener
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"GAL WebGL Test" // name
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);
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} catch (const std::exception& e) {
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printf("ERROR: Failed to create WEBGL_GAL: %s\n", e.what());
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return false;
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}
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printf("WEBGL_GAL created successfully\n");
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// Add GAL to frame's sizer (like native test)
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wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
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sizer->Add(g_gal, 1, wxEXPAND);
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g_frame->SetSizer(sizer);
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// Show the frame (required for GAL visibility)
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g_frame->Show(true);
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// Set up the GAL
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// Native test runs at 800x600 logical but outputs 1600x1200 due to Retina 2x scaling
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// We need to match this: GAL thinks it's 800x600, but actually renders to 1600x1200
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g_gal->SetScreenSize(VECTOR2I(CANVAS_WIDTH, CANVAS_HEIGHT)); // Physical: 1600x1200
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g_gal->ResizeScreen(CANVAS_WIDTH, CANVAS_HEIGHT); // Framebuffer: 1600x1200
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// Native screenshots have transparent backgrounds that flatten to WHITE during comparison
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// WebGL must use white background to match after flattening
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g_gal->SetClearColor(KIGFX::COLOR4D(1.0, 1.0, 1.0, 1.0));
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// CRITICAL: Set worldUnitLength to match native (which uses DPI=91)
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g_gal->SetWorldUnitLength(1.0 / 91.0); // Match native KiCad default
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// Set up coordinate transformation to simulate Retina 2x scaling:
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// - LookAtPoint at center of LOGICAL space (400, 300)
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// - ZoomFactor of 2.0 to scale 800x600 content to fill 1600x1200
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g_gal->SetLookAtPoint(VECTOR2D(GAL_WIDTH / 2.0, GAL_HEIGHT / 2.0));
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g_gal->SetZoomFactor(2.0); // 2x zoom to simulate Retina scaling
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g_gal->ComputeWorldScreenMatrix();
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// Initialize the compositor with proper context locking
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g_gal->LockContext(-1); // Lock with init ID
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g_gal->BeginDrawing();
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g_gal->SetTarget(KIGFX::TARGET_NONCACHED);
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g_gal->ClearScreen();
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g_gal->EndDrawing();
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g_gal->UnlockContext(-1); // Pass same cookie
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printf("\nReady for scenarios. Total: %d\n", g_totalScenarios);
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printf("Call runScenario(index) from JavaScript to render.\n");
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return true;
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}
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/**
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* Main entry point
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*/
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int main(int argc, char* argv[]) {
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printf("GAL WebGL Test\n");
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printf("==============\n\n");
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// Initialize wxWidgets
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wxEntryStart(argc, argv);
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if (!wxTheApp->OnInit()) {
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printf("ERROR: wxApp initialization failed\n");
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return 1;
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}
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// Don't exit - keep runtime alive for JavaScript calls
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emscripten_exit_with_live_runtime();
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return 0;
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}
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