pcbjam/tests/gal-regression/baseline-webgl
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Viktor Vaczi 6fa6c9207f feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering
Update submodules and build config for pure WebGL 2.0 (drop -sFULL_ES3):
- kicad: VBO-based drawing, compositor FBO rewrite, shader conversion
- wxwidgets: Fix z-index layering so GL canvas renders above 2D UI canvas
- Build: Remove FULL_ES3 from linker flags
- GAL tests: White background, opaque alpha, shared shader converter,
  updated baseline screenshots

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 12:38:24 +01:00
..
gal-alpha-blending.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-arc-segments.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-arcs.png feat(webgl): Add WebGL baseline before KiCad integration 2026-01-09 15:14:12 +01:00
gal-basic-lines.png feat(webgl): Add WebGL baseline before KiCad integration 2026-01-09 15:14:12 +01:00
gal-bezier-curves.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-bitmap.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-circles.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-clear-colors.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-complex-scene.png feat(webgl): Add WebGL baseline before KiCad integration 2026-01-09 15:14:12 +01:00
gal-cursor-native.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-depth-testing.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-glyphs.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-grid-cursor.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-grid-native.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-group-caching.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-hole-walls.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-line-widths.png feat(webgl): Add WebGL baseline before KiCad integration 2026-01-09 15:14:12 +01:00
gal-module-loaded.png feat(webgl): Add WebGL baseline before KiCad integration 2026-01-09 15:14:12 +01:00
gal-negative-mode.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-polygons.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-polylines-multi.png feat(webgl): Add WebGL baseline before KiCad integration 2026-01-09 15:14:12 +01:00
gal-rectangles.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-render-targets.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-screen-transform.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-segment-chain.png feat(webgl): Add WebGL baseline before KiCad integration 2026-01-09 15:14:12 +01:00
gal-segments.png feat(webgl): Add WebGL baseline before KiCad integration 2026-01-09 15:14:12 +01:00
gal-text-attrs.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-transform-api.png feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering 2026-03-20 12:38:24 +01:00
gal-transforms.png feat(webgl): Add WebGL baseline before KiCad integration 2026-01-09 15:14:12 +01:00