# FindGLEW.cmake - Stub for WASM builds # GLEW is not needed for WASM/WebGL builds - OpenGL ES / WebGL is used directly # Emscripten provides OpenGL ES 2.0/3.0 support through WebGL if(EMSCRIPTEN) message(STATUS "GLEW stubbed for WASM build (using Emscripten WebGL)") # Set variables to indicate GLEW is "found" (stubbed) set(GLEW_FOUND TRUE) set(GLEW_LIBRARY "") set(GLEW_LIBRARIES "") set(GLEW_INCLUDE_DIR "") set(GLEW_INCLUDE_DIRS "") # For WASM/WebGL, we use OpenGL ES 2.0 via Emscripten # The flags are added in linker options # -sUSE_WEBGL2=1 or -sFULL_ES2=1 / -sFULL_ES3=1 mark_as_advanced( GLEW_FOUND GLEW_LIBRARY GLEW_INCLUDE_DIR ) else() # For non-WASM builds, use the system FindGLEW include(${CMAKE_ROOT}/Modules/FindGLEW.cmake OPTIONAL) endif()