/** * Include shim for the native 3D-renderer test build. * kiglad.h must precede wx/glcanvas.h so GL symbols come from the vendored * glad loader instead of the (deprecated) Apple GL headers. */ #ifndef KICAD_STUBS_3D_H #define KICAD_STUBS_3D_H #include #include #include #endif // KICAD_STUBS_3D_H