/* * 3D Canvas stubs for KiCad WASM build * When KICAD_BUILD_3D_VIEWER_WASM=OFF, these provide stub implementations * for 3D canvas and board adapter classes. */ #include <3d_canvas/eda_3d_canvas.h> #include <3d_canvas/board_adapter.h> #include <3d_viewer/eda_3d_viewer_settings.h> #include #include // EDA_3D_CANVAS stub implementations EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow* aParent, const wxGLAttributes& aGLAttribs, BOARD_ADAPTER& aSettings, CAMERA& aCamera, S3D_CACHE* a3DCachePointer ) : HIDPI_GL_3D_CANVAS( aParent, aGLAttribs, aCamera, wxID_ANY ) { (void)aSettings; (void)a3DCachePointer; m_3d_render = nullptr; m_parentStatusBar = nullptr; m_parentInfoBar = nullptr; m_eventDispatcher = nullptr; } EDA_3D_CANVAS::~EDA_3D_CANVAS() { } void EDA_3D_CANVAS::SetEventDispatcher( TOOL_DISPATCHER* aEventDispatcher ) { m_eventDispatcher = aEventDispatcher; } void EDA_3D_CANVAS::ReloadRequest( BOARD* aBoard, S3D_CACHE* aCachePointer ) { (void)aBoard; (void)aCachePointer; // No-op: 3D canvas not available in WASM } void EDA_3D_CANVAS::OnPaint( wxPaintEvent& aEvent ) { (void)aEvent; // No-op: 3D canvas not available in WASM } void EDA_3D_CANVAS::DoRePaint() { // No-op: 3D canvas not available in WASM } void EDA_3D_CANVAS::SetCurrentRender( RENDER_ENGINE aRenderEngine ) { (void)aRenderEngine; // No-op: 3D canvas not available in WASM } void EDA_3D_CANVAS::RenderEngineChanged() { // No-op: 3D canvas not available in WASM } void EDA_3D_CANVAS::Request_refresh( bool aRedrawImmediately ) { (void)aRedrawImmediately; // No-op: 3D canvas not available in WASM } void EDA_3D_CANVAS::DisplayStatus() { // No-op: 3D canvas not available in WASM } bool EDA_3D_CANVAS::doReRender() { return false; } // BOARD_ADAPTER stub implementations BOARD_ADAPTER::BOARD_ADAPTER() : m_board( nullptr ), m_3dModelManager( nullptr ), m_Cfg( nullptr ) { } BOARD_ADAPTER::~BOARD_ADAPTER() { } // EDA_3D_VIEWER_SETTINGS stub implementations EDA_3D_VIEWER_SETTINGS::EDA_3D_VIEWER_SETTINGS() : APP_SETTINGS_BASE( "3d_viewer", 3 ) { } EDA_3D_VIEWER_SETTINGS::~EDA_3D_VIEWER_SETTINGS() { } // LAYER_PRESET_3D stub LAYER_PRESET_3D::LAYER_PRESET_3D( const wxString& aName ) : name( aName ) { } // PARAM_LAYER_PRESET_3D stub PARAM_LAYER_PRESET_3D::PARAM_LAYER_PRESET_3D( const std::string& aPath, std::vector* aPresetList ) : PARAM_LAMBDA( aPath, [this]() { return presetsToJson(); }, [this]( const nlohmann::json& aJson ) { jsonToPresets( aJson ); }, nlohmann::json::array() ), m_presets( aPresetList ) { } nlohmann::json PARAM_LAYER_PRESET_3D::presetsToJson() { return nlohmann::json::array(); } void PARAM_LAYER_PRESET_3D::jsonToPresets( const nlohmann::json& aJson ) { (void)aJson; }