import { test, expect, MAIN_CANVAS, waitForApp } from './utils/fixtures'; import { Page } from '@playwright/test'; import { clickTab, clickByLabel, clickMenuBarItem, clickSlider, dragSliderTo, findSliderTrack, clickTextCtrl, findSingleLineTextCtrl, findMultiLineTextCtrl, clickComboButton, selectComboItem, clickListboxItem, clickListboxItemByIndex } from './utils/element-tracker'; // Capture console events with [EVENT] prefix function captureEvents(page: Page): string[] { const events: string[] = []; page.on('console', msg => { const text = msg.text(); if (text.startsWith('[EVENT]')) { events.push(text.replace('[EVENT] ', '')); } }); return events; } // Known non-critical warnings (wxWidgets and Emscripten) function isKnownWarning(error: string): boolean { return error.includes('unsupported bitmap depth') || error.includes('error creating bitmap') || error.includes('Failed to create line wrap XBM') || error.includes('invalid bitmap') || error.includes('assert') || error.includes('HEAPU8') || // Emscripten export warning error.includes('showError') || // Template function error.includes('emscripten GL emulation') || // GL emulation warnings error.includes('GL immediate mode emulation') || // GL immediate mode warning error.includes('WebGL') || // WebGL version warnings error.includes('EndModal') || // wxWidgets debug messages error.includes('Debug:'); // wxWidgets debug prefix } // Click at specific canvas coordinates async function clickCanvas(page: Page, x: number, y: number) { const canvas = page.locator(MAIN_CANVAS); await canvas.click({ position: { x, y } }); } // Drag on canvas from one point to another async function dragCanvas(page: Page, startX: number, startY: number, endX: number, endY: number) { const canvas = page.locator(MAIN_CANVAS); const box = await canvas.boundingBox(); if (!box) throw new Error('Canvas not found'); await page.mouse.move(box.x + startX, box.y + startY); await page.mouse.down(); await page.mouse.move(box.x + endX, box.y + endY, { steps: 10 }); await page.mouse.up(); } test.describe('wxWidgets WASM - Diagnostics', () => { test('comprehensive UI interaction test', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); // Screenshot 1: During loading await page.screenshot({ path: 'test-results/01-loading.png', fullPage: true }); // Wait for canvas try { await page.waitForSelector('#canvas', { state: 'visible', timeout: 30000 }); } catch (e) { await page.screenshot({ path: 'test-results/02-timeout.png', fullPage: true }); console.log('Logs so far:', testLogger.consoleLogs); console.log('Errors:', testLogger.errors); throw e; } await page.waitForTimeout(1000); // Let it settle const canvas = page.locator('#canvas'); const box = await canvas.boundingBox(); if (!box) throw new Error('Canvas not found'); // Screenshot after load await page.screenshot({ path: 'test-results/03-after-load.png', fullPage: true }); // === TAB 1: Controls === // Click Controls tab using element registry await clickTab(page, 'Controls'); await page.waitForTimeout(300); // Click "Click Me" button using element registry await clickByLabel(page, 'Click Me'); await page.waitForTimeout(300); // Click "Toggle" button using element registry await clickByLabel(page, 'Toggle'); await page.waitForTimeout(300); // Click checkbox "Enable feature" using element registry await clickByLabel(page, 'Enable feature'); await page.waitForTimeout(300); // Click radio button "Option B" using element registry await clickByLabel(page, 'Option B'); await page.waitForTimeout(300); // Click radio button "Option C" using element registry await clickByLabel(page, 'Option C'); await page.waitForTimeout(300); // Interact with slider using element tracking await clickSlider(page); await page.waitForTimeout(200); // Drag slider to 80% position await dragSliderTo(page, 0.8); await page.waitForTimeout(300); await page.screenshot({ path: 'test-results/04-controls-tab.png', fullPage: true }); // === TAB 2: Text Input === // Click Text Input tab using element registry await clickTab(page, 'Text Input'); await page.waitForTimeout(500); await page.screenshot({ path: 'test-results/05-text-input-tab.png', fullPage: true }); // Click in single-line text field using element tracking const singleLine = await findSingleLineTextCtrl(page); expect(singleLine, 'Single-line text control should be tracked').not.toBeNull(); await page.mouse.click(singleLine!.centerX, singleLine!.centerY); await page.waitForTimeout(200); await page.keyboard.type('Hello World'); await page.waitForTimeout(300); // Click multiline text area using element tracking const multiLine = await findMultiLineTextCtrl(page); expect(multiLine, 'Multi-line text control should be tracked').not.toBeNull(); await page.mouse.click(multiLine!.centerX, multiLine!.centerY); await page.waitForTimeout(200); await page.keyboard.type('Line 1\nLine 2\nLine 3'); await page.waitForTimeout(300); await page.screenshot({ path: 'test-results/06-text-input-typed.png', fullPage: true }); // === TAB 3: Drawing === // Click Drawing tab using element registry await clickTab(page, 'Drawing'); await page.waitForTimeout(500); await page.screenshot({ path: 'test-results/07-drawing-tab.png', fullPage: true }); // Draw on the canvas - multiple strokes for (let i = 0; i < 3; i++) { const startX = 100 + i * 50; const startY = 100 + i * 30; await page.mouse.move(box.x + startX, box.y + startY); await page.mouse.down(); await page.mouse.move(box.x + startX + 100, box.y + startY + 50, { steps: 10 }); await page.mouse.up(); await page.waitForTimeout(200); } await page.screenshot({ path: 'test-results/08-drawing-done.png', fullPage: true }); // === TAB 4: Lists === // Click Lists tab using element registry await clickTab(page, 'Lists'); await page.waitForTimeout(500); await page.screenshot({ path: 'test-results/09-lists-tab.png', fullPage: true }); // Click on listbox items using element registry (wxListBox uses listboxitem type) for (let i = 0; i < 5; i++) { await clickListboxItemByIndex(page, i); await page.waitForTimeout(200); } await page.screenshot({ path: 'test-results/10-lists-clicked.png', fullPage: true }); // Test wxChoice dropdown using element tracking // Find the Choice dropdown by its current value ("Red") and click to open it const { findAllComboButtons } = await import('./utils/element-tracker'); const comboButtons = await findAllComboButtons(page); const choiceCombo = comboButtons.find(c => c.label === 'Red'); expect(choiceCombo, 'Should find Choice dropdown with "Red" value').not.toBeNull(); // Open the dropdown await page.mouse.click(choiceCombo!.centerX, choiceCombo!.centerY); await page.waitForTimeout(300); // Select "Green" from the dropdown const greenClicked = await clickListboxItem(page, 'Green'); expect(greenClicked, 'Should be able to click "Green" item').toBe(true); await page.waitForTimeout(300); await page.screenshot({ path: 'test-results/10b-choice-selected.png', fullPage: true }); // Open the dropdown again to verify it works const reopened = await clickComboButton(page); expect(reopened, 'Should be able to open dropdown').toBe(true); await page.waitForTimeout(500); await page.screenshot({ path: 'test-results/10c-choice-dropdown-reopen.png', fullPage: true }); // Close the dropdown by pressing Escape await page.keyboard.press('Escape'); await page.waitForTimeout(300); // === TAB 5: OpenGL === // Click OpenGL tab using element registry await clickTab(page, 'OpenGL'); await page.waitForTimeout(1000); // Give GL time to initialize await page.screenshot({ path: 'test-results/14-opengl-tab.png', fullPage: true }); // Click on different GL tests in the dropdown using element tracking const glDropdownOpened = await clickComboButton(page); expect(glDropdownOpened, 'Should be able to open GL test dropdown').toBe(true); await page.waitForTimeout(300); // Click "Run All Tests" button using element registry await clickByLabel(page, 'Run All Tests'); await page.waitForTimeout(500); await page.screenshot({ path: 'test-results/15-opengl-tests.png', fullPage: true }); // === Menu interaction === // Click File menu using element registry await clickMenuBarItem(page, 'File'); await page.waitForTimeout(500); await page.screenshot({ path: 'test-results/11-file-menu.png', fullPage: true }); // Close menu with Escape await page.keyboard.press('Escape'); await page.waitForTimeout(300); // Click Help menu using element registry await clickMenuBarItem(page, 'Help'); await page.waitForTimeout(500); await page.screenshot({ path: 'test-results/12-help-menu.png', fullPage: true }); // Close menu with Escape await page.keyboard.press('Escape'); await page.waitForTimeout(300); // === Rapid interactions === // Click rapidly on various areas for (let i = 0; i < 30; i++) { const x = 50 + (i * 37) % 400; const y = 50 + (i * 23) % 350; await page.mouse.click(box.x + x, box.y + y); await page.waitForTimeout(50); } await page.screenshot({ path: 'test-results/13-final.png', fullPage: true }); }); }); test.describe('wxWidgets WASM - Loading', () => { test('app loads without JavaScript errors', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); await waitForApp(page); // Filter out known non-critical errors const criticalErrors = testLogger.errors.filter(e => !e.includes('SharedArrayBuffer') && !e.includes('cross-origin') && !isKnownWarning(e) ); expect(criticalErrors).toHaveLength(0); }); test('canvas element is rendered with dimensions', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); const canvas = page.locator(MAIN_CANVAS); await expect(canvas).toBeVisible({ timeout: 30000 }); const box = await canvas.boundingBox(); expect(box).not.toBeNull(); expect(box?.width).toBeGreaterThan(0); expect(box?.height).toBeGreaterThan(0); }); test('loading progress completes', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); await page.waitForFunction(() => { const status = document.getElementById('progress-text'); if (!status) return true; const text = status.textContent || ''; return text.toLowerCase().includes('complete') || text === '' || status.style.display === 'none'; }, { timeout: 30000 }); }); test('WASM module initializes successfully', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); await waitForApp(page); const moduleExists = await page.evaluate(() => { return typeof (window as any).Module !== 'undefined'; }); expect(moduleExists).toBe(true); }); test('application started event is logged', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); await waitForApp(page); // Wait for the startup event to be logged await page.waitForTimeout(500); expect(testLogger.consoleLogs.some(e => e.includes('Application started'))).toBe(true); }); }); test.describe('wxWidgets WASM - Canvas Interaction', () => { test('canvas receives click events', async ({ page, testLogger }) => { const events = captureEvents(page); await page.goto('/minimal_test.html'); await waitForApp(page); // Click on the canvas (somewhere in the middle) await clickCanvas(page, 320, 240); await page.waitForTimeout(300); // Should have received the startup event at minimum // Additional click events may or may not be logged depending on what's clicked expect(events.length).toBeGreaterThanOrEqual(1); }); test('canvas receives keyboard events', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); await waitForApp(page); // Focus the canvas const canvas = page.locator(MAIN_CANVAS); await canvas.focus(); // Type some text await page.keyboard.type('test'); await page.waitForTimeout(300); // The test passes if no errors occur during keyboard input }); }); test.describe('wxWidgets WASM - Mouse Drawing', () => { test('mouse drag creates drawing stroke', async ({ page, testLogger }) => { const events = captureEvents(page); await page.goto('/minimal_test.html'); await waitForApp(page); // First, switch to the Drawing tab (Tab 3) // Use element registry to click the tab reliably await clickTab(page, 'Drawing'); await page.waitForTimeout(500); // Check if we're on the Drawing tab const onDrawingTab = events.some(e => e.includes('Tab changed to: Drawing')); if (onDrawingTab) { // Now do a mouse drag in the drawing area await dragCanvas(page, 100, 150, 300, 250); await page.waitForTimeout(300); // Should have mouse down and mouse up events const hasMouseDown = events.some(e => e.includes('Mouse down')); const hasMouseUp = events.some(e => e.includes('Mouse up')); expect(hasMouseDown || hasMouseUp).toBe(true); } }); }); test.describe('wxWidgets WASM - Event Logging', () => { test('events are logged to console with [EVENT] prefix', async ({ page, testLogger }) => { const events = captureEvents(page); await page.goto('/minimal_test.html'); await waitForApp(page); // Wait for startup await page.waitForTimeout(500); // Should have at least the startup event expect(events.length).toBeGreaterThan(0); expect(events[0]).toContain('Application started'); }); test('multiple interactions produce multiple log entries', async ({ page, testLogger }) => { const events = captureEvents(page); await page.goto('/minimal_test.html'); await waitForApp(page); const initialCount = events.length; // Perform multiple clicks await clickCanvas(page, 100, 100); await page.waitForTimeout(200); await clickCanvas(page, 200, 100); await page.waitForTimeout(200); await clickCanvas(page, 300, 100); await page.waitForTimeout(200); // Should have more events now expect(events.length).toBeGreaterThanOrEqual(initialCount); }); }); test.describe('wxWidgets WASM - Visual Rendering', () => { test('frame renders with visible content', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); await waitForApp(page); // Take a screenshot for visual verification const screenshot = await page.screenshot(); expect(screenshot.length).toBeGreaterThan(0); // The canvas should have more than just a blank color // (This is a basic check - real visual testing would use image comparison) const canvas = page.locator(MAIN_CANVAS); const box = await canvas.boundingBox(); expect(box?.width).toBeGreaterThan(100); expect(box?.height).toBeGreaterThan(100); }); test('window has reasonable dimensions', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); await waitForApp(page); const canvas = page.locator(MAIN_CANVAS); const box = await canvas.boundingBox(); // The test frame is set to 640x480 in the C++ code // Canvas might be slightly different but should be close expect(box?.width).toBeGreaterThanOrEqual(400); expect(box?.height).toBeGreaterThanOrEqual(300); }); }); test.describe('wxWidgets WASM - Stability', () => { test('app remains stable after multiple interactions', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); await waitForApp(page); // Perform many rapid interactions for (let i = 0; i < 20; i++) { await clickCanvas(page, 100 + i * 20, 100 + i * 10); await page.waitForTimeout(50); } // App should still be responsive const canvas = page.locator(MAIN_CANVAS); await expect(canvas).toBeVisible(); // No JavaScript errors should have occurred const criticalErrors = testLogger.errors.filter(e => !e.includes('SharedArrayBuffer') && !e.includes('cross-origin') && !isKnownWarning(e) ); expect(criticalErrors).toHaveLength(0); }); test('app handles rapid mouse movements', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); await waitForApp(page); const canvas = page.locator(MAIN_CANVAS); const box = await canvas.boundingBox(); if (!box) throw new Error('Canvas not found'); // Rapid mouse movements for (let i = 0; i < 50; i++) { const x = box.x + 100 + Math.sin(i * 0.3) * 100; const y = box.y + 200 + Math.cos(i * 0.3) * 100; await page.mouse.move(x, y); } // App should still be responsive await expect(page.locator(MAIN_CANVAS)).toBeVisible(); }); }); test.describe('wxWidgets WASM - OpenGL', () => { test('OpenGL tab switches successfully', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); await waitForApp(page); // Click OpenGL tab using element registry await clickTab(page, 'OpenGL'); await page.waitForTimeout(1500); // Give GL time to initialize // Check that we switched to the OpenGL tab const tabChanged = testLogger.consoleLogs.some(log => log.includes('Tab changed to: OpenGL')); expect(tabChanged).toBe(true); // Save screenshot for visual verification await page.screenshot({ path: 'test-results/opengl-tab-initial.png', fullPage: true }); }); test('OpenGL tab interaction without crashes', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); await waitForApp(page); // Switch to OpenGL tab using element registry await clickTab(page, 'OpenGL'); await page.waitForTimeout(1000); // Click "Run All Tests" button using element registry await clickByLabel(page, 'Run All Tests'); await page.waitForTimeout(1000); // Save screenshot after running tests await page.screenshot({ path: 'test-results/opengl-after-tests.png', fullPage: true }); // App should remain stable - no crashes or critical errors await expect(page.locator(MAIN_CANVAS)).toBeVisible(); // Note: wxPrintf logs go to stdout which may not appear in browser console // The main verification is that the app doesn't crash const criticalErrors = testLogger.errors.filter(e => !isKnownWarning(e)); expect(criticalErrors.length).toBe(0); }); test('OpenGL tab renders without errors', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); await waitForApp(page); // Switch to OpenGL tab using element registry await clickTab(page, 'OpenGL'); await page.waitForTimeout(1000); // Click "Run All Tests" button using element registry await clickByLabel(page, 'Run All Tests'); await page.waitForTimeout(500); // Take screenshot before checking GL canvas await page.screenshot({ path: 'test-results/opengl-before-debug.png', fullPage: true }); // Debug: Check GL canvas element position and visibility const glCanvasInfo = await page.evaluate(() => { const glCanvas = document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement; if (!glCanvas) return { exists: false }; const style = window.getComputedStyle(glCanvas); return { exists: true, id: glCanvas.id, display: style.display, visibility: style.visibility, pointerEvents: style.pointerEvents, position: style.position, left: style.left, top: style.top, width: style.width, height: style.height, canvasWidth: glCanvas.width, canvasHeight: glCanvas.height, zIndex: style.zIndex, boundingRect: glCanvas.getBoundingClientRect() }; }); // Take screenshot of GL canvas const screenshot = await page.screenshot(); expect(screenshot.length).toBeGreaterThan(0); // App should still be responsive after GL rendering await expect(page.locator(MAIN_CANVAS)).toBeVisible(); // No critical JavaScript errors const criticalErrors = testLogger.errors.filter(e => !isKnownWarning(e)); expect(criticalErrors.length).toBe(0); }); }); test.describe('wxWidgets WASM - Canvas Z-Ordering and Visibility', () => { test('GL canvas should hide when switching away from OpenGL tab', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); await waitForApp(page); // Step 1: Go to OpenGL tab first using element registry await clickTab(page, 'OpenGL'); await page.waitForTimeout(1000); // Verify we're on OpenGL tab const onOpenGLTab = testLogger.consoleLogs.some(log => log.includes('Tab changed to: OpenGL')); expect(onOpenGLTab).toBe(true); await page.screenshot({ path: 'test-results/glcanvas-01-on-opengl-tab.png', fullPage: true }); // Check GL canvas is visible const glCanvasBefore = await page.evaluate(() => { const glCanvas = document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement; if (!glCanvas) return { exists: false, display: 'none' }; return { exists: true, id: glCanvas.id, display: window.getComputedStyle(glCanvas).display, zIndex: window.getComputedStyle(glCanvas).zIndex }; }); // Step 2: Switch to Controls tab using element registry await clickTab(page, 'Controls'); await page.waitForTimeout(500); await page.screenshot({ path: 'test-results/glcanvas-02-after-switch-to-controls.png', fullPage: true }); // Check GL canvas visibility after switching tabs const glCanvasAfter = await page.evaluate(() => { const glCanvas = document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement; if (!glCanvas) return { exists: false, display: 'none' }; return { exists: true, id: glCanvas.id, display: window.getComputedStyle(glCanvas).display, visibility: window.getComputedStyle(glCanvas).visibility, zIndex: window.getComputedStyle(glCanvas).zIndex }; }); // Step 3: Switch to Drawing tab using element registry await clickTab(page, 'Drawing'); await page.waitForTimeout(500); await page.screenshot({ path: 'test-results/glcanvas-03-on-drawing-tab.png', fullPage: true }); // Step 4: Switch to Lists tab using element registry await clickTab(page, 'Lists'); await page.waitForTimeout(500); await page.screenshot({ path: 'test-results/glcanvas-04-on-lists-tab.png', fullPage: true }); // GL canvas should be hidden (display: none) when not on OpenGL tab if (glCanvasAfter.exists) { expect(glCanvasAfter.display).toBe('none'); } }); test('dropdown should appear above GL canvas on OpenGL tab', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); await waitForApp(page); const canvas = page.locator(MAIN_CANVAS); const box = await canvas.boundingBox(); if (!box) throw new Error('Canvas not found'); // Step 1: Go to OpenGL tab using element registry await clickTab(page, 'OpenGL'); await page.waitForTimeout(1000); await page.screenshot({ path: 'test-results/zorder-01-opengl-tab.png', fullPage: true }); // Step 2: Click on the test selection dropdown (wxChoice) on the OpenGL tab using element tracking // Open dropdown using element tracking const dropdownClicked = await clickComboButton(page); expect(dropdownClicked, 'Should be able to click dropdown on OpenGL tab').toBe(true); await page.waitForTimeout(500); await page.screenshot({ path: 'test-results/zorder-02-dropdown-clicked.png', fullPage: true }); // Check z-index values const zIndexInfo = await page.evaluate(() => { const glCanvas = document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement; const popupWindows = document.querySelectorAll('[id^="window-"]'); const result: any = { glCanvas: null, popupWindows: [] }; if (glCanvas) { const style = window.getComputedStyle(glCanvas); result.glCanvas = { id: glCanvas.id, zIndex: style.zIndex, display: style.display }; } popupWindows.forEach((w) => { const el = w as HTMLElement; const style = window.getComputedStyle(el); if (style.display !== 'none') { result.popupWindows.push({ id: el.id, zIndex: style.zIndex, display: style.display, width: style.width, height: style.height }); } }); return result; }); // Step 3: Close the dropdown using Escape await page.keyboard.press('Escape'); await page.waitForTimeout(300); await page.screenshot({ path: 'test-results/zorder-03-dropdown-closed.png', fullPage: true }); // After the fix, popup z-index should be higher than GL canvas z-index // This will be verified by visual inspection of screenshots }); test('switching tabs multiple times maintains correct visibility', async ({ page, testLogger }) => { await page.goto('/minimal_test.html'); await waitForApp(page); const canvas = page.locator(MAIN_CANVAS); const box = await canvas.boundingBox(); if (!box) throw new Error('Canvas not found'); // Tab switch sequence: Controls -> OpenGL -> Lists -> OpenGL -> Drawing -> Controls const tabNames = ['Controls', 'OpenGL', 'Lists', 'OpenGL', 'Drawing', 'Controls']; for (let i = 0; i < tabNames.length; i++) { const tabName = tabNames[i]; await clickTab(page, tabName); await page.waitForTimeout(500); await page.screenshot({ path: `test-results/tabswitch-${String(i + 1).padStart(2, '0')}-${tabName.toLowerCase()}.png`, fullPage: true }); // Check GL canvas visibility const glVisible = await page.evaluate(() => { const glCanvas = document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement; if (!glCanvas) return 'not-created'; return window.getComputedStyle(glCanvas).display; }); // GL canvas should only be visible on OpenGL tab if (tabName === 'OpenGL') { expect(glVisible).toBe('block'); } else { expect(glVisible).toBe('none'); } } }); });