/** * GAL WebGL Regression Test * * Runs all 28 GAL test scenarios in WebGL and captures screenshots * for comparison against native OpenGL rendering. */ import { test, expect } from './utils/fixtures'; import * as path from 'path'; import * as fs from 'fs'; // Scenario names (must match native test) const SCENARIO_NAMES = [ 'basic-lines', // 0 'line-widths', // 1 'circles', // 2 'arcs', // 3 'rectangles', // 4 'polygons', // 5 'alpha-blending', // 6 'transforms', // 7 'grid-cursor', // 8 'segments', // 9 'complex-scene', // 10 'bezier-curves', // 11 'arc-segments', // 12 'segment-chain', // 13 'group-caching', // 14 'polylines-multi', // 15 'hole-walls', // 16 'grid-native', // 17 'cursor-native', // 18 'render-targets', // 19 'screen-transform', // 20 'clear-colors', // 21 'depth-testing', // 22 'negative-mode', // 23 'text-attrs', // 24 'glyphs', // 25 'bitmap', // 26 'transform-api' // 27 ]; // Output directory for WebGL screenshots const OUTPUT_DIR = path.join(__dirname, '../gal-regression/output/webgl'); test.describe('GAL WebGL Regression Tests', () => { test.beforeAll(async () => { // Ensure output directory exists if (!fs.existsSync(OUTPUT_DIR)) { fs.mkdirSync(OUTPUT_DIR, { recursive: true }); } }); test('Load GAL WebGL test module', async ({ page, testLogger }) => { await page.goto('/gal-webgl/gal_webgl_test.html'); // Wait for the custom event indicating module is ready await page.waitForFunction(() => { return (window as any).galTest !== undefined; }, { timeout: 60000 }); // Verify module loaded const totalScenarios = await page.evaluate(() => { return (window as any).galTest.getTotalScenarios(); }); expect(totalScenarios).toBe(28); await page.screenshot({ path: path.join(OUTPUT_DIR, 'gal-module-loaded.png'), fullPage: true }); console.log(`GAL WebGL test module loaded with ${totalScenarios} scenarios`); }); // Generate a test for each scenario for (let i = 0; i < SCENARIO_NAMES.length; i++) { const scenarioName = SCENARIO_NAMES[i]; const scenarioIndex = i; test(`Scenario ${scenarioIndex}: ${scenarioName}`, async ({ page, testLogger }) => { // Capture console output for debugging const consoleLogs: string[] = []; page.on('console', msg => { consoleLogs.push(`[${msg.type()}] ${msg.text()}`); }); page.on('pageerror', err => { consoleLogs.push(`[ERROR] ${err.message}`); }); await page.goto('/gal-webgl/gal_webgl_test.html'); // Wait for module to be ready await page.waitForFunction(() => { return (window as any).galTest !== undefined && (window as any).galTest.isReady(); }, { timeout: 60000 }); // Run the scenario await page.evaluate((index) => { (window as any).galTest.runScenario(index); }, scenarioIndex); // Wait deterministically for rendering to complete: runScenario reports // success by logging `[GAL Test] Rendered: ` (setStatus). await expect.poll( () => consoleLogs.some(l => l.includes(`Rendered: ${scenarioName}`)), { message: `scenario ${scenarioName} did not report render completion` } ).toBe(true); // Debug: list all canvases on the page const canvasInfo = await page.evaluate(() => { const canvases = document.querySelectorAll('canvas'); const windowContainer = document.getElementById('window-container'); return { canvases: Array.from(canvases).map(c => ({ id: c.id, className: c.className, width: c.width, height: c.height, display: window.getComputedStyle(c).display, parentId: c.parentElement?.id })), windowContainerChildren: windowContainer?.children.length || 0, allElements: document.querySelectorAll('#window-container *').length }; }); console.log('Canvas debug:', JSON.stringify(canvasInfo, null, 2)); // wxGLCanvas renders as class 'gl-canvas' (per the harness); target it directly. const canvas = page.locator('canvas').first(); await expect(canvas).toBeVisible({ timeout: 5000 }); // Hide controls overlay before screenshot (it sits on top of canvas) await page.locator('#controls-overlay').evaluate(el => el.style.visibility = 'hidden'); // Screenshot the canvas (matching native 800x600 output) const screenshotPath = path.join(OUTPUT_DIR, `gal-${scenarioName}.png`); await canvas.screenshot({ path: screenshotPath }); // Restore overlay for manual debugging await page.locator('#controls-overlay').evaluate(el => el.style.visibility = 'visible'); // Print console logs for first scenario (debugging) if (scenarioIndex === 0) { console.log('\n=== Console logs ==='); consoleLogs.forEach(log => console.log(log)); console.log('===================\n'); } console.log(`Saved: ${screenshotPath}`); }); } test('Run all scenarios sequentially', async ({ page, testLogger }) => { await page.goto('/gal-webgl/gal_webgl_test.html'); // Wait for module to be fully ready (not just defined) await page.waitForFunction(() => { return (window as any).galTest !== undefined && (window as any).galTest.isReady(); }, { timeout: 60000 }); console.log('Running all 28 scenarios...'); // Find the GL canvas (same logic as individual tests) const canvas = page.locator('canvas').first(); // wxGLCanvas renders as class 'gl-canvas' for (let i = 0; i < SCENARIO_NAMES.length; i++) { const scenarioName = SCENARIO_NAMES[i]; // Run scenario await page.evaluate((index) => { (window as any).galTest.runScenario(index); }, i); // Wait deterministically for rendering to complete: on success runScenario // sets the status element to `Rendered: ` (setStatus). await expect.poll( () => page.evaluate(() => document.getElementById('status')?.textContent ?? ''), { message: `scenario ${scenarioName} did not report render completion` } ).toContain(`Rendered: ${scenarioName}`); // Hide controls overlay before screenshot await page.locator('#controls-overlay').evaluate(el => el.style.visibility = 'hidden'); // Screenshot the GL canvas const screenshotPath = path.join(OUTPUT_DIR, `gal-${scenarioName}.png`); await canvas.screenshot({ path: screenshotPath }); // Restore overlay await page.locator('#controls-overlay').evaluate(el => el.style.visibility = 'visible'); console.log(`[${i + 1}/28] ${scenarioName}`); } console.log('All scenarios completed'); }); });