Make the Playwright e2e + kicad suites deterministic so screenshot flake stops
tracing to timing races.
- Blind page.waitForTimeout -> condition waits (expect.poll, web-first
assertions, waitUntil) + readiness helpers (waitForWxApp, waitForCanvasApp).
Remaining sleeps are documented interaction dwells (annotated).
- Defensive "if element exists" branches -> loud asserts; label-fallback chains
-> normalized clickMenuItemByText. First-run wizard for/if loops removed by
seeding calculator/gerbview/pcbnew HTMLs.
- Screenshots: new stableShot(page, name) settles the render in-page (canvas
hash over rAF) then writes a raw PNG to test-results/ for the existing offline
gate (tools/screenshots vs baseline-screenshots). Replaces toHaveScreenshot,
which did inline compare + its own baselines and had decoupled the specs from
the real gate. scale:'css' pinned.
- retries: 0 in both configs.
- Guard: tests/tools/lint-determinism.ts (npm run lint:determinism) bans blind
sleeps / toHaveScreenshot / inline retries / swallowed catches in specs;
documented exceptions carry a marker. Rules in tests/TESTING.md.
Assertions, coverage, and renders unchanged (semantic-equivalence reviewed;
captures pixel-identical modulo inherent timer/timestamp/3d-raytrace variance).
Both suites green at retries:0 (e2e 340, kicad 92); ~35-61% faster.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVX1pHMvRPYHdp6ZfEawrk
The canvas (wxUniversal) mode is gone (wxwidgets submodule); remove every
piece of side-by-side plumbing so there is exactly one build and one test
flow:
- scripts/build-wxuniversal-wasm.sh -> scripts/build-wx-wasm.sh; no
--dom/--enable-universal; builds into build-wasm/wxwidgets
- build-wasm-test.sh: no DOM_BUILD / apps-dom rsync mirror / PORT=dom;
apps build straight into tests/apps (Makefile.wasm PORT conditionals
collapsed; wx.js + wx-dom.js always pre-js)
- docker/build.sh, build-kicad-target.sh, env.sh: WX_PORT / -dom /
-universal suffixes removed; kicad builds to kicad-<app>, outputs to
output/; wx.js/wx-dom.js copied from the real source path
(/workspace/wxwidgets/build/wasm — the old build-wasm path never
existed and silently failed)
- setup-kicad-wasm.sh: single target dir; the perl wx-dom.js injection is
gone — the 7 checked-in kicad pages now reference wx-dom.js directly
- playwright configs serve apps/; fixtures drop the test-results/dom and
logs/wxwidgets/dom namespacing; boot.spec asserts wxDomPort
unconditionally; pcbnew.spec uses one reference image;
appearance.spec assertions unconditional
- compare/update-baseline-screenshots.sh: --port removed
- tests/gal-regression/wasm/Makefile: links build-wasm/wxwidgets and
carries wx-dom.js as a second pre-js — the gal-webgl suite (30 specs)
now actually builds and runs here (it needed host-side boost+glm via
scripts/deps; the bundle had been missing, timing the whole spec out)
- tests: clickCanvas() dispatches via page.mouse (DOM widgets
legitimately cover the canvas; locator actionability refused the
click); the comprehensive spec drives wxChoice through its native
<select> (browser-owned popup cannot be coordinate-clicked)
- docs: README/CLAUDE.md/build.md script names and dirs;
features/wx-dom-port README reframed (DOM is THE port), visual-notes
bugs 26-28; FindwxWidgets.cmake config label drops 'wasmuniv'
- wxwidgets submodule -> 9dbacc9448 (DOM-only port, fork diff shrunk)
Gate: full wx e2e suite 292 passed / 1 skipped / 0 failed — first run
ever with the gal-webgl specs green (28 scenarios + load + sequential).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>