- Add wasm_stubs.cpp with WASM-specific stub implementations for
COLOR4D::BLACK/WHITE, GLU tesselator, PGM_BASE, and other KiCad
dependencies
- Update Makefile to include KiCad sources (GAL base class, display
options, HiDPI canvas) and test scenarios
- Fix kiglew.h to define GLEW guard (__glew_h__) preventing conflicts
with Emscripten's GLEW header
- Update test HTML to create canvas before module load (MODULARIZE
requires passing canvas in Module config, not preRun)
- Update Playwright tests to find canvas elements correctly
- Add #window-container for wxWidgets GL canvas support
Build produces 8.4MB WASM with full WEBGL_GAL implementation.
Tests pass but rendering still shows dark output (debugging in progress).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add complete test infrastructure for WebGL GAL visual regression testing:
- scripts/test-gal-regression.sh: Master script that builds both backends,
runs tests, and performs two-level comparison (native vs baseline,
webgl vs native)
- scripts/build-gal-webgl-test.sh: WASM build using Makefile with em++
- tests/gal-regression/wasm/: WebGL test harness (stub WEBGL_GAL)
- tests/e2e/gal-webgl.spec.ts: Playwright test for screenshot capture
Fix Homebrew Emscripten environment in scripts/common/env.sh:
- Set EMSDK_PYTHON for Python 3.10+ (em++ reads this, not $PYTHON)
- Add bundled LLVM to PATH (Emscripten needs its clang with WASM backend)
Verified: Native vs Baseline passes (28/28), WebGL generates blank
screenshots as expected (WEBGL_GAL implementation is Phase 2).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>