Follow-user: click a peer's roster avatar to mirror their viewport until
local input breaks it.
- collab_presence_core.h: CORE::fitViewport(cx, cy, halfW, halfH) — fit the
leader's world rect with CONTAIN semantics (zoom derived from the
follower's own canvas via the ToScreen ratio; GetScale is the zoom, not
px/IU). Exported as kicadCollabFitViewport from both editor TUs + the
merged dispatcher.
- presence-kicad.ts: publish the visible world rect (viewportRect) into
awareness, 100 ms trailing throttle; guarded for pre-0008 handles.
- follow-user.ts: createFollow — follows an awareness CLIENT (a tab, not a
user); applies leader rect changes via FitViewport, dedupes unchanged
republishes; break-on-interact compares local onViewport echoes against
the last applied rect (2% rel tolerance, echo-grace before the first fit
lands); unfollows on leader-left; pauses on eeschema sheet mismatch.
- PresenceRoster: avatars are follow toggles (ring on the followed peer);
WasmTool renders the "Following <name> — move to stop" banner.
- tests: 7 controller units (85/85 collab), fitViewport round-trip e2e in
both kicad presence specs (20/20), two-tab tests/web/follow.spec.ts
(converge → track → wheel-zoom breaks → subsequent moves ignored).
Chip depth-layer fix (user-reported): name chips washed out inside
low-alpha selection fills — chip rects shared the shapes overlay's single
depth, and same-depth fragments drawn LATER lose the depth test, so an
earlier-painted fill rejected the chip's pixels. Now three layers via the
fork's VIEW_OVERLAY::SetDepthOffset: text (0) < chips + pin dots (1) <
selection shapes (2). drawLabel/drawCursor/drawSelectionBox take the chip
overlay explicitly; comment-pin dots move to the chip layer too (the 0005
"drawn last so pins sit above" comment had the rule backwards). Verified
with a chip-inside-30%-fill pixel repro + the full presence suite.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013u9h8fkQktH7KRECaHJmUG
Selecting a symbol in eeschema ghost-highlights the linked footprint(s) in
every pcbnew tab of the project, and vice versa — across users AND one
user's own two tabs. Native KIWAY cross-probe is inert in WASM (one frame
per page); this rides the presence layer instead.
- cross-app.ts: project-wide awareness-only room (presenceRoomId), publishes
full PresenceState at selection rate (cursor always null); peers() = other-
TOOL clients incl. own user's other tabs; window.__pcbjamCrossApp test handle
- presence-kicad.ts: parseSelectionEmit (bare array | {uuids,fpPaths}),
xselFromPeerState (pcbnew paths → symbol uuids; eeschema uuids verbatim),
cross peers appended to the kicadCollabSetRemote snapshot as
{id "<user>#x<client>", name "<user> · sch|pcb", xsel}
- C++ (zero fork changes): pcbnew emits {uuids, fpPaths} (FOOTPRINT::GetPath)
and ghost-renders xsel via path-tail suffix scan; eeschema resolves xsel via
ResolveItem gated to the CURRENT sheet (xsel arrives project-wide, unlike
room-scoped selections); ghostStyle = alphas × xselAlphaScale (0.55, tuner-
patchable); new exports kicadCollabGetSelectionFull / TestGetCrossMapped /
TestSelectComponent (skips power symbols — PWR_FLAG has no footprint) +
merged-image dispatch
- tests: presence suites extended (payload shape, ghost render pixel tests,
13/13) + new two-tab tests/web/cross-probe.spec.ts (passing vs real
partykit); eeschema pixel compares now target the #glcanvas-* GAL panel
(the whole-window #canvas compare flaked on the auto-dismissing version
infobar — also fixes the long-known presence-eeschema restore flake);
cross-app + presence-kicad vitest suites
Spec: docs/features/collab-presence/0006 (closed repo).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Lg5jwWuhFH5dL8hEcBDuP2
The full root-cause chain of the empty/mangled badges:
- GAL text justify is painter-residue → PRESENCE_TEXT_OVERLAY pins TOP-LEFT.
- VIEW_OVERLAY::ViewDraw hard-sets EVERY overlay to GetMinDepth(), so the
shapes and text overlays always collided at one depth, where later-drawn
fragments lose (and bitmap glyphs are textured quads whose transparent
cells also write depth — punch-through produced cell-shaped holes instead).
Fix rides the new fork VIEW_OVERLAY::SetDepthOffset: shapes at min+1,
labels at min — 'rect first, text on top' now holds regardless of paint
order. Verified: chips contain crisp names (dark-on-light, white-on-dark)
for selection tags and cursor labels; presence suites 10/10.
- kicad pointer bump (fork 24c5854d5b).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CvqUd4QsJSGHN28aunJRTq
Two root causes of the wandering/invisible badge text:
- A plain VIEW_OVERLAY draws with whatever text justify the LAST painter left
in the GAL (CENTER is only the reset default) — anchoring was
nondeterministic. PRESENCE_OVERLAY (VIEW_OVERLAY subclass, replaces
MakeOverlay) pins TOP-LEFT justify before executing its commands; the label
math is written against that.
- The whole overlay draws at ONE depth and same-depth fragments drawn later
LOSE the depth test — a chip rect over its text erased the text. Draw the
text FIRST, the chip rect AFTER: the rect is rejected exactly on the glyph
pixels, punching the text through.
Verified live: chips contain their names on light (dark text) and dark
(white text) user colors, for both selection tags and cursor labels.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CvqUd4QsJSGHN28aunJRTq
- presence.ts: colors claimed by ARRIVAL ORDER — each client takes the lowest
free palette slot (no birthday-problem hash collisions; the best palette
colors go first; N ≤ palette-size editors always distinct). Coordination-
free: claims ride awareness; simultaneous-join collisions converge (lower
clientID keeps, the other re-claims), same-user tabs adopt one color,
claims are sticky across eeschema sheet rebinds (skeletons reuse them).
colorOf(userId) resolves live colors; comment pins/popovers follow it
(offline authors fall back to the hash). +2 unit tests (verified live:
alice=slot0, bob=slot1, roster/pins consistent).
- CommentLayer: single comment icon expanding into a horizontal bar — new
comment · list · show/hide all (eye empties the GAL pin set + DOM targets;
re-shown on new-comment/panel-jump). Pins are DRAGGABLE: live LWW anchor
writes while dragging (peers + the GAL dot follow), nearest-item re-snap on
drop, click-vs-drag by 4px threshold (verified live: drag synced to the
peer tab exactly). Shared setThreadAnchor + controller moveThread/
setPinsVisible/colorFor.
- collab_presence_style.h: chip text color by background luminance (dark on
light chips, white on dark — BitmapText draws with the stroke color).
- comments/presence-roster e2e updated for the bar + passing; collab units
56/56; shared 122/122; shared pointer bump.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CvqUd4QsJSGHN28aunJRTq
- collab_presence_style.h: GAL BitmapText CENTERS on its position (confirmed
in GAL::ResetTextAttributes — the mispositioned nameplates); labels/chips
now hand GAL the block center. New selection shape 5 'exact outline':
pcbnew hugs real geometry (footprint bounding hull, TransformShapeToPolygon
for the rest, padding inflates the polygon); eeschema falls back to rect.
- kicadCollabTestDemoSet (both TUs + merged): labeled demo groups — smallest
+ largest footprint and the two busiest nets' segments (symbols + wire
bundles on sch) — so the style preview covers the real range of shapes.
- PresenceTuner: Colors section rebuilt as explicit modes (per-user / fixed /
palette) with preset palettes (default, pastel, vivid, okabe-ito), buffered
hex editing + Apply (the old always-filtering textarea ate keystrokes), an
'overlay only' hint; demo injection consumes the varied demo set; 'exact
outline (pcb)' in the shape list.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CvqUd4QsJSGHN28aunJRTq
Parametrizes every visual knob of the presence overlay so we can pick the
shipped look live, then wire the winners into the defaults:
- collab_presence_style.h: shared STYLE struct + drawing (now used by BOTH
editor TUs — no more duplicated overlay code): selection shape (rect /
corner brackets / underline / rounded rect / filled-only), border width +
alpha, infill alpha, padding, corner radius; name tag show/size/chip-
background/inside-outside/top-bottom/start-end-center/offset; cursor shape
(cross / pointer / circle+dot), size/width/alpha + label knobs; fixed-color
and palette-by-name-hash overrides (try palettes without changing what
senders publish); pin radius/ring/alphas. Defaults == shipped look.
- kicadCollabSetStyle(json) live-patch export + kicadCollabTestListItems(n)
(real KIIDs for synthetic previews); merged dispatch; pins now carry the
author name so palette overrides recolor them consistently.
- PresenceTuner.tsx: floating dev panel (env-gated, tree-shaken otherwise) —
grouped sliders/selects, demo peers+pins injection for SOLO tuning,
localStorage persistence across reloads, Copy JSON export, reset.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CvqUd4QsJSGHN28aunJRTq