Commit graph pcbjam/tests/kicad/3d-viewer-deadlock.spec.ts
Author SHA1 Message Date
Viktor Vaczi
3ee174e9b4 tests: un-skip sweep — 26 tests revived on the JSPI build, failures re-gated with fresh evidence
Empirical pass over every skip/fixme whose premise the JSPI migration
could have changed. Revived (verified green):

- Firefox wasm-budget guards RETIRED (drift-trio, drift-trio-fuzz,
  drift-trio-scenarios, ysync-two-tab, ysync-libsymbols): the JSPI
  build (~half the asyncify size) fits three editor tabs inside
  Firefox 153's per-process budget — +20 firefox collab tests.
- roundtrip 'pcbnew preserves items through a yjs round trip': the
  asyncify-fragile envelope parse it waited on is gone — both engines.
- drift-trio-scenarios S4/S4b: converge now (was KNOWN ~5-8%).
- pcbnew-collab + eeschema-collab 'a local move propagates A→B'.
- web eeschema-fp-selector, read-only-editor's fixme'd writer-stream
  test, footprint-browse-remote read path (chromium; firefox gated:
  FootprintEnumerate rows never appear in 60s — slow wasm tier
  suspected).

Still broken, re-gated with re-verified reasons:

- 3d-viewer raytracer engine toggle: still inert, both engines.
- maximize display geometry: wxDisplay reports 0x0 in the harness.
- web editor WRITE bridge (symbol/footprint × remote/spike): wedges at
  the New Symbol/Footprint dialog step on both engines — the
  web-e2e-rot 01 gap stands for writes.

Verify runs: kicad+wx touched files 93 passed / 0 failed / 7 skipped
(intended gates); web touched files 7 passed / 0 failed / 9 skipped.
lint:determinism + lint:ci-coverage green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016X9eh1s5sTx1o9Em9KBuwR
2026-08-13 18:43:36 +02:00
Viktor Vaczi
63ed1f3c1f e2e/CI: dual-engine suites, per-engine screenshots, SwiftShader retired, prod web suite, CI-coverage gate
Squash of experiment/ff-big-modules vs main.

Big-module routing removed: native-EH shrank kicad_editor below
SpiderMonkey's x86-64 code budget (runs 29355049705/29356152413 green on
stock Firefox), so BIG_MODULE_SPECS routing and the baseline-only-JIT
crutch are gone — kicad-firefox and kicad-chromium both run the full
suite, with the module compiled the way real users' browsers compile it.

Per-engine screenshots end to end: stableShot/shotPath write
test-results/<engine>/<name>.png; baselines move to
baseline-screenshots/{chromium,firefox}/ and the whole tools/screenshots
pipeline (compare/promote/manifest/spec-map/changelog/Discord) keys on
<engine>/<name>. Previously Firefox and Chromium renders of one spec
overwrote each other and Firefox renders were never actually gated.
Seeded from CI run 29421380806 (92 new firefox baselines, +24 chromium
web-suite shots); manifest generated from the baseline tree.

One merged playwright.config.ts (kicad/asyncify/coroutine/perf as
projects); ~25 dead npm scripts dropped. The web suite is gated in CI for
the first time ever (4 rotted specs fixed, 5 broken lib-bridge specs
triaged as fixme in docs/features/web-e2e-rot/); cheap lint step after
npm ci; last 26 blind-sleep violations fixed.

SwiftShader retired: CI Chromium renders WebGL on ANGLE → Mesa llvmpipe
(--use-gl=angle --use-angle=gl --ignore-gpu-blocklist; the blocklist flag
is mandatory — llvmpipe is blocklisted and WebGL is silently unavailable
without it) in BOTH configs. Under WORKERS=4 congestion SwiftShader
transiently failed the first post-board-load draw and the recovery
cascade ended in a silent permanent Cairo fallback — that engine flip was
the "~1.2% changedRatio both directions" occ-export baseline flake.
Validated 160/160 across two 80-repeat rigs; full analysis in
docs/features/wx-parity-bugs/occ-export-context-eviction.md. Chromium
baselines shift slightly on llvmpipe — promote once from the first green
run. Deflakes the new coverage exposed: presence baselines settle before
capture; presence fixtures declare current file formats; perf gets its
own outputDir so CI evidence survives; occ-export settles the board paint
before the export dialog; menu-item waits (waitForRenderedByLabel before
clickMenuItem) in 4 specs + the TESTING.md rule.

Web suite runs the PROD build, in parallel: webServer becomes backend
`start` + the standalone's e2e:preview (build-preview.mjs: link-wasm →
stash the public/wasm symlink aside during vite build, build-demo.mjs's
move — then vite preview as the persistent server). The wasm middleware
serves /wasm/* in preview and emits COOP/COEP/CORP itself (a pthread
worker script's own response must carry COEP or Chrome kills it with
ERR_BLOCKED_BY_RESPONSE). VITE_* flags bake at build time;
VITE_ALLOW_USER_OVERRIDE joins turbo globalEnv. fullyParallel + default
workers: 5.2m → 1.4m. Determinism fixes the parallel run exposed:
shared-page specs become serial groups; locks.spec grabs alice's exact
item via the new kicadCollabTestSelectByUuid hook (cross-tab "first
footprint" order is not a ysync invariant); quit specs poll page.url()
(quit supersedes its own navigation — NS_BINDING_ABORTED on Firefox).
Suite: 51 passed / 12 skipped / 0 failed in 1.6m.

CI-coverage gate (lint:ci-coverage): every tests/**/*.spec.ts must be
reachable from the npm scripts the workflows invoke — scraped from
.github/workflows/, resolved through package.json, coverage asked from
playwright --list itself. Rules: uncovered-spec + orphan-project (with a
documented LOCAL_ONLY_PROJECTS allowlist). Gating next to
lint:determinism; 138 spec files / 13 projects accounted for.

Product fixes kept from the investigations (reachable on real GPUs too):
wx 7799fd1be5 — paint flags clear before dispatch + Invalidate always
propagates; kicad 3dcfea5e45 — SwiftShader pass-boundary flush +
per-instance font texture + first-frame GL-error drain (GAL recovery
recovers instead of falling back to Cairo) + the user-facing eeschema
switch navigates again under __EMSCRIPTEN__ (project-sync's
FaceRegistered gate had rerouted it into the hidden sync player; caught
by the newly-gated web suite).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018eUxiPApHgGiu9NFyQfhAq
2026-07-17 12:21:54 +02:00
Viktor Vaczi
4c3a4cacd4 test(determinism): deterministic waits + stableShot screenshots; drop blind sleeps/ifs/retries
Make the Playwright e2e + kicad suites deterministic so screenshot flake stops
tracing to timing races.

- Blind page.waitForTimeout -> condition waits (expect.poll, web-first
  assertions, waitUntil) + readiness helpers (waitForWxApp, waitForCanvasApp).
  Remaining sleeps are documented interaction dwells (annotated).
- Defensive "if element exists" branches -> loud asserts; label-fallback chains
  -> normalized clickMenuItemByText. First-run wizard for/if loops removed by
  seeding calculator/gerbview/pcbnew HTMLs.
- Screenshots: new stableShot(page, name) settles the render in-page (canvas
  hash over rAF) then writes a raw PNG to test-results/ for the existing offline
  gate (tools/screenshots vs baseline-screenshots). Replaces toHaveScreenshot,
  which did inline compare + its own baselines and had decoupled the specs from
  the real gate. scale:'css' pinned.
- retries: 0 in both configs.
- Guard: tests/tools/lint-determinism.ts (npm run lint:determinism) bans blind
  sleeps / toHaveScreenshot / inline retries / swallowed catches in specs;
  documented exceptions carry a marker. Rules in tests/TESTING.md.

Assertions, coverage, and renders unchanged (semantic-equivalence reviewed;
captures pixel-identical modulo inherent timer/timestamp/3d-raytrace variance).
Both suites green at retries:0 (e2e 340, kicad 92); ~35-61% faster.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVX1pHMvRPYHdp6ZfEawrk
2026-07-07 10:50:24 +02:00
Istvan Matejcsok
561d0500a6 fix(e2e): rescope the 3D fixes for the webgl-era viewer (rebased onto main)
The 3d-webgl merge (kicad eb13ff3bdc: the viewer now defaults to the real
OpenGL renderer via wasm/gl1, and occ-split moves STEP parsing into the
occ_service worker) made the raytracer-era orchestration on this branch moot —
main's chromium-ci phase is green at 15-way parallelism (28666407570 /
28698861536). Drop what no longer earns its complexity, keep the diagnostics,
fix main's live flake, and make the deadlock spec test what it was written for.

- REVERT the chromium-ci-3d serial project, the two-phase test:kicad:ci, the
  SwiftShader GPU-process flags, and the resize-drag/models skips: config and
  package.json are byte-for-byte back to main's shape. The raytracer contention
  they guarded is no longer on the CI path.

- FIX main's live flake: run 28698861536 is green only via retry
  (3d-viewer.spec:26 flaky) and 28666407570's deadlock red sampled an ALL-ZERO
  pixel signature — the viewer's first frame lags the canvas's creation on
  software WebGL under parallel load, and sampling too early reads an all-black
  backbuffer. New waitForThreeDRender() gates render assertions on actual
  pixels (1s-interval full-frame CPU reads) instead of fixed sleeps, used by
  3d-viewer.spec:26 and the models render tail.

- KEEP the storm-proofed samplers (one full-frame getImageData on a
  willReadFrequently canvas replacing 256 per-pixel GPU round-trips per sample
  — the "GPU stall due to ReadPixels" trigger) and the logThreeDDiag
  instrumentation: engine-independent, and they de-risk every remaining
  software-GL pixel read.

- models spec: bridge assertions stay front-loaded (the protocol regression
  signal is independent of the render); the occ_service parse verdict is now
  POLLED — it lands async relative to the bridge ensures, so asserting it
  immediately raced the worker; the render tail runs again everywhere. (The
  pre-webgl raytracer+models renderer-death documented in a17f3be does not
  affect the OpenGL default path — the raytracer-toggle+models combination
  remains untested product surface, tracked outside this branch.)

- deadlock spec: the deadlock it guards is raytracer-specific and the viewer
  now defaults to OpenGL — on the GL engine it either passes vacuously (fast
  renders make every liveness assertion trivial, 28698861536) or fails on the
  black first frame (28666407570). It now flips the engine via the "Use
  raytracing" toolbar toggle (loud assert if the toggle moved) and
  cross-checks engagement by requiring the canvas pixels to CHANGE after the
  flip with no input in between (the raytraced frame is lit differently; a GL
  re-render reproduces identical pixels; heap growth is unusable — mimalloc
  satisfies the raytracer from freed arena pages). That guard immediately
  caught a REAL defect: on the webgl-era wasm build the toggle is INERT (the
  click lands and "Reload time" updates, but the canvas never changes —
  suspects: DoRePaint's silent catch(runtime_error) freezing the canvas after
  a raytracer Redraw throw, or ToggleRaytracing writing m_boardAdapter.m_Cfg
  while RenderEngineChanged() reads GetAppSettings<…>(), possibly different
  instances in the merged bundle). The spec is therefore test.skip-annotated
  as a KNOWN ISSUE with the full engine-force machinery in place — unskipping
  it self-validates the product fix. The CI-skip also stays (raytracer
  liveness needs real-GPU pacing; the Worker-boot deadlock mechanism is
  covered on CI by the standalone wx harnesses).

- 180s viewer-open waits kept as pure CI headroom (never slow a passing run).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 12:21:04 +02:00
Istvan Matejcsok
8b45348f71 fix(ci): 3D specs back to headless SwiftShader + GPU hardening; skip real-GPU drags on CI and the models render tail everywhere (product bug)
The headed Mesa-llvmpipe switch (ce44636) was built on a misdiagnosis. With
--use-gl=angle --use-angle=gl under Xvfb, Chromium gets NO WebGL AT ALL on the
GPU-less CI VM: runs 28652367347 + 28664038296 both log
`glcanvas count before opening 3D viewer: 0` (even the pcbnew board's own GAL
canvas fails to create) and every failure is the FIRST viewer-open wait timing
out. "Timeouts instead of crashes" meant no GL context existed to crash, not
that llvmpipe was stable-but-slow. The Mesa/GLX path works for the Firefox
project, but not for Chromium on this image.

Headless SwiftShader is the environment where GL provably works — the
serialized run 28649537489 opened the viewer and rendered/sampled 56 colours
(viewer:26/130/209 all passed single-tab). Its remaining failures split into
two families, each addressed on its own evidence:

1) SwiftShader GPU-process kills (deadlock spec's lost canvas/black frame):
   - chromium-ci-3d back to headless + --enable-unsafe-swiftshader, plus
     --disable-gpu-watchdog and --disable-gpu-process-crash-limit: heavy churn
     stalls the software-GL GPU process until the watchdog shoots it
     (CONTEXT_LOST -> removed GL canvas -> "Target crashed"); with the watchdog
     off a slow op completes, and without the crash limit a lost GPU process
     keeps restarting for later tests. Same args locally (no-ops on a healthy
     real GPU).
   - Storm-proof every canvas sampler (3d-viewer, models, deadlock specs): one
     full-frame getImageData on a willReadFrequently (CPU-backed) 2D canvas +
     JS grid sampling, replacing 256 per-pixel getImageData GPU round-trips per
     sample — the "GPU stall due to ReadPixels" trigger, worst in the deadlock
     spec's 1.5s-interval settle polling. Sampled pixels and sig order are
     unchanged.
   - edge-resize spec: keep the open + 5-resize-handles assertions on CI, then
     test.skip the drag — each resize step re-raytraces synchronously on the
     wasm main thread and the 12-step drag blocked mouse.move past the 240s
     budget even single-tab. Real-GPU-paced; still runs locally (deadlock
     spec's CI-skip from d9900fe unchanged, same rationale).

2) KNOWN PRODUCT BUG uncovered in the models spec (NOT SwiftShader, NOT CI):
   raytracing a scene WITH component models kills the Chromium renderer
   process outright ~6s after scene build — silent process death with a FLAT
   wasm heap (531-637 MB watched at 2s intervals; not OOM), no console error,
   no wasm abort, no crash report. Deterministic on a real GPU (5/5),
   fixture-independent (700 KB USB-C and 61 KB USON-8 STEP crash identically);
   the same death hits CI SwiftShader at ~66s. Board-only raytraces complete
   and stay alive, so the bug is specific to the model path. The spec's one
   historical green ended at raytrace-age ~6s — inside the death window by
   luck; every CI run of it ever died. Fix here: front-load the bridge
   assertions (ensure requests fire during scene BUILD, before the raytrace),
   so protocol regressions still fail the suite everywhere, and test.skip the
   render tail unconditionally with the bug documented at the skip site. The
   raytrace->blit pipeline stays gated on CI by 3d-viewer.spec's board-only
   render. Bug tracked for a dedicated fix session.

Correct the now-wrong llvmpipe comments (config, open-wait rationale, deadlock
skip reason). Expected CI matrix: viewer open/render/stacking/titlebar +
models-bridge on SwiftShader serial; edge-resize drag + camera-move deadlock
on real GPUs locally; the Worker-boot deadlock mechanism stays covered on CI
by the standalone wx harnesses.

Locally validated on a real GPU (--project=chromium): 5 passed + 1 skipped
(the documented models render tail).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 12:21:04 +02:00
Istvan Matejcsok
d60bc1575b fix(ci): 3D specs — 180s viewer-open wait for llvmpipe; skip deadlock spec on CI
Follow-up to the headed-llvmpipe switch. That run (28652367347) stopped CRASHING —
every failure became a plain timeout, confirming llvmpipe gives a stable WebGL context
(no more CONTEXT_LOST / "Target crashed") but software raytracing is just slow:

- The first board raytrace takes ~60s on llvmpipe, right at openThreeDViewer's 60s
  wait → raise it to 180s (shared helper + the models spec's inline copy). Real GPU
  returns in ~2s, so it is only CI headroom.
- The deadlock spec asserts the wasm main thread stays responsive within ~15s DURING a
  raytrace — a premise only true on a fast (real) GPU. Under slow software rendering a
  legitimately-slow raytrace is indistinguishable from a deadlock, so skip it on CI
  (test.skip on process.env.CI). The Worker-boot deadlock MECHANISM stays covered on CI
  by the standalone coroutine-pthread-ondemand / raytrace-threads wx harnesses; the spec
  still runs locally on a real GPU.
- Gate the headed + llvmpipe launch flags on CI so chromium-ci-3d behaves like a normal
  bundled-Chromium project locally.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 12:21:04 +02:00
Istvan Matejcsok
add7c60975 fix(ci): serialize the heavy 3D-viewer e2e specs (dedicated chromium-ci-3d project)
The three heavy 3D-viewer specs (3d-viewer, 3d-viewer-deadlock, 3d-viewer-models)
crashed on CI (run 28604015154): "Target crashed", "browser has been closed", and a
black frozen canvas. Each boots the 3D-enabled pcbnew build, which pre-warms
~hardwareConcurrency*2+8 (~68 on the 30-core VM) Web Workers AND runs a multi-threaded
CPU raytracer over SwiftShader software-WebGL. Under fullyParallel the three spec FILES
run in separate browser processes concurrently, and the simultaneous raytrace tabs
exhaust the shared GPU process's ~16 live-WebGL-context limit / renderer memory. The
pool pre-warm (the deadlock fix, 7630c7e) is correct and present in the tested binary;
per-file isolation prevented in-process Worker accumulation but NOT this cross-process
concurrency — the gap these specs' first CI exposure hit.

Fix (test-orchestration only; no wasm/submodule changes):
- Route the three specs to a dedicated `chromium-ci-3d` Playwright project (own
  outputDir=pw-artifacts/kicad-3d so its failure traces survive the later perf run's
  wipe; the existing tests/pw-artifacts/** upload already captures it).
- test:kicad:ci runs it as a SECOND `playwright test` pass with --workers=1, so at most
  one raytrace tab is alive at a time (the environment in which a single 3D load is
  reliably green — docs/features/3d-raytracer/README.md §7). An exit-code-aggregating
  sequencer runs both phases and fails if either fails (no silent skip of the 3D pass).
- Cap phase-1 CI workers to 12 as headroom under the WebGL-context cap.
- Log a resource-diagnostic snapshot (hardwareConcurrency, pthread pool, GL-canvas
  count, wasm/JS heap) before each 3D interaction so any recurrence is attributable.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 12:21:04 +02:00
Istvan Matejcsok
7630c7e521 fix: 🐛 raytrace deadlock - pre-warm 2N+8 pthread Workers 2026-07-02 13:01:02 +02:00