- Add comprehensive README documenting all 28 GAL test scenarios
- Document known limitation: DrawBitmap uses legacy OpenGL immediate
mode (glBegin/glEnd) incompatible with shader-based test harness
- Add shader accessor for DrawBitmap workaround attempt
- Clean up debug code from bitmap scenario
The DrawBitmap limitation is acceptable because:
- It's primarily used for reference images in schematics
- WebGL port will need its own bitmap rendering implementation
- All other 69 GAL methods are fully tested
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add a standalone test application that compiles KiCad's actual OPENGL_GAL
against system wxWidgets to generate baseline screenshots for comparing
native OpenGL rendering against WebGL rendering in the browser.
Architecture:
- Compiles 18 KiCad GAL source files from the kicad submodule
- Uses template-based private member accessor (safer than #define private public)
- Generates shader C++ files from GLSL (10 shader pairs for SMAA AA)
- Minimal stubs for KiCad dependencies (PGM_BASE, ADVANCED_CFG, etc.)
Test coverage:
- 11 scenarios testing ~19% of GAL API
- basic-lines, line-widths, circles, arcs, rectangles, polygons
- alpha-blending, transforms, grid-cursor, segments, complex-scene
Key insights documented:
- GAL uses world-to-screen transformation requiring 1:1 pixel mapping
- FBO reading required for clean screenshots on macOS
- Layer depth needed for proper z-ordering in complex scenes
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>