Commit graph pcbjam/tests/gal-regression/wasm/wasm_stubs.cpp
Author SHA1 Message Date
Viktor Vaczi
db819850ee jspi: fix the dead-tools ownership bug, emscripten-6 fallout, and green the full suite on Playwright 1.62
Live-app fix (Place Footprints / routing dead in Chrome): submodule
bumps carry the coroutine ownership fix (kicad 012d95ecb4) and the
handler-exception survival fix (wxwidgets 1b5f0e31f4).

Emscripten-6 fallout:
- occ/ngspice worker wrappers: mainScriptUrlOrBlob was removed
  upstream; pthread children re-run the wrapper blob, so an em-pthread
  realm now importScripts the glue and gets out of the way (before:
  recursive service boots, pool never fills, silent 180s boot hangs —
  every occ spec and ngspice bg_run).
- Makefile.wasm: -sASYNCIFY frankenlinks on the no-wx coroutine repro
  targets ported to -sJSPI (the JSPI-only libcontext crashed at first
  yield under them); mainloop/gl repro pages drive their tick through a
  promising export (emscripten_set_main_loop callbacks cannot suspend);
  retired inject-dyncall-shims lines removed (targets were unbuildable
  since Phase 8); $stringToNewUTF8 force-included (the EM_ASM value
  bridge aborted the runtime on the first decoded exception).
- fiber-park levers: neither embind shape can drive suspending levers
  (plain throws on strict-JSPI Firefox; emscripten::async() re-executes
  its invoker on settle) — kept sync for manual Chromium probing, spec
  coverage moved to the jspi-coroutine harness (18 cases).

Suite work:
- Playwright 1.61.1 -> 1.62.1 (Firefox 153: JSPI on by default).
- fiber-resume-park.spec retired -> coroutine-lifecycle.spec: census
  gate over boot / board load / chooser open / cancel (deterministically
  red on the pre-fix build).
- Blind asyncify-era pins re-keyed: quasimodal-strand + wait-beacons
  beacon regexes, footprint-chooser-close liveness -> wx parking-timer
  heartbeat (scheduler counters idle flat on Firefox).
- occ/ngspice test providers: 60s boot timeout + worker error
  surfacing (a worker death used to be a silent 180s timeout).
- Harness pages: stale 9.99 config dir -> 10.0 (library_manager wxCHECK
  noise, chooser had no libraries).
- gal-webgl harness: missing artifacts rebuilt (boost/glm extracted to
  the host sysroot), PgmOrNull stub added for the rebased GAL.
- jspi-scheduler: clean-shutdown console line restored (app-quit
  contract), quarantine never yanks SP from a live window.

Gates: test:e2e 699 passed / 0 failed (wx-chromium, kicad-firefox,
kicad-chromium, jspi-firefox, coroutine-firefox); web ff/cr/mobile 71
passed; lint:ci-coverage 166, lint:determinism 163, screenshots
manifest 492 current, corpus 7/7, tools:contract green. Offline
screenshot baselines show expected mass drift from the engine bump —
re-baseline (screenshots:noise -> promote) is a follow-up.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016X9eh1s5sTx1o9Em9KBuwR
2026-08-13 17:41:28 +02:00
Istvan Matejcsok
ddd2c4f5cc fix(test): match KiCad 10 FONT::Draw signature in gal-webgl stub
KiCad 10.0.4 added two trailing optional params (std::optional<VECTOR2I>
aMousePos, wxString* aActiveUrl) to the out-of-line FONT::Draw declaration
in font/font.h. The hand-written stub in the GAL WebGL test app still
declared the old 6-arg form, so it matched no declaration and failed the
CI "Build GAL WebGL test app" step. Update the stub signature to match.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 10:30:25 +02:00
Viktor Vaczi
fe60b48020 feat(webgl): Add GLU tesselator implementation using earcut.hpp
Replaces no-op GLU stubs with real polygon tesselation using Mapbox's
earcut.hpp library (header-only, ISC license).

Changes:
- Add earcut.hpp (v2.2.4) - single-header polygon triangulation
- Add glu_tess_impl.cpp - GLU API wrapper around earcut
- Update Makefile to compile glu_tess_impl.cpp
- Remove GLU stubs from wasm_stubs.cpp

This enables proper rendering of filled polygons in WebGL.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-09 14:48:23 +01:00
Viktor Vaczi
d2f1a496f5 feat(webgl): Replace legacy GL with modern OpenGL ES 3.0
Major refactoring to remove ALL legacy OpenGL immediate mode calls from
WEBGL_GAL and replace them with WebGL 2.0/OpenGL ES 3.0 compatible code.

Key changes:
- Add MVP matrix uniform support (replaces glMatrixMode/glOrtho/glLoadMatrix)
- Add matrix math helpers (computeOrthoMatrix, multiplyMatrix4x4, etc.)
- Replace glBegin/glEnd/glVertex with vertex manager pattern
- Rewrite DrawCursor to use vertex manager and DrawLine() calls
- Rewrite DrawBitmap to use vertex manager with SHADER_FONT mode
- Replace glEnableClientState with glVertexAttribPointer
- Replace glDrawBuffer with glDrawBuffers (WebGL 2.0 API)
- Add fullscreen_quad.cpp/h for compositor Present()
- Update SHADER class with mat4 uniform support
- Add MultiplyMatrix() to vertex_manager for Transform()
- Remove all legacy GL stubs from wasm_stubs.cpp

Build now completes with FULL_ES3 mode (no LEGACY_GL_EMULATION).
Remaining issue: wxWidgets GL library calls glColor3f internally.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 23:33:49 +01:00
Viktor Vaczi
6c2cf85177 feat(webgl): Fix GL initialization and add GLSL ES shader conversion
Progress on WEBGL_GAL rendering:

- Fix GLImmediateShim initialization by adding GL function dependencies
  (glBegin, glEnd, glVertex2f, etc.) to $GLImmediateShim__deps
- Add COLOR4D(EDA_COLOR_T) constructor stub to wasm_stubs.cpp
- Fix GAL context locking - add LockContext/UnlockContext calls
- Add exception catching to build (-sNO_DISABLE_EXCEPTION_CATCHING)
- Create GLSL ES 1.00 shader converter in generate_shaders.py:
  - Remove #version 120 directive (ES 1.00 default)
  - Add precision highp float/int qualifiers
  - Convert int * float to float literals (2 * x -> 2.0 * x)
- Update build script to clean output files for linker flag changes
- Add console capture to test spec for debugging

Current status:
- WASM builds and loads successfully
- GLImmediateShim initializes correctly
- WEBGL_GAL creates successfully
- Shader compilation fails due to Emscripten LEGACY_GL_EMULATION
  prepending code that conflicts with custom shader precision

Next: Investigate shader compilation with LEGACY_GL_EMULATION or
consider alternative approaches for GL compatibility.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 21:59:21 +01:00
Viktor Vaczi
c23bc974be feat(webgl): Wire up WEBGL_GAL test harness with proper canvas setup
- Add wasm_stubs.cpp with WASM-specific stub implementations for
  COLOR4D::BLACK/WHITE, GLU tesselator, PGM_BASE, and other KiCad
  dependencies
- Update Makefile to include KiCad sources (GAL base class, display
  options, HiDPI canvas) and test scenarios
- Fix kiglew.h to define GLEW guard (__glew_h__) preventing conflicts
  with Emscripten's GLEW header
- Update test HTML to create canvas before module load (MODULARIZE
  requires passing canvas in Module config, not preRun)
- Update Playwright tests to find canvas elements correctly
- Add #window-container for wxWidgets GL canvas support

Build produces 8.4MB WASM with full WEBGL_GAL implementation.
Tests pass but rendering still shows dark output (debugging in progress).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 21:32:53 +01:00