bench: jetson FPS battery — both backends saturate at 80.9 MB scale
Parameterizes the throttle-sweep FPS battery (fpsBattery helper) and adds a jetson-agx-thor run: asyncify raf 2.1-5.3 / distinct 0.2-0.8 vs JSPI raf 1.9-5.0 / distinct 0.1-0.7 — indistinguishable. Suspension overhead is a per-event-loop-turn cost; at hundreds of ms of GAL work per frame it stops discriminating. vme-wren (~27 MB) remains the discriminating size class. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016X9eh1s5sTx1o9Em9KBuwR
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@ -156,6 +156,16 @@ The distinct-frame gap grows from +21 % at 1× to +68 % at 4× — the same
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"advantage widens under throttle" signature doc-12 used to prove lower
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CPU-per-operation (as opposed to just a smaller module).
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**FPS on jetson-agx-thor (80.9 MB)** — added 2026-08-14 pm: at this scale BOTH
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arms saturate outright and the backend difference disappears into noise
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(asyncify raf 2.1–5.3 / distinct 0.2–0.8; JSPI raf 1.9–5.0 / distinct
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0.1–0.7; post-FPS heap 1.90 vs 1.73 GB). With <1 real redraw/s the 6 s
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windows count 1–5 frames, i.e. quantization noise. Reading: suspension
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overhead is a per-event-loop-turn cost — once per-frame GAL/geometry work is
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hundreds of ms, it no longer discriminates. vme-wren (~27 MB) is the size
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class where the backend visibly matters for interaction; jetson is the
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"both need render-side optimization" regime.
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**Memory checkpoints** (wasm linear memory; Chromium `usedJSHeapSize` tracked
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alongside, differences <10 %): boot 557 vs 387 MB; after vme-wren open 962 vs
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802 MB; unchanged after the FPS sweep on both arms.
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