feat(3d): switch the WASM 3D viewer to the real OpenGL renderer (wasm/gl1 emulation layer)

kicad pointer bump: the __EMSCRIPTEN__ raytracer force-pins are removed, so
the viewer defaults to RENDER_3D_OPENGL running on the wasm/gl1 GL1->WebGL2
emulation layer (the raytracer stays available as the RAYTRACING engine).
Verified: tests/kicad 3d-viewer + 3d-viewer-models e2e green against the
kicad_editor build; 3d-regression parity 47/47.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Istvan Matejcsok 2026-07-03 15:21:38 +02:00
commit d11854328a

2
kicad

@ -1 +1 @@
Subproject commit 11a52e4c12be7811b1df585749c4cfa874cddbc7
Subproject commit 979e4d1ef7ceedf8c2f86b27e932dfa129fe8d4f