feat(3d): switch the WASM 3D viewer to the real OpenGL renderer (wasm/gl1 emulation layer)
kicad pointer bump: the __EMSCRIPTEN__ raytracer force-pins are removed, so the viewer defaults to RENDER_3D_OPENGL running on the wasm/gl1 GL1->WebGL2 emulation layer (the raytracer stays available as the RAYTRACING engine). Verified: tests/kicad 3d-viewer + 3d-viewer-models e2e green against the kicad_editor build; 3d-regression parity 47/47. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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