feat(webgl): Enable all 28 scenarios for WebGL test harness
- Update wasm/Makefile to compile ALL scenario files using wildcard - Add conditional compilation to scenario_bitmap.cpp (#ifdef __EMSCRIPTEN__) to handle OpenGL-specific shader workaround code for native only - Change canvas dimensions to 1600x1200 to match native baseline (2x Retina) - Set white background color to match native screenshots - Update gal-webgl.spec.ts to hide UI overlay before taking screenshots - Improve test-gal-regression.sh with better ImageMagick comparison All 28 scenarios now compile and run on both native and WebGL backends. Native vs baseline: PASSED (28/28 matching) WebGL rendering: In progress (primitives not yet visible) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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8 changed files with 129 additions and 35 deletions
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@ -203,10 +203,10 @@
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canvas.style.position = 'absolute';
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canvas.style.left = '0';
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canvas.style.top = '0';
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canvas.width = 800;
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canvas.height = 600;
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canvas.style.width = '800px';
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canvas.style.height = '600px';
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canvas.width = 1600;
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canvas.height = 1200;
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canvas.style.width = '1600px';
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canvas.style.height = '1200px';
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canvas.oncontextmenu = function(e) { e.preventDefault(); };
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canvas.addEventListener("webglcontextlost", function(e) {
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setStatus('WebGL context lost!');
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