feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering)
Copy and adapt OpenGL GAL to WebGL: - Copy all OpenGL GAL source files to tests/gal-regression/wasm/webgl/ - Rename classes from OPENGL_* to WEBGL_* - Add kiglew.h with WebGL2/GLES3 headers and GLEW stubs - Add webgl_antialiasing.h/cpp adapted for WEBGL_COMPOSITOR - Add shader generator (generate_shaders.py) for WASM build - Update Makefile with all KiCad dependencies (C++20, GLM, clipper2, etc.) Build produces 544KB JS + 4.9MB WASM. Tests run but render blank (expected - GL context initialization needs WebGL adaptation). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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60 changed files with 27839 additions and 16 deletions
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tests/gal-regression/wasm/webgl/gl_resources.cpp
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tests/gal-regression/wasm/webgl/gl_resources.cpp
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/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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// The current font is "Ubuntu Mono" available under Ubuntu Font Licence 1.0
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// (see ubuntu-font-licence-1.0.txt for details)
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#include <algorithm>
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#include "gl_resources.h"
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#define BITMAP_FONT_USE_SPANS
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namespace KIGFX {
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namespace BUILTIN_FONT {
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#include "bitmap_font_img.c"
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#include "bitmap_font_desc.c"
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const FONT_GLYPH_TYPE* LookupGlyph( unsigned int aCodepoint )
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{
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#ifdef BITMAP_FONT_USE_SPANS
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auto *end = font_codepoint_spans + sizeof( font_codepoint_spans ) / sizeof(FONT_SPAN_TYPE);
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auto ptr = std::upper_bound( font_codepoint_spans, end, aCodepoint,
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[]( unsigned int codepoint, const FONT_SPAN_TYPE& span )
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{
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return codepoint < span.end;
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} );
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if( ptr != end && ptr->start <= aCodepoint )
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{
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unsigned int index = aCodepoint - ptr->start + ptr->cumulative;
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return &font_codepoint_infos[ index ];
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}
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else
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{
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return nullptr;
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}
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#else
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return &bitmap_chars[codepoint];
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#endif
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}
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}
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}
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