feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering)

Copy and adapt OpenGL GAL to WebGL:
- Copy all OpenGL GAL source files to tests/gal-regression/wasm/webgl/
- Rename classes from OPENGL_* to WEBGL_*
- Add kiglew.h with WebGL2/GLES3 headers and GLEW stubs
- Add webgl_antialiasing.h/cpp adapted for WEBGL_COMPOSITOR
- Add shader generator (generate_shaders.py) for WASM build
- Update Makefile with all KiCad dependencies (C++20, GLM, clipper2, etc.)

Build produces 544KB JS + 4.9MB WASM. Tests run but render blank
(expected - GL context initialization needs WebGL adaptation).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Viktor Vaczi 2026-01-07 21:04:42 +01:00
commit c381fdb85c
60 changed files with 27839 additions and 16 deletions

View file

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/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
// The current font is "Ubuntu Mono" available under Ubuntu Font Licence 1.0
// (see ubuntu-font-licence-1.0.txt for details)
#include <algorithm>
#include "gl_resources.h"
#define BITMAP_FONT_USE_SPANS
namespace KIGFX {
namespace BUILTIN_FONT {
#include "bitmap_font_img.c"
#include "bitmap_font_desc.c"
const FONT_GLYPH_TYPE* LookupGlyph( unsigned int aCodepoint )
{
#ifdef BITMAP_FONT_USE_SPANS
auto *end = font_codepoint_spans + sizeof( font_codepoint_spans ) / sizeof(FONT_SPAN_TYPE);
auto ptr = std::upper_bound( font_codepoint_spans, end, aCodepoint,
[]( unsigned int codepoint, const FONT_SPAN_TYPE& span )
{
return codepoint < span.end;
} );
if( ptr != end && ptr->start <= aCodepoint )
{
unsigned int index = aCodepoint - ptr->start + ptr->cumulative;
return &font_codepoint_infos[ index ];
}
else
{
return nullptr;
}
#else
return &bitmap_chars[codepoint];
#endif
}
}
}