feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering)

Copy and adapt OpenGL GAL to WebGL:
- Copy all OpenGL GAL source files to tests/gal-regression/wasm/webgl/
- Rename classes from OPENGL_* to WEBGL_*
- Add kiglew.h with WebGL2/GLES3 headers and GLEW stubs
- Add webgl_antialiasing.h/cpp adapted for WEBGL_COMPOSITOR
- Add shader generator (generate_shaders.py) for WASM build
- Update Makefile with all KiCad dependencies (C++20, GLM, clipper2, etc.)

Build produces 544KB JS + 4.9MB WASM. Tests run but render blank
(expected - GL context initialization needs WebGL adaptation).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Viktor Vaczi 2026-01-07 21:04:42 +01:00
commit c381fdb85c
60 changed files with 27839 additions and 16 deletions

View file

@ -0,0 +1,118 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 CERN
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "gl_context_mgr.h"
#include <wx/debug.h>
wxGLContext* GL_CONTEXT_MANAGER::CreateCtx( wxGLCanvas* aCanvas, const wxGLContext* aOther )
{
wxGLContext* context = new wxGLContext( aCanvas, aOther );
wxCHECK( context, nullptr );
if( !context->IsOK() )
{
delete context;
return nullptr;
}
m_glContexts.insert( std::make_pair( context, aCanvas ) );
return context;
}
void GL_CONTEXT_MANAGER::DestroyCtx( wxGLContext* aContext )
{
if( m_glContexts.count( aContext ) )
{
m_glContexts.erase( aContext );
delete aContext;
}
else
{
// Do not delete unknown GL contexts
wxFAIL;
}
if( m_glCtx == aContext )
m_glCtx = nullptr;
}
void GL_CONTEXT_MANAGER::DeleteAll()
{
m_glCtxMutex.lock();
for( auto& ctx : m_glContexts )
delete ctx.first;
m_glContexts.clear();
m_glCtx = nullptr;
m_glCtxMutex.unlock();
}
void GL_CONTEXT_MANAGER::LockCtx( wxGLContext* aContext, wxGLCanvas* aCanvas )
{
wxCHECK( aContext && m_glContexts.count( aContext ) > 0, /* void */ );
m_glCtxMutex.lock();
wxGLCanvas* canvas = aCanvas ? aCanvas : m_glContexts.at( aContext );
// Prevent assertion failure in wxGLContext::SetCurrent during GAL teardown
#ifdef __WXGTK__
#ifdef KICAD_USE_EGL
if( canvas->GTKGetDrawingWindow() )
#else
if( canvas->GetXWindow() )
#endif // KICAD_USE_EGL
#endif // __WXGTK__
{
canvas->SetCurrent( *aContext );
}
m_glCtx = aContext;
}
void GL_CONTEXT_MANAGER::UnlockCtx( wxGLContext* aContext )
{
wxCHECK( aContext && m_glContexts.count( aContext ) > 0, /* void */ );
if( m_glCtx == aContext )
{
m_glCtxMutex.unlock();
m_glCtx = nullptr;
}
else
{
wxFAIL_MSG( wxString::Format( wxS( "Trying to unlock GL context mutex from "
"a wrong context: aContext %p m_glCtx %p" ), aContext, m_glCtx ) );
}
}