feat(webgl): Wire up WEBGL_GAL test harness with proper canvas setup
- Add wasm_stubs.cpp with WASM-specific stub implementations for COLOR4D::BLACK/WHITE, GLU tesselator, PGM_BASE, and other KiCad dependencies - Update Makefile to include KiCad sources (GAL base class, display options, HiDPI canvas) and test scenarios - Fix kiglew.h to define GLEW guard (__glew_h__) preventing conflicts with Emscripten's GLEW header - Update test HTML to create canvas before module load (MODULARIZE requires passing canvas in Module config, not preRun) - Update Playwright tests to find canvas elements correctly - Add #window-container for wxWidgets GL canvas support Build produces 8.4MB WASM with full WEBGL_GAL implementation. Tests pass but rendering still shows dark output (debugging in progress). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@ -32,6 +32,12 @@
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#include <wx/platform.h>
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#if defined( __EMSCRIPTEN__ )
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// Prevent real GLEW header from being included (Emscripten has one too)
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// We provide our own compatibility stubs below
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#ifndef __glew_h__
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#define __glew_h__
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#endif
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// WebGL2/GLES3: Modern shader functions (glUseProgram, etc.)
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#include <GLES3/gl3.h>
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// Legacy GL emulation: glMatrixMode, glColor4d, glBegin/glEnd, etc.
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