fix(ci): serialize the heavy 3D-viewer e2e specs (dedicated chromium-ci-3d project)
The three heavy 3D-viewer specs (3d-viewer, 3d-viewer-deadlock, 3d-viewer-models)
crashed on CI (run 28604015154): "Target crashed", "browser has been closed", and a
black frozen canvas. Each boots the 3D-enabled pcbnew build, which pre-warms
~hardwareConcurrency*2+8 (~68 on the 30-core VM) Web Workers AND runs a multi-threaded
CPU raytracer over SwiftShader software-WebGL. Under fullyParallel the three spec FILES
run in separate browser processes concurrently, and the simultaneous raytrace tabs
exhaust the shared GPU process's ~16 live-WebGL-context limit / renderer memory. The
pool pre-warm (the deadlock fix, 7630c7e) is correct and present in the tested binary;
per-file isolation prevented in-process Worker accumulation but NOT this cross-process
concurrency — the gap these specs' first CI exposure hit.
Fix (test-orchestration only; no wasm/submodule changes):
- Route the three specs to a dedicated `chromium-ci-3d` Playwright project (own
outputDir=pw-artifacts/kicad-3d so its failure traces survive the later perf run's
wipe; the existing tests/pw-artifacts/** upload already captures it).
- test:kicad:ci runs it as a SECOND `playwright test` pass with --workers=1, so at most
one raytrace tab is alive at a time (the environment in which a single 3D load is
reliably green — docs/features/3d-raytracer/README.md §7). An exit-code-aggregating
sequencer runs both phases and fails if either fails (no silent skip of the 3D pass).
- Cap phase-1 CI workers to 12 as headroom under the WebGL-context cap.
- Log a resource-diagnostic snapshot (hardwareConcurrency, pthread pool, GL-canvas
count, wasm/JS heap) before each 3D interaction so any recurrence is attributable.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
34d2602132
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6 changed files with 87 additions and 8 deletions
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@ -1,6 +1,6 @@
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import { test, expect } from './fixtures';
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import { waitForPcbnew } from './utils/pcbnew-ready';
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import { countGlCanvases, loadBoard, openThreeDViewer } from './utils/threed-viewer';
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import { countGlCanvases, loadBoard, logThreeDDiag, openThreeDViewer } from './utils/threed-viewer';
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/**
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* Regression for the camera-move-on-canvas raytrace DEADLOCK.
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@ -58,6 +58,7 @@ test.describe('3D viewer camera-move deadlock', () => {
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// Let the INITIAL raytrace settle through the safe per-frame pump (Workers boot here).
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await page.waitForTimeout(5000);
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await logThreeDDiag(page, 'deadlock: after open+settle');
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// Read the newest glcanvas-* (the 3D viewer) client rect in viewport coords.
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const canvasRect = () => page.evaluate(() => {
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@ -181,6 +182,7 @@ test.describe('3D viewer camera-move deadlock', () => {
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await page.screenshot({ path: 'test-results/3d-viewer-deadlock.png', scale: 'device' });
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// Sanity: the board still renders (not blank / crashed) after both moves.
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await logThreeDDiag(page, 'deadlock: after moves');
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const after = await sampleCanvas();
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console.log(`[TEST] 3D render after interaction: ${after.distinctColors} distinct colours`);
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expect(after.distinctColors,
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@ -4,6 +4,7 @@ import { clickMenuBarItem, clickMenuItem } from '../e2e/utils/element-tracker';
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import { injectFromSubmodule } from './utils/fs-inject';
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import { waitForBoardLoaded } from './utils/board-ready';
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import { waitForPcbnew } from './utils/pcbnew-ready';
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import { logThreeDDiag } from './utils/threed-viewer';
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/**
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* 3D viewer COMPONENT MODELS e2e (docs/features/3d-models): load pic_programmer,
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@ -193,6 +194,7 @@ test.describe('3D viewer component models', () => {
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// Scene build + progressive raytrace passes.
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await page.waitForTimeout(8000);
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await logThreeDDiag(page, 'models: before screenshot');
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await page.screenshot({ path: `test-results/3d-viewer-models-${DEMO.name}.png`, scale: 'css' });
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// --- bridge assertions -------------------------------------------------
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@ -1,6 +1,6 @@
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import { test, expect } from './fixtures';
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import { waitForPcbnew } from './utils/pcbnew-ready';
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import { DEMO, loadBoard, countGlCanvases, openThreeDViewer } from './utils/threed-viewer';
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import { DEMO, loadBoard, countGlCanvases, logThreeDDiag, openThreeDViewer } from './utils/threed-viewer';
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/**
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* 3D viewer e2e: load a real board in pcbnew, open the native 3D viewer
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@ -318,6 +318,7 @@ test.describe('3D viewer from pcbnew', () => {
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const beforeFrame = await frameWidth(winId as string);
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const beforeGl = await glWidth();
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expect(beforeFrame, 'frame should have a width').toBeGreaterThan(0);
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await logThreeDDiag(page, 'resize: before edge drag');
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// Drag the right edge inward (left) to shrink the frame width.
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const edge = page.locator(`#${winId} .window-resize-e`);
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@ -63,6 +63,37 @@ export function countGlCanvases(page: Page): Promise<number> {
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return page.evaluate(() => document.querySelectorAll('canvas[id^="glcanvas-"]').length);
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}
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// Resource-diagnostic snapshot for the heavy 3D-viewer specs. On CI these can kill the tab
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// (renderer OOM, a lost WebGL context when the shared GPU process passes its ~16-context cap,
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// or a raytracer pthread deadlock) and the failure surfaces identically ("Target crashed" /
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// black canvas). Logging hardwareConcurrency, the emscripten pthread-pool ledger, the live
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// GL-canvas count, and the wasm/JS heap sizes right before an interaction makes any recurrence
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// attributable (GL-context exhaustion vs heap-OOM vs deadlock) — and confirms, on the real CI
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// VM, what navigator.hardwareConcurrency actually is (the whole 2N+8 pool sizing depends on it).
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// Best-effort: never throws, so it can't itself fail a spec.
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export async function logThreeDDiag(page: Page, label: string): Promise<void> {
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const snap = await page.evaluate(() => {
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const w = window as unknown as { Module?: Record<string, unknown> };
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const M = (w.Module ?? {}) as Record<string, unknown>;
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const P = (M.PThread ?? {}) as { unusedWorkers?: unknown[]; runningWorkers?: unknown[] };
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const heap = M.HEAPU8 as { length?: number } | undefined;
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const perf = (performance as unknown as { memory?: Record<string, number> }).memory ?? {};
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const mb = (b?: number) => (typeof b === 'number' ? Math.round(b / 1048576) : null);
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return {
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hardwareConcurrency: navigator.hardwareConcurrency,
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// emscripten pool ledger: pre-warmed-but-idle + currently-running Workers.
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pthreadUnused: Array.isArray(P.unusedWorkers) ? P.unusedWorkers.length : null,
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pthreadRunning: Array.isArray(P.runningWorkers) ? P.runningWorkers.length : null,
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glCanvases: document.querySelectorAll('canvas[id^="glcanvas-"]').length,
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canvases: document.querySelectorAll('canvas').length,
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wasmHeapMB: mb(heap?.length),
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jsHeapUsedMB: mb(perf.usedJSHeapSize),
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jsHeapLimitMB: mb(perf.jsHeapSizeLimit),
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};
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}).catch((e: unknown) => ({ error: String(e) }));
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console.log(`[DIAG ${label}] ${JSON.stringify(snap)}`);
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}
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// Open the 3D viewer (View → 3D Viewer, with an Alt+3 fallback) and wait for the
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// secondary frame + its NEW `glcanvas-*` to appear. The main pcbnew board view is
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// itself a wxGLCanvas, so the viewer is detected by the GL-canvas COUNT increasing.
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@ -16,7 +16,7 @@
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"test:kicad:firefox": "npm run setup:kicad && playwright test --config=playwright-kicad.config.ts --project=firefox",
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"test:kicad:chrome": "npm run setup:kicad && playwright test --config=playwright-kicad.config.ts --project=chromium --headed",
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"test:kicad": "npm run test:kicad:firefox",
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"test:kicad:ci": "npm run setup:kicad && playwright test --config=playwright-kicad.config.ts --project=firefox --project=chromium-ci",
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"test:kicad:ci": "npm run setup:kicad && sh -c 'playwright test --config=playwright-kicad.config.ts --project=firefox --project=chromium-ci; a=$?; playwright test --config=playwright-kicad.config.ts --project=chromium-ci-3d --workers=1; b=$?; exit $((a||b))'",
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"test:kicad:headed": "npm run test:kicad:chrome",
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"test:perf": "npm run setup:kicad && playwright test --config=playwright-kicad.config.ts --project=perf --workers=1",
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"test:pcbnew:firefox": "npm run setup:kicad && playwright test --config=playwright-kicad.config.ts --project=firefox kicad/pcbnew.spec.ts",
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@ -118,6 +118,24 @@ const BIG_MODULE_SPECS = [
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"**/occ-probe.spec.ts",
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];
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// The heavy 3D-viewer specs each boot the 3D-enabled pcbnew build, which pre-warms
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// ~hardwareConcurrency*2+8 Web Workers AND runs a multi-threaded CPU raytracer over
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// SwiftShader software-WebGL. Under fullyParallel these separate spec FILES land in
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// separate browser processes CONCURRENTLY, and the simultaneous raytrace tabs exhaust
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// Workers / wasm heap / the shared GPU process's ~16 live-WebGL-context limit → the tab
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// crashes ("Target crashed" / "browser has been closed" / a black frozen canvas). Per-file
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// isolation (own worker) prevents in-process Worker accumulation but NOT this cross-process
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// concurrency. They STAY in BIG_MODULE_SPECS (so firefox keeps ignoring them — the ~190 MB
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// module OOMs SpiderMonkey/x86), but on CI they run in the dedicated 'chromium-ci-3d' project,
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// which test:kicad:ci invokes with --workers=1 so at most ONE raytrace tab is alive at a time.
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// (footprint-3d-preview.spec.ts is a placeholder glob — no such file exists yet — harmless.)
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const THREE_D_HEAVY_SPECS = [
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"**/3d-viewer.spec.ts",
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"**/3d-viewer-deadlock.spec.ts",
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"**/3d-viewer-models.spec.ts",
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"**/footprint-3d-preview.spec.ts",
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];
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// Runtime-perf specs run ONLY on the Chromium 'perf' project below: they need
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// CDP CPU throttling (Chromium-only) and pcbnew needs V8. Excluded from the
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// firefox/chromium projects so they don't double-run there.
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@ -137,10 +155,13 @@ export default defineConfig({
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// as playwright.config.ts): the load-pcb post-load clipboard crash that can
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// close the page on Firefox, and the calculator first-run-wizard timing race.
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retries: process.env.CI ? 2 : 1,
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// Run parallel workers on CI too (Playwright default ≈ 50% of cores), same as
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// local — the serial CI run was the dominant wall-clock cost. Cap (e.g. '50%'
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// or a fixed count) if contention OOMs/flakes; retries:2 covers transient.
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workers: undefined,
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// Run parallel workers on CI too, same as local — the serial CI run was the dominant
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// wall-clock cost. Capped to a fixed 12 on CI (down from Playwright's default ≈ 50% of
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// cores = ~15 on the 30-core VM) as defense-in-depth for the ~16 live-WebGL-context limit
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// in Chromium's shared GPU process: ~15 GAL-canvas tabs already brush that cap. The heavy
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// 3D-viewer specs (a *second* WebGL context each) no longer run here — they're isolated to
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// the serial 'chromium-ci-3d' project — so 12 is only headroom, not the primary fix.
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workers: process.env.CI ? 12 : undefined,
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reporter: "html",
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timeout: 180000, // KiCad WASM needs more time to load (3 minutes)
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// --enable-unsafe-swiftshader: newer Chromium refuses software WebGL in
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// headless without it.
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name: "chromium-ci",
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testMatch: BIG_MODULE_SPECS,
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// Every big-module spec EXCEPT the heavy 3D-viewer ones — those move to the
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// serial 'chromium-ci-3d' project below so they never raytrace concurrently.
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testMatch: BIG_MODULE_SPECS.filter((s) => !THREE_D_HEAVY_SPECS.includes(s)),
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use: {
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...devices["Desktop Chrome"],
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viewport: { width: 1280, height: 720 },
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launchOptions: {
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args: ["--enable-unsafe-swiftshader"],
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},
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},
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},
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{
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// CI-only serial carrier for the heavy 3D-viewer specs (see THREE_D_HEAVY_SPECS).
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// Same runtime as chromium-ci; test:kicad:ci invokes this project in a SEPARATE
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// `playwright test` pass with --workers=1, so at most one raytrace tab is alive at a
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// time (the environment in which a single 3D load is reliably green — see
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// docs/features/3d-raytracer/README.md §6-§7). Own outputDir so its start-of-run
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// cleanup doesn't wipe chromium-ci's retained traces, and so its own failure traces
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// survive the later `test:perf` run's pw-artifacts/kicad wipe; the CI upload glob
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// tests/pw-artifacts/** already captures it, so no workflow change is needed.
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name: "chromium-ci-3d",
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testMatch: THREE_D_HEAVY_SPECS,
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outputDir: process.env.CI ? "pw-artifacts/kicad-3d" : "test-results",
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use: {
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...devices["Desktop Chrome"],
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viewport: { width: 1280, height: 720 },
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