feat(webgl): Add WebGL GAL test infrastructure (Phase 1)

Add complete test infrastructure for WebGL GAL visual regression testing:

- scripts/test-gal-regression.sh: Master script that builds both backends,
  runs tests, and performs two-level comparison (native vs baseline,
  webgl vs native)
- scripts/build-gal-webgl-test.sh: WASM build using Makefile with em++
- tests/gal-regression/wasm/: WebGL test harness (stub WEBGL_GAL)
- tests/e2e/gal-webgl.spec.ts: Playwright test for screenshot capture

Fix Homebrew Emscripten environment in scripts/common/env.sh:
- Set EMSDK_PYTHON for Python 3.10+ (em++ reads this, not $PYTHON)
- Add bundled LLVM to PATH (Emscripten needs its clang with WASM backend)

Verified: Native vs Baseline passes (28/28), WebGL generates blank
screenshots as expected (WEBGL_GAL implementation is Phase 2).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Viktor Vaczi 2026-01-07 16:11:31 +01:00
commit a4f444fea8
10 changed files with 1401 additions and 0 deletions

2
.gitignore vendored
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@ -49,6 +49,8 @@ wxwidgets-clean/
/tests/apps/kicad/*.wasm
/tests/apps/kicad/*.tar.gz
!tests/apps/kicad/pcbnew.html
/tests/apps/gal-webgl/*.js
/tests/apps/gal-webgl/*.wasm
/temp/
*.log
*.tmp