feat(webgl): Add WebGL GAL test infrastructure (Phase 1)
Add complete test infrastructure for WebGL GAL visual regression testing: - scripts/test-gal-regression.sh: Master script that builds both backends, runs tests, and performs two-level comparison (native vs baseline, webgl vs native) - scripts/build-gal-webgl-test.sh: WASM build using Makefile with em++ - tests/gal-regression/wasm/: WebGL test harness (stub WEBGL_GAL) - tests/e2e/gal-webgl.spec.ts: Playwright test for screenshot capture Fix Homebrew Emscripten environment in scripts/common/env.sh: - Set EMSDK_PYTHON for Python 3.10+ (em++ reads this, not $PYTHON) - Add bundled LLVM to PATH (Emscripten needs its clang with WASM backend) Verified: Native vs Baseline passes (28/28), WebGL generates blank screenshots as expected (WEBGL_GAL implementation is Phase 2). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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