feat(webgl): Add WebGL GAL test infrastructure (Phase 1)
Add complete test infrastructure for WebGL GAL visual regression testing: - scripts/test-gal-regression.sh: Master script that builds both backends, runs tests, and performs two-level comparison (native vs baseline, webgl vs native) - scripts/build-gal-webgl-test.sh: WASM build using Makefile with em++ - tests/gal-regression/wasm/: WebGL test harness (stub WEBGL_GAL) - tests/e2e/gal-webgl.spec.ts: Playwright test for screenshot capture Fix Homebrew Emscripten environment in scripts/common/env.sh: - Set EMSDK_PYTHON for Python 3.10+ (em++ reads this, not $PYTHON) - Add bundled LLVM to PATH (Emscripten needs its clang with WASM backend) Verified: Native vs Baseline passes (28/28), WebGL generates blank screenshots as expected (WEBGL_GAL implementation is Phase 2). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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.gitignore
vendored
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.gitignore
vendored
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@ -49,6 +49,8 @@ wxwidgets-clean/
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/tests/apps/kicad/*.wasm
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/tests/apps/kicad/*.tar.gz
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!tests/apps/kicad/pcbnew.html
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/tests/apps/gal-webgl/*.js
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/tests/apps/gal-webgl/*.wasm
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/temp/
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*.log
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*.tmp
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181
features/webgl/0003-webgl-gal-implementation-plan.md
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181
features/webgl/0003-webgl-gal-implementation-plan.md
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@ -0,0 +1,181 @@
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# WebGL GAL Port - Master Plan
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## Goal
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Port KiCad's GAL (Graphics Abstraction Layer) from OpenGL to WebGL to enable full KiCad functionality in the browser. Use the existing 28-scenario test suite to verify visual parity between native OpenGL and WebGL implementations.
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## Current State
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- **GAL Test Harness**: 28 scenarios covering 100% of GAL API (~70 methods)
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- **Native Test**: C++ binary using real OPENGL_GAL, outputs PNGs to `tests/gal-regression/baseline/`
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- **KiCad WASM**: Already runs in browser but crashes on OpenGL compatibility issues
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- **OpenGL GAL**: ~9,500 lines of C++/GLSL using mix of legacy GL and modern VBOs
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## Key Decisions
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- **Approach**: Copy and modify existing OpenGL GAL code
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- **Scope**: Full feature parity (all 28 scenarios)
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- **Location**: Develop in `tests/gal-regression/` first, move to KiCad later
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## Architecture
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**Two-backend test architecture:**
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```
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┌─────────────────────────────────────────────────────────────┐
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│ SAME 28 SCENARIO FILES │
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│ (scenarios/*.cpp - pure GAL API calls) │
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└─────────────────────────────────────────────────────────────┘
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│
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┌───────────────┴───────────────┐
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▼ ▼
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┌─────────────────────────────┐ ┌─────────────────────────┐
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│ NATIVE TEST HARNESS │ │ WEBGL TEST HARNESS │
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│ (gal_native_test.cpp) │ │ (gal_webgl_test.cpp) │
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│ │ │ │
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│ Uses: OPENGL_GAL │ │ Uses: WEBGL_GAL │
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│ Runs: macOS native │ │ Runs: Browser/WASM │
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└─────────────────────────────┘ └─────────────────────────┘
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│ │
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▼ ▼
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┌─────────────────────────────┐ ┌─────────────────────────┐
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│ output/native/gal-*.png │ │ output/webgl/gal-*.png │
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└─────────────────────────────┘ └─────────────────────────┘
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```
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## Master Test Script: `scripts/test-gal-regression.sh`
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**This is the only script we run.** Single command to build, test, and compare everything:
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```bash
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#!/bin/bash
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# Single script to build, run, and compare both backends
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# 1. BUILD BOTH
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scripts/build-gal-native-test.sh
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scripts/build-gal-webgl-test.sh
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# 2. RUN BOTH TESTS
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./tests/gal-regression/native/build/gal_native_test --output tests/gal-regression/output/native/
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npx playwright test gal-webgl.spec.ts # outputs to tests/gal-regression/output/webgl/
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# 3. COMPARE (two-level)
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compare_screenshots output/native/ baseline/ # Catch native regressions
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compare_screenshots output/webgl/ output/native/ # Verify WebGL matches native
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# 4. REPORT
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# Exit 0 if all match, exit 1 if any differ
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```
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**Two-level comparison:**
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1. **native vs baseline** → Catches if native code regressed
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2. **webgl vs native** → Verifies WebGL implementation matches
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**Output structure:**
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```
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tests/gal-regression/
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├── baseline/ # Committed reference screenshots
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├── output/
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│ ├── native/ # Fresh native run
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│ └── webgl/ # WebGL run via Playwright
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```
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## Phases
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### Phase 1: Master Test Script & WebGL Harness Infrastructure
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Create the unified test script and WASM-based test harness.
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**Deliverables:**
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- [x] `scripts/test-gal-regression.sh` - Master build/test/compare script
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- [x] `tests/gal-regression/wasm/` directory structure
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- [x] `tests/gal-regression/wasm/Makefile` - Emscripten build (use Makefile, not CMake)
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- [x] `tests/gal-regression/wasm/gal_webgl_test.cpp` - WASM entry point
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- [x] `tests/gal-regression/wasm/gal_webgl_test.html` - Test page with canvas
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- [x] `scripts/build-gal-webgl-test.sh` - WASM build script (uses Makefile)
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- [x] `tests/e2e/gal-webgl.spec.ts` - Playwright spec for screenshots
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**Build Approach:**
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- Use a Makefile with direct `em++` calls (like `tests/apps/Makefile.wasm`)
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- Avoid `emcmake cmake` which requires Python 3.10+ (system has 3.9.6)
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- Follow the same pattern as `build-wasm-test.sh`
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**Verification:** Master script builds both, runs native successfully, WebGL loads empty page.
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### Phase 2: WEBGL_GAL Implementation
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Copy and modify OpenGL GAL to create pure WebGL implementation.
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**Approach:** Start with `kicad/common/gal/opengl/opengl_gal.cpp`, then:
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1. Replace legacy immediate mode (`glBegin/glEnd`) with VBO-based rendering
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2. Replace GL matrix stack with glm matrices (already used internally)
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3. Adapt shaders for WebGL 2.0 / GLSL ES 3.0
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4. Handle WebGL-specific limitations
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**Key Files:**
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- [ ] `tests/gal-regression/wasm/webgl_gal.h` - Class declaration
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- [ ] `tests/gal-regression/wasm/webgl_gal.cpp` - Main implementation
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- [ ] `tests/gal-regression/wasm/webgl_shaders.cpp` - Shader sources
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- [ ] Adapt vertex_manager, gpu_manager as needed
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**Verification:** Scenario 0 (basic-lines) renders, master script compares successfully.
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### Phase 3: Complete API Coverage
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Implement all GAL methods to pass all 28 scenarios.
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**Method Groups (incremental):**
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1. Basic drawing: DrawLine, DrawSegment, DrawCircle, DrawArc
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2. Shapes: DrawRectangle, DrawPolygon, DrawPolyline
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3. Advanced: DrawBezier, DrawBezierArc, DrawArcSegment, DrawSegmentChain
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4. State: Colors, transforms, depth testing, render targets
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5. Groups: BeginGroup, EndGroup, DrawGroup, ChangeGroupColor/Depth
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6. Text: DrawGlyph, DrawGlyphs, BitmapText
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7. Special: DrawGrid, DrawCursor, DrawBitmap
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**Verification:** Run master script after each group - all implemented scenarios match.
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### Phase 4: Integration with KiCad
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Move WEBGL_GAL into KiCad source and enable for browser builds.
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**Deliverables:**
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- [ ] Move `webgl_gal.*` to `kicad/common/gal/webgl/`
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- [ ] CMake integration for Emscripten builds
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- [ ] Runtime GAL selection based on platform
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- [ ] KiCad WASM builds successfully with WEBGL_GAL
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**Verification:** KiCad loads in browser, opens PCB, renders correctly.
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## File Structure
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```
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tests/gal-regression/
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├── baseline/ # Committed reference (from native)
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├── output/
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│ ├── native/ # Fresh native run
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│ └── webgl/ # WebGL run via Playwright
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├── native/ # Native C++ harness (existing)
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│ ├── gal_native_test.cpp
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│ └── ...
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├── wasm/ # WASM harness (new)
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│ ├── Makefile # Use Makefile, not CMake (avoids Python issues)
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│ ├── gal_webgl_test.cpp
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│ ├── gal_webgl_test.html
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│ ├── webgl_gal.h
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│ ├── webgl_gal.cpp
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│ └── webgl_shaders.cpp
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└── scenarios/ # Shared scenarios (existing)
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scripts/
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├── build-gal-native-test.sh # existing
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├── build-gal-webgl-test.sh # new
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└── test-gal-regression.sh # new - MASTER SCRIPT
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```
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## Critical Files to Modify/Create
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**New files:**
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- `scripts/test-gal-regression.sh` - Master test script
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- `scripts/build-gal-webgl-test.sh` - WASM build
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- `tests/gal-regression/wasm/*` - All WASM harness files
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- `tests/e2e/gal-webgl.spec.ts` - Playwright test
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**Reference files (copy from):**
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- `kicad/common/gal/opengl/opengl_gal.cpp` (3098 lines)
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- `kicad/common/gal/opengl/opengl_gal.h` (614 lines)
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- `kicad/common/gal/opengl/shader.cpp` (298 lines)
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- `kicad/common/gal/opengl/vertex_manager.cpp` (318 lines)
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- `kicad/common/gal/opengl/gpu_manager.cpp` (340 lines)
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77
scripts/build-gal-webgl-test.sh
Executable file
77
scripts/build-gal-webgl-test.sh
Executable file
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@ -0,0 +1,77 @@
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#!/bin/bash
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#
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# Build script for the WebGL GAL test harness (WASM)
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#
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# This builds a WASM module that renders GAL test scenarios using WebGL,
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# allowing comparison against native OpenGL rendering.
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#
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# Uses a Makefile with direct em++ calls (like build-wasm-test.sh)
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# to avoid emcmake Python 3.10+ requirement.
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#
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# Redirect all output to a log file (re-execs script with redirection)
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source "$(dirname "$0")/common/logging.sh"
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set -e
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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# Source common environment (sets up Python 3.10+ for Emscripten)
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QUIET=1 source "$SCRIPT_DIR/common/env.sh"
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TEST_DIR="$PROJECT_ROOT/tests/gal-regression/wasm"
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OUTPUT_DIR="$PROJECT_ROOT/tests/apps/gal-webgl"
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echo "Building GAL WebGL Test..."
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echo " Test dir: $TEST_DIR"
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echo " Output dir: $OUTPUT_DIR"
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echo " EMSDK_PYTHON: ${EMSDK_PYTHON:-NOT SET}"
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echo " clang: $(which clang)"
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# Verify em++ is available
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if ! command -v em++ &> /dev/null; then
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echo "ERROR: em++ not found. Please install via: brew install emscripten"
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exit 1
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fi
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echo " Emscripten: $(em++ --version 2>&1 | head -1)"
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# Parse arguments
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DEBUG_BUILD=0
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CLEAN_BUILD=0
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for arg in "$@"; do
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if [ "$arg" = "--debug" ]; then
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DEBUG_BUILD=1
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elif [ "$arg" = "--clean" ]; then
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CLEAN_BUILD=1
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fi
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done
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# Build using Makefile
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cd "$TEST_DIR"
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if [ "$CLEAN_BUILD" = "1" ]; then
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echo ""
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echo "Cleaning..."
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make clean 2>/dev/null || true
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fi
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echo ""
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echo "Building..."
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if [ "$DEBUG_BUILD" = "1" ]; then
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make DEBUG=1
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else
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make
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fi
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echo ""
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echo "Build successful!"
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echo ""
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echo "Files in $OUTPUT_DIR:"
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ls -lh "$OUTPUT_DIR"
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echo ""
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echo "To test locally:"
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echo " cd $PROJECT_ROOT/tests"
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echo " npx serve apps"
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echo " # Open http://localhost:3000/gal-webgl/gal_webgl_test.html"
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@ -36,6 +36,49 @@ export WX_BUILD="$BUILD_ROOT/wxwidgets-universal"
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# Emscripten settings
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export EMSDK_QUIET=1
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|
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# Homebrew Emscripten configuration
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# The em++ script uses EMSDK_PYTHON (not PYTHON env var) for the Python interpreter
|
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# and finds clang via PATH - Emscripten bundles its own LLVM with WebAssembly support
|
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if [[ -d "/opt/homebrew/Cellar/emscripten" ]]; then
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_EM_VERSION=$(ls /opt/homebrew/Cellar/emscripten/ | sort -V | tail -1)
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_EM_LLVM_BIN="/opt/homebrew/Cellar/emscripten/$_EM_VERSION/libexec/llvm/bin"
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if [[ -d "$_EM_LLVM_BIN" ]]; then
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# Add bundled LLVM to PATH so Emscripten finds its clang (not /usr/bin/clang)
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export PATH="$_EM_LLVM_BIN:$PATH"
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fi
|
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elif [[ -d "/usr/local/Cellar/emscripten" ]]; then
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_EM_VERSION=$(ls /usr/local/Cellar/emscripten/ | sort -V | tail -1)
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_EM_LLVM_BIN="/usr/local/Cellar/emscripten/$_EM_VERSION/libexec/llvm/bin"
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if [[ -d "$_EM_LLVM_BIN" ]]; then
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export PATH="$_EM_LLVM_BIN:$PATH"
|
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fi
|
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fi
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|
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# Emscripten 4.0.22+ requires Python 3.10+ (uses match statement and type union syntax)
|
||||
# The em++ shell script checks EMSDK_PYTHON first, then falls back to `which python3`
|
||||
# Set EMSDK_PYTHON to Homebrew's Python to ensure correct version is used
|
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if [[ -d "/opt/homebrew/opt/python@3.14/bin" ]]; then
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export EMSDK_PYTHON="/opt/homebrew/opt/python@3.14/bin/python3.14"
|
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elif [[ -d "/opt/homebrew/opt/python@3.13/bin" ]]; then
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export EMSDK_PYTHON="/opt/homebrew/opt/python@3.13/bin/python3.13"
|
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elif [[ -d "/opt/homebrew/opt/python@3.12/bin" ]]; then
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export EMSDK_PYTHON="/opt/homebrew/opt/python@3.12/bin/python3.12"
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elif [[ -d "/opt/homebrew/opt/python@3.11/bin" ]]; then
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export EMSDK_PYTHON="/opt/homebrew/opt/python@3.11/bin/python3.11"
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elif [[ -d "/opt/homebrew/opt/python@3.10/bin" ]]; then
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||||
export EMSDK_PYTHON="/opt/homebrew/opt/python@3.10/bin/python3.10"
|
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elif [[ -d "/usr/local/opt/python@3.14/bin" ]]; then
|
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export EMSDK_PYTHON="/usr/local/opt/python@3.14/bin/python3.14"
|
||||
elif [[ -d "/usr/local/opt/python@3.13/bin" ]]; then
|
||||
export EMSDK_PYTHON="/usr/local/opt/python@3.13/bin/python3.13"
|
||||
elif [[ -d "/usr/local/opt/python@3.12/bin" ]]; then
|
||||
export EMSDK_PYTHON="/usr/local/opt/python@3.12/bin/python3.12"
|
||||
elif [[ -d "/usr/local/opt/python@3.11/bin" ]]; then
|
||||
export EMSDK_PYTHON="/usr/local/opt/python@3.11/bin/python3.11"
|
||||
elif [[ -d "/usr/local/opt/python@3.10/bin" ]]; then
|
||||
export EMSDK_PYTHON="/usr/local/opt/python@3.10/bin/python3.10"
|
||||
fi
|
||||
|
||||
# Common compiler flags
|
||||
export EMCC_CFLAGS="-fPIC -DEMSCRIPTEN"
|
||||
export EMCC_CXXFLAGS="-fPIC -DEMSCRIPTEN -std=c++17"
|
||||
|
|
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367
scripts/test-gal-regression.sh
Executable file
367
scripts/test-gal-regression.sh
Executable file
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|
@ -0,0 +1,367 @@
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#!/bin/bash
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|
||||
# GAL Regression Test - Master Script
|
||||
# ====================================
|
||||
# Single script to build, run, and compare native OpenGL and WebGL GAL implementations.
|
||||
#
|
||||
# Two-level comparison:
|
||||
# 1. native vs baseline - Catches if native code regressed
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||||
# 2. webgl vs native - Verifies WebGL implementation matches native
|
||||
#
|
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# Usage:
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# ./scripts/test-gal-regression.sh # Run all tests
|
||||
# ./scripts/test-gal-regression.sh native # Run native only
|
||||
# ./scripts/test-gal-regression.sh webgl # Run webgl only (requires native output)
|
||||
# ./scripts/test-gal-regression.sh compare # Compare only (skip builds)
|
||||
# ./scripts/test-gal-regression.sh -v # Verbose output
|
||||
|
||||
# Redirect all output to a log file (re-execs script with redirection)
|
||||
source "$(dirname "$0")/common/logging.sh"
|
||||
|
||||
set -e
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
PROJECT_ROOT="$(dirname "$SCRIPT_DIR")"
|
||||
|
||||
# Directories
|
||||
GAL_REGRESSION_DIR="$PROJECT_ROOT/tests/gal-regression"
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||||
BASELINE_DIR="$GAL_REGRESSION_DIR/baseline"
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||||
OUTPUT_DIR="$GAL_REGRESSION_DIR/output"
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||||
NATIVE_OUTPUT_DIR="$OUTPUT_DIR/native"
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||||
WEBGL_OUTPUT_DIR="$OUTPUT_DIR/webgl"
|
||||
NATIVE_BUILD_DIR="$GAL_REGRESSION_DIR/native/build"
|
||||
|
||||
# Colors for output
|
||||
RED='\033[0;31m'
|
||||
GREEN='\033[0;32m'
|
||||
YELLOW='\033[1;33m'
|
||||
BLUE='\033[0;34m'
|
||||
NC='\033[0m' # No Color
|
||||
|
||||
# Parse arguments
|
||||
VERBOSE=""
|
||||
RUN_NATIVE=true
|
||||
RUN_WEBGL=true
|
||||
COMPARE_ONLY=false
|
||||
|
||||
for arg in "$@"; do
|
||||
case $arg in
|
||||
native)
|
||||
RUN_WEBGL=false
|
||||
;;
|
||||
webgl)
|
||||
RUN_NATIVE=false
|
||||
;;
|
||||
compare)
|
||||
COMPARE_ONLY=true
|
||||
;;
|
||||
-v|--verbose)
|
||||
VERBOSE="-v"
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
# ============================================================================
|
||||
# Helper Functions
|
||||
# ============================================================================
|
||||
|
||||
log_header() {
|
||||
echo ""
|
||||
echo -e "${BLUE}════════════════════════════════════════════════════════════════${NC}"
|
||||
echo -e "${BLUE} $1${NC}"
|
||||
echo -e "${BLUE}════════════════════════════════════════════════════════════════${NC}"
|
||||
}
|
||||
|
||||
log_step() {
|
||||
echo -e "${YELLOW}>>> $1${NC}"
|
||||
}
|
||||
|
||||
log_success() {
|
||||
echo -e "${GREEN}✓ $1${NC}"
|
||||
}
|
||||
|
||||
log_error() {
|
||||
echo -e "${RED}✗ $1${NC}"
|
||||
}
|
||||
|
||||
# Compare two directories of screenshots
|
||||
# Usage: compare_screenshots <dir1> <dir2> <label>
|
||||
# Returns 0 if identical, 1 if different
|
||||
compare_screenshots() {
|
||||
local dir1="$1"
|
||||
local dir2="$2"
|
||||
local label="$3"
|
||||
|
||||
echo ""
|
||||
echo "Comparing: $label"
|
||||
echo " Reference: $dir1"
|
||||
echo " Current: $dir2"
|
||||
echo ""
|
||||
|
||||
if [ ! -d "$dir1" ]; then
|
||||
log_error "Reference directory not found: $dir1"
|
||||
return 1
|
||||
fi
|
||||
|
||||
if [ ! -d "$dir2" ]; then
|
||||
log_error "Current directory not found: $dir2"
|
||||
return 1
|
||||
fi
|
||||
|
||||
local total=0
|
||||
local identical=0
|
||||
local different=0
|
||||
local missing=0
|
||||
|
||||
# Compare all reference screenshots
|
||||
for ref in "$dir1"/*.png; do
|
||||
[ -e "$ref" ] || continue # Handle no matches
|
||||
|
||||
local filename=$(basename "$ref")
|
||||
local current="$dir2/$filename"
|
||||
total=$((total + 1))
|
||||
|
||||
if [ ! -f "$current" ]; then
|
||||
echo " MISSING: $filename"
|
||||
missing=$((missing + 1))
|
||||
continue
|
||||
fi
|
||||
|
||||
if cmp -s "$ref" "$current"; then
|
||||
identical=$((identical + 1))
|
||||
if [ -n "$VERBOSE" ]; then
|
||||
echo " IDENTICAL: $filename"
|
||||
fi
|
||||
else
|
||||
different=$((different + 1))
|
||||
local ref_size=$(stat -f%z "$ref" 2>/dev/null || stat -c%s "$ref")
|
||||
local cur_size=$(stat -f%z "$current" 2>/dev/null || stat -c%s "$current")
|
||||
echo " DIFFERENT: $filename (ref: ${ref_size}B, cur: ${cur_size}B)"
|
||||
fi
|
||||
done
|
||||
|
||||
# Check for extra files
|
||||
local extra=0
|
||||
for current in "$dir2"/*.png; do
|
||||
[ -e "$current" ] || continue
|
||||
local filename=$(basename "$current")
|
||||
local ref="$dir1/$filename"
|
||||
if [ ! -f "$ref" ]; then
|
||||
extra=$((extra + 1))
|
||||
echo " EXTRA: $filename (not in reference)"
|
||||
fi
|
||||
done
|
||||
|
||||
echo ""
|
||||
echo " Results: $identical/$total identical, $different different, $missing missing, $extra extra"
|
||||
|
||||
if [ "$different" -gt 0 ] || [ "$missing" -gt 0 ]; then
|
||||
log_error "$label: FAILED"
|
||||
return 1
|
||||
else
|
||||
log_success "$label: PASSED"
|
||||
return 0
|
||||
fi
|
||||
}
|
||||
|
||||
# ============================================================================
|
||||
# Build Functions
|
||||
# ============================================================================
|
||||
|
||||
build_native() {
|
||||
log_header "Building Native Test"
|
||||
log_step "Running scripts/build-gal-native-test.sh..."
|
||||
|
||||
if "$SCRIPT_DIR/build-gal-native-test.sh"; then
|
||||
log_success "Native build succeeded"
|
||||
else
|
||||
log_error "Native build failed"
|
||||
exit 1
|
||||
fi
|
||||
}
|
||||
|
||||
build_webgl() {
|
||||
log_header "Building WebGL Test"
|
||||
|
||||
if [ ! -f "$SCRIPT_DIR/build-gal-webgl-test.sh" ]; then
|
||||
log_step "WebGL build script not found (Phase 2)"
|
||||
return 0
|
||||
fi
|
||||
|
||||
# Check if we have the output already (built previously)
|
||||
local output_dir="$PROJECT_ROOT/tests/apps/gal-webgl"
|
||||
if [ -f "$output_dir/gal_webgl_test.js" ] && [ -f "$output_dir/gal_webgl_test.wasm" ]; then
|
||||
log_step "WebGL test already built, skipping rebuild"
|
||||
return 0
|
||||
fi
|
||||
|
||||
# Check if Emscripten is available
|
||||
if ! command -v emcmake &> /dev/null; then
|
||||
log_step "Emscripten not available - WebGL build requires emsdk or Docker"
|
||||
log_step "Skipping WebGL build (run inside Docker or activate emsdk first)"
|
||||
return 0
|
||||
fi
|
||||
|
||||
log_step "Running scripts/build-gal-webgl-test.sh..."
|
||||
|
||||
if "$SCRIPT_DIR/build-gal-webgl-test.sh"; then
|
||||
log_success "WebGL build succeeded"
|
||||
else
|
||||
log_error "WebGL build failed (Emscripten may need Python 3.10+)"
|
||||
log_step "Try running inside Docker or with a compatible emsdk"
|
||||
return 0 # Don't fail the whole test, just skip WebGL
|
||||
fi
|
||||
}
|
||||
|
||||
# ============================================================================
|
||||
# Run Functions
|
||||
# ============================================================================
|
||||
|
||||
run_native() {
|
||||
log_header "Running Native Test"
|
||||
|
||||
local native_exe="$NATIVE_BUILD_DIR/gal_native_test"
|
||||
|
||||
if [ ! -f "$native_exe" ]; then
|
||||
log_error "Native test executable not found: $native_exe"
|
||||
log_step "Run build first: ./scripts/test-gal-regression.sh"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Create output directory
|
||||
mkdir -p "$NATIVE_OUTPUT_DIR"
|
||||
|
||||
log_step "Running gal_native_test --output $NATIVE_OUTPUT_DIR"
|
||||
|
||||
if "$native_exe" --output "$NATIVE_OUTPUT_DIR"; then
|
||||
local count=$(ls -1 "$NATIVE_OUTPUT_DIR"/*.png 2>/dev/null | wc -l | tr -d ' ')
|
||||
log_success "Native test completed: $count screenshots generated"
|
||||
else
|
||||
log_error "Native test failed"
|
||||
exit 1
|
||||
fi
|
||||
}
|
||||
|
||||
run_webgl() {
|
||||
log_header "Running WebGL Test"
|
||||
|
||||
local spec_file="$PROJECT_ROOT/tests/e2e/gal-webgl.spec.ts"
|
||||
|
||||
if [ ! -f "$spec_file" ]; then
|
||||
log_step "WebGL test spec not found (Phase 2)"
|
||||
return 0
|
||||
fi
|
||||
|
||||
# Create output directory
|
||||
mkdir -p "$WEBGL_OUTPUT_DIR"
|
||||
|
||||
log_step "Running Playwright test..."
|
||||
|
||||
cd "$PROJECT_ROOT/tests"
|
||||
if npx playwright test gal-webgl.spec.ts; then
|
||||
local count=$(ls -1 "$WEBGL_OUTPUT_DIR"/*.png 2>/dev/null | wc -l | tr -d ' ')
|
||||
log_success "WebGL test completed: $count screenshots generated"
|
||||
else
|
||||
log_error "WebGL test failed"
|
||||
exit 1
|
||||
fi
|
||||
cd "$PROJECT_ROOT"
|
||||
}
|
||||
|
||||
# ============================================================================
|
||||
# Compare Functions
|
||||
# ============================================================================
|
||||
|
||||
compare_native_vs_baseline() {
|
||||
log_header "Comparing Native vs Baseline"
|
||||
compare_screenshots "$BASELINE_DIR" "$NATIVE_OUTPUT_DIR" "native vs baseline"
|
||||
}
|
||||
|
||||
compare_webgl_vs_native() {
|
||||
log_header "Comparing WebGL vs Native"
|
||||
|
||||
if [ ! -d "$WEBGL_OUTPUT_DIR" ] || [ -z "$(ls -A "$WEBGL_OUTPUT_DIR" 2>/dev/null)" ]; then
|
||||
log_step "WebGL output not found (Phase 2)"
|
||||
return 0
|
||||
fi
|
||||
|
||||
compare_screenshots "$NATIVE_OUTPUT_DIR" "$WEBGL_OUTPUT_DIR" "webgl vs native"
|
||||
}
|
||||
|
||||
# ============================================================================
|
||||
# Main
|
||||
# ============================================================================
|
||||
|
||||
log_header "GAL Regression Test Suite"
|
||||
echo "Project Root: $PROJECT_ROOT"
|
||||
echo "Baseline Dir: $BASELINE_DIR"
|
||||
echo "Output Dir: $OUTPUT_DIR"
|
||||
|
||||
# Track overall status
|
||||
NATIVE_COMPARE_STATUS=0
|
||||
WEBGL_COMPARE_STATUS=0
|
||||
|
||||
if [ "$COMPARE_ONLY" = false ]; then
|
||||
# Build phase
|
||||
if [ "$RUN_NATIVE" = true ]; then
|
||||
build_native
|
||||
fi
|
||||
|
||||
if [ "$RUN_WEBGL" = true ]; then
|
||||
build_webgl
|
||||
fi
|
||||
|
||||
# Run phase
|
||||
if [ "$RUN_NATIVE" = true ]; then
|
||||
run_native
|
||||
fi
|
||||
|
||||
if [ "$RUN_WEBGL" = true ]; then
|
||||
run_webgl
|
||||
fi
|
||||
fi
|
||||
|
||||
# Compare phase
|
||||
if [ "$RUN_NATIVE" = true ]; then
|
||||
if ! compare_native_vs_baseline; then
|
||||
NATIVE_COMPARE_STATUS=1
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ "$RUN_WEBGL" = true ]; then
|
||||
if ! compare_webgl_vs_native; then
|
||||
WEBGL_COMPARE_STATUS=1
|
||||
fi
|
||||
fi
|
||||
|
||||
# Final summary
|
||||
log_header "Final Results"
|
||||
|
||||
if [ "$NATIVE_COMPARE_STATUS" -eq 0 ]; then
|
||||
log_success "Native vs Baseline: PASSED"
|
||||
else
|
||||
log_error "Native vs Baseline: FAILED"
|
||||
fi
|
||||
|
||||
if [ "$RUN_WEBGL" = true ]; then
|
||||
if [ -d "$WEBGL_OUTPUT_DIR" ] && [ -n "$(ls -A "$WEBGL_OUTPUT_DIR" 2>/dev/null)" ]; then
|
||||
if [ "$WEBGL_COMPARE_STATUS" -eq 0 ]; then
|
||||
log_success "WebGL vs Native: PASSED"
|
||||
else
|
||||
log_error "WebGL vs Native: FAILED"
|
||||
fi
|
||||
else
|
||||
echo "WebGL vs Native: SKIPPED (Phase 2)"
|
||||
fi
|
||||
fi
|
||||
|
||||
# Exit status
|
||||
if [ "$NATIVE_COMPARE_STATUS" -ne 0 ] || [ "$WEBGL_COMPARE_STATUS" -ne 0 ]; then
|
||||
echo ""
|
||||
log_error "Some comparisons failed!"
|
||||
exit 1
|
||||
else
|
||||
echo ""
|
||||
log_success "All comparisons passed!"
|
||||
exit 0
|
||||
fi
|
||||
190
tests/apps/gal-webgl/gal_webgl_test.html
Normal file
190
tests/apps/gal-webgl/gal_webgl_test.html
Normal file
|
|
@ -0,0 +1,190 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>GAL WebGL Test</title>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 20px;
|
||||
background: #1a1a26;
|
||||
color: #fff;
|
||||
font-family: monospace;
|
||||
}
|
||||
#canvas-container {
|
||||
display: inline-block;
|
||||
border: 2px solid #444;
|
||||
}
|
||||
#canvas {
|
||||
display: block;
|
||||
}
|
||||
#controls {
|
||||
margin-top: 20px;
|
||||
}
|
||||
#status {
|
||||
margin-top: 10px;
|
||||
padding: 10px;
|
||||
background: #2a2a3a;
|
||||
border-radius: 4px;
|
||||
}
|
||||
button {
|
||||
padding: 8px 16px;
|
||||
margin-right: 10px;
|
||||
cursor: pointer;
|
||||
}
|
||||
select {
|
||||
padding: 8px;
|
||||
margin-right: 10px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<h1>GAL WebGL Test</h1>
|
||||
|
||||
<div id="canvas-container">
|
||||
<canvas id="canvas" width="800" height="600"></canvas>
|
||||
</div>
|
||||
|
||||
<div id="controls">
|
||||
<select id="scenario-select">
|
||||
<option value="-1">Select scenario...</option>
|
||||
</select>
|
||||
<button id="run-btn" disabled>Run Scenario</button>
|
||||
<button id="run-all-btn" disabled>Run All</button>
|
||||
</div>
|
||||
|
||||
<div id="status">
|
||||
<div id="status-text">Loading WASM module...</div>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
// Scenario names (matching native test)
|
||||
const SCENARIO_NAMES = [
|
||||
'basic-lines', // 0
|
||||
'line-widths', // 1
|
||||
'circles', // 2
|
||||
'arcs', // 3
|
||||
'rectangles', // 4
|
||||
'polygons', // 5
|
||||
'alpha-blending', // 6
|
||||
'transforms', // 7
|
||||
'grid-cursor', // 8
|
||||
'segments', // 9
|
||||
'complex-scene', // 10
|
||||
'bezier-curves', // 11
|
||||
'arc-segments', // 12
|
||||
'segment-chain', // 13
|
||||
'group-caching', // 14
|
||||
'polylines-multi', // 15
|
||||
'hole-walls', // 16
|
||||
'grid-native', // 17
|
||||
'cursor-native', // 18
|
||||
'render-targets', // 19
|
||||
'screen-transform', // 20
|
||||
'clear-colors', // 21
|
||||
'depth-testing', // 22
|
||||
'negative-mode', // 23
|
||||
'text-attrs', // 24
|
||||
'glyphs', // 25
|
||||
'bitmap', // 26
|
||||
'transform-api' // 27
|
||||
];
|
||||
|
||||
let Module = null;
|
||||
|
||||
// Populate scenario dropdown
|
||||
function populateScenarios() {
|
||||
const select = document.getElementById('scenario-select');
|
||||
SCENARIO_NAMES.forEach((name, index) => {
|
||||
const option = document.createElement('option');
|
||||
option.value = index;
|
||||
option.textContent = `${index}: ${name}`;
|
||||
select.appendChild(option);
|
||||
});
|
||||
}
|
||||
|
||||
// Run a single scenario
|
||||
function runScenario(index) {
|
||||
if (!Module) return;
|
||||
|
||||
const result = Module.ccall('runScenario', 'number', ['number'], [index]);
|
||||
if (result === 0) {
|
||||
setStatus(`Rendered scenario ${index}: ${SCENARIO_NAMES[index]}`);
|
||||
} else {
|
||||
setStatus(`ERROR: Failed to render scenario ${index}`);
|
||||
}
|
||||
}
|
||||
|
||||
// Run all scenarios (for automated testing)
|
||||
async function runAllScenarios() {
|
||||
if (!Module) return;
|
||||
|
||||
const total = Module.ccall('getTotalScenarios', 'number', [], []);
|
||||
setStatus(`Running all ${total} scenarios...`);
|
||||
|
||||
for (let i = 0; i < total; i++) {
|
||||
runScenario(i);
|
||||
// Small delay to allow rendering
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
}
|
||||
|
||||
setStatus(`Completed all ${total} scenarios`);
|
||||
}
|
||||
|
||||
// Update status display
|
||||
function setStatus(text) {
|
||||
document.getElementById('status-text').textContent = text;
|
||||
console.log('[GAL Test]', text);
|
||||
}
|
||||
|
||||
// Export for Playwright
|
||||
window.galTest = {
|
||||
runScenario,
|
||||
runAllScenarios,
|
||||
getScenarioName: (index) => SCENARIO_NAMES[index],
|
||||
getTotalScenarios: () => SCENARIO_NAMES.length
|
||||
};
|
||||
|
||||
// Setup UI after module loads
|
||||
function onModuleReady() {
|
||||
setStatus('WASM module loaded. Ready for testing.');
|
||||
|
||||
document.getElementById('run-btn').disabled = false;
|
||||
document.getElementById('run-all-btn').disabled = false;
|
||||
|
||||
document.getElementById('run-btn').onclick = () => {
|
||||
const select = document.getElementById('scenario-select');
|
||||
const index = parseInt(select.value);
|
||||
if (index >= 0) {
|
||||
runScenario(index);
|
||||
}
|
||||
};
|
||||
|
||||
document.getElementById('run-all-btn').onclick = runAllScenarios;
|
||||
|
||||
document.getElementById('scenario-select').onchange = (e) => {
|
||||
const index = parseInt(e.target.value);
|
||||
if (index >= 0) {
|
||||
runScenario(index);
|
||||
}
|
||||
};
|
||||
|
||||
// Dispatch custom event for Playwright
|
||||
window.dispatchEvent(new CustomEvent('gal-test-ready'));
|
||||
}
|
||||
|
||||
// Initialize
|
||||
populateScenarios();
|
||||
|
||||
// Load WASM module
|
||||
createGALTest().then(module => {
|
||||
Module = module;
|
||||
onModuleReady();
|
||||
}).catch(err => {
|
||||
setStatus('ERROR: Failed to load WASM module: ' + err.message);
|
||||
console.error(err);
|
||||
});
|
||||
</script>
|
||||
<script src="gal_webgl_test.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
142
tests/e2e/gal-webgl.spec.ts
Normal file
142
tests/e2e/gal-webgl.spec.ts
Normal file
|
|
@ -0,0 +1,142 @@
|
|||
/**
|
||||
* GAL WebGL Regression Test
|
||||
*
|
||||
* Runs all 28 GAL test scenarios in WebGL and captures screenshots
|
||||
* for comparison against native OpenGL rendering.
|
||||
*/
|
||||
|
||||
import { test, expect } from './utils/fixtures';
|
||||
import * as path from 'path';
|
||||
import * as fs from 'fs';
|
||||
|
||||
// Scenario names (must match native test)
|
||||
const SCENARIO_NAMES = [
|
||||
'basic-lines', // 0
|
||||
'line-widths', // 1
|
||||
'circles', // 2
|
||||
'arcs', // 3
|
||||
'rectangles', // 4
|
||||
'polygons', // 5
|
||||
'alpha-blending', // 6
|
||||
'transforms', // 7
|
||||
'grid-cursor', // 8
|
||||
'segments', // 9
|
||||
'complex-scene', // 10
|
||||
'bezier-curves', // 11
|
||||
'arc-segments', // 12
|
||||
'segment-chain', // 13
|
||||
'group-caching', // 14
|
||||
'polylines-multi', // 15
|
||||
'hole-walls', // 16
|
||||
'grid-native', // 17
|
||||
'cursor-native', // 18
|
||||
'render-targets', // 19
|
||||
'screen-transform', // 20
|
||||
'clear-colors', // 21
|
||||
'depth-testing', // 22
|
||||
'negative-mode', // 23
|
||||
'text-attrs', // 24
|
||||
'glyphs', // 25
|
||||
'bitmap', // 26
|
||||
'transform-api' // 27
|
||||
];
|
||||
|
||||
// Output directory for WebGL screenshots
|
||||
const OUTPUT_DIR = path.join(__dirname, '../gal-regression/output/webgl');
|
||||
|
||||
test.describe('GAL WebGL Regression Tests', () => {
|
||||
test.beforeAll(async () => {
|
||||
// Ensure output directory exists
|
||||
if (!fs.existsSync(OUTPUT_DIR)) {
|
||||
fs.mkdirSync(OUTPUT_DIR, { recursive: true });
|
||||
}
|
||||
});
|
||||
|
||||
test('Load GAL WebGL test module', async ({ page, testLogger }) => {
|
||||
await page.goto('/gal-webgl/gal_webgl_test.html');
|
||||
|
||||
// Wait for the custom event indicating module is ready
|
||||
await page.waitForFunction(() => {
|
||||
return (window as any).galTest !== undefined;
|
||||
}, { timeout: 60000 });
|
||||
|
||||
// Verify module loaded
|
||||
const totalScenarios = await page.evaluate(() => {
|
||||
return (window as any).galTest.getTotalScenarios();
|
||||
});
|
||||
|
||||
expect(totalScenarios).toBe(28);
|
||||
|
||||
await page.screenshot({
|
||||
path: path.join(OUTPUT_DIR, 'gal-module-loaded.png'),
|
||||
fullPage: true
|
||||
});
|
||||
|
||||
console.log(`GAL WebGL test module loaded with ${totalScenarios} scenarios`);
|
||||
});
|
||||
|
||||
// Generate a test for each scenario
|
||||
for (let i = 0; i < SCENARIO_NAMES.length; i++) {
|
||||
const scenarioName = SCENARIO_NAMES[i];
|
||||
const scenarioIndex = i;
|
||||
|
||||
test(`Scenario ${scenarioIndex}: ${scenarioName}`, async ({ page, testLogger }) => {
|
||||
await page.goto('/gal-webgl/gal_webgl_test.html');
|
||||
|
||||
// Wait for module to be ready
|
||||
await page.waitForFunction(() => {
|
||||
return (window as any).galTest !== undefined;
|
||||
}, { timeout: 60000 });
|
||||
|
||||
// Run the scenario
|
||||
await page.evaluate((index) => {
|
||||
(window as any).galTest.runScenario(index);
|
||||
}, scenarioIndex);
|
||||
|
||||
// Wait for rendering to complete
|
||||
await page.waitForTimeout(100);
|
||||
|
||||
// Get the canvas element and take a screenshot of just the canvas
|
||||
const canvas = await page.locator('#canvas');
|
||||
await expect(canvas).toBeVisible();
|
||||
|
||||
// Screenshot the canvas (matching native 800x600 output)
|
||||
const screenshotPath = path.join(OUTPUT_DIR, `gal-${scenarioName}.png`);
|
||||
await canvas.screenshot({ path: screenshotPath });
|
||||
|
||||
console.log(`Saved: ${screenshotPath}`);
|
||||
});
|
||||
}
|
||||
|
||||
test('Run all scenarios sequentially', async ({ page, testLogger }) => {
|
||||
await page.goto('/gal-webgl/gal_webgl_test.html');
|
||||
|
||||
// Wait for module to be ready
|
||||
await page.waitForFunction(() => {
|
||||
return (window as any).galTest !== undefined;
|
||||
}, { timeout: 60000 });
|
||||
|
||||
console.log('Running all 28 scenarios...');
|
||||
|
||||
for (let i = 0; i < SCENARIO_NAMES.length; i++) {
|
||||
const scenarioName = SCENARIO_NAMES[i];
|
||||
|
||||
// Run scenario
|
||||
await page.evaluate((index) => {
|
||||
(window as any).galTest.runScenario(index);
|
||||
}, i);
|
||||
|
||||
// Wait for rendering
|
||||
await page.waitForTimeout(50);
|
||||
|
||||
// Screenshot the canvas
|
||||
const canvas = await page.locator('#canvas');
|
||||
const screenshotPath = path.join(OUTPUT_DIR, `gal-${scenarioName}.png`);
|
||||
await canvas.screenshot({ path: screenshotPath });
|
||||
|
||||
console.log(`[${i + 1}/28] ${scenarioName}`);
|
||||
}
|
||||
|
||||
console.log('All scenarios completed');
|
||||
});
|
||||
});
|
||||
62
tests/gal-regression/wasm/Makefile
Normal file
62
tests/gal-regression/wasm/Makefile
Normal file
|
|
@ -0,0 +1,62 @@
|
|||
# Makefile for GAL WebGL Test (WASM)
|
||||
#
|
||||
# Uses direct em++ calls like tests/apps/Makefile.wasm
|
||||
# Avoids emcmake/cmake which require Python 3.10+
|
||||
#
|
||||
# Usage:
|
||||
# make # Build
|
||||
# make clean # Clean build artifacts
|
||||
# make DEBUG=1 # Debug build with source maps
|
||||
|
||||
CXX = em++
|
||||
|
||||
# Output directory
|
||||
OUTPUT_DIR = ../../apps/gal-webgl
|
||||
|
||||
# Debug or Release build
|
||||
ifdef DEBUG
|
||||
CXXFLAGS = -g -O0
|
||||
DEBUG_LDFLAGS = -g -gsource-map
|
||||
else
|
||||
CXXFLAGS = -O2
|
||||
DEBUG_LDFLAGS =
|
||||
endif
|
||||
|
||||
# Emscripten flags for WebGL 2.0
|
||||
EM_FLAGS = -sUSE_WEBGL2=1 \
|
||||
-sFULL_ES3=1 \
|
||||
-sALLOW_MEMORY_GROWTH=1 \
|
||||
-sEXPORTED_FUNCTIONS=['_main','_runScenario','_getTotalScenarios','_getCurrentScenario','_getCanvasWidth','_getCanvasHeight'] \
|
||||
-sEXPORTED_RUNTIME_METHODS=['ccall','cwrap'] \
|
||||
-sMODULARIZE=1 \
|
||||
-sEXPORT_NAME='createGALTest' \
|
||||
-sENVIRONMENT=web
|
||||
|
||||
LDFLAGS = $(DEBUG_LDFLAGS) $(EM_FLAGS)
|
||||
|
||||
# Source files
|
||||
SRCS = gal_webgl_test.cpp
|
||||
OBJS = $(SRCS:.cpp=.o)
|
||||
|
||||
# Target
|
||||
TARGET = $(OUTPUT_DIR)/gal_webgl_test.js
|
||||
|
||||
all: $(OUTPUT_DIR) $(TARGET)
|
||||
|
||||
$(OUTPUT_DIR):
|
||||
mkdir -p $(OUTPUT_DIR)
|
||||
|
||||
%.o: %.cpp
|
||||
$(CXX) -c $(CXXFLAGS) $< -o $@
|
||||
|
||||
$(TARGET): $(OBJS)
|
||||
$(CXX) $(OBJS) $(LDFLAGS) -o $@
|
||||
cp gal_webgl_test.html $(OUTPUT_DIR)/
|
||||
|
||||
clean:
|
||||
rm -f $(OBJS)
|
||||
rm -f $(OUTPUT_DIR)/gal_webgl_test.js
|
||||
rm -f $(OUTPUT_DIR)/gal_webgl_test.wasm
|
||||
rm -f $(OUTPUT_DIR)/gal_webgl_test.html
|
||||
|
||||
.PHONY: all clean
|
||||
147
tests/gal-regression/wasm/gal_webgl_test.cpp
Normal file
147
tests/gal-regression/wasm/gal_webgl_test.cpp
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
/**
|
||||
* GAL WebGL Test - WASM Entry Point
|
||||
*
|
||||
* This is a test harness that renders GAL test scenarios using WEBGL_GAL
|
||||
* and allows Playwright to capture screenshots for comparison against native.
|
||||
*
|
||||
* Phase 1: Stub that initializes WebGL and renders a test pattern
|
||||
* Phase 2: Full WEBGL_GAL implementation with all scenarios
|
||||
*/
|
||||
|
||||
#include <emscripten.h>
|
||||
#include <emscripten/html5.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
|
||||
// Canvas dimensions (matching native test)
|
||||
static const int CANVAS_WIDTH = 800;
|
||||
static const int CANVAS_HEIGHT = 600;
|
||||
|
||||
// Current scenario index
|
||||
static int g_currentScenario = -1;
|
||||
static int g_totalScenarios = 28;
|
||||
|
||||
// WebGL context
|
||||
static EMSCRIPTEN_WEBGL_CONTEXT_HANDLE g_glContext = 0;
|
||||
|
||||
/**
|
||||
* Initialize WebGL context
|
||||
*/
|
||||
bool initWebGL() {
|
||||
EmscriptenWebGLContextAttributes attrs;
|
||||
emscripten_webgl_init_context_attributes(&attrs);
|
||||
|
||||
attrs.majorVersion = 2; // WebGL 2.0
|
||||
attrs.minorVersion = 0;
|
||||
attrs.alpha = true;
|
||||
attrs.depth = true;
|
||||
attrs.stencil = true;
|
||||
attrs.antialias = false; // We handle AA ourselves
|
||||
attrs.premultipliedAlpha = false;
|
||||
attrs.preserveDrawingBuffer = true; // Needed for screenshots
|
||||
|
||||
g_glContext = emscripten_webgl_create_context("#canvas", &attrs);
|
||||
if (g_glContext <= 0) {
|
||||
printf("ERROR: Failed to create WebGL 2.0 context: %d\n", g_glContext);
|
||||
return false;
|
||||
}
|
||||
|
||||
emscripten_webgl_make_context_current(g_glContext);
|
||||
|
||||
printf("WebGL 2.0 context created successfully\n");
|
||||
printf(" GL_VENDOR: %s\n", glGetString(GL_VENDOR));
|
||||
printf(" GL_RENDERER: %s\n", glGetString(GL_RENDERER));
|
||||
printf(" GL_VERSION: %s\n", glGetString(GL_VERSION));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render a test pattern (stub for Phase 1)
|
||||
* In Phase 2, this will be replaced with actual WEBGL_GAL rendering
|
||||
*/
|
||||
void renderTestPattern(int scenarioIndex) {
|
||||
// Set viewport
|
||||
glViewport(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
|
||||
|
||||
// Clear with KiCad-like dark background
|
||||
glClearColor(0.102f, 0.102f, 0.149f, 1.0f); // RGB(26, 26, 38)
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// TODO Phase 2: Replace with actual WEBGL_GAL rendering
|
||||
// For now, just render a different colored rectangle for each scenario
|
||||
// to verify the pipeline works
|
||||
|
||||
// This is a placeholder - in Phase 2 we'll call:
|
||||
// GALTest::RenderScenario(webglGal, scenarioIndex, CANVAS_WIDTH, CANVAS_HEIGHT);
|
||||
|
||||
printf("Rendered scenario %d (stub)\n", scenarioIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Run a specific scenario
|
||||
* Called from JavaScript: Module.ccall('runScenario', 'number', ['number'], [index])
|
||||
*/
|
||||
extern "C" {
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE
|
||||
int runScenario(int scenarioIndex) {
|
||||
if (scenarioIndex < 0 || scenarioIndex >= g_totalScenarios) {
|
||||
printf("ERROR: Invalid scenario index %d (valid: 0-%d)\n",
|
||||
scenarioIndex, g_totalScenarios - 1);
|
||||
return -1;
|
||||
}
|
||||
|
||||
g_currentScenario = scenarioIndex;
|
||||
renderTestPattern(scenarioIndex);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE
|
||||
int getTotalScenarios() {
|
||||
return g_totalScenarios;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE
|
||||
int getCurrentScenario() {
|
||||
return g_currentScenario;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE
|
||||
int getCanvasWidth() {
|
||||
return CANVAS_WIDTH;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE
|
||||
int getCanvasHeight() {
|
||||
return CANVAS_HEIGHT;
|
||||
}
|
||||
|
||||
} // extern "C"
|
||||
|
||||
/**
|
||||
* Main entry point
|
||||
*/
|
||||
int main() {
|
||||
printf("GAL WebGL Test - Phase 1 Stub\n");
|
||||
printf("============================\n\n");
|
||||
|
||||
// Set canvas size
|
||||
emscripten_set_canvas_element_size("#canvas", CANVAS_WIDTH, CANVAS_HEIGHT);
|
||||
|
||||
// Initialize WebGL
|
||||
if (!initWebGL()) {
|
||||
printf("Failed to initialize WebGL\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
printf("\nReady for scenarios. Total: %d\n", g_totalScenarios);
|
||||
printf("Call runScenario(index) from JavaScript to render.\n");
|
||||
|
||||
// Don't exit - keep runtime alive for JavaScript calls
|
||||
emscripten_exit_with_live_runtime();
|
||||
|
||||
return 0;
|
||||
}
|
||||
190
tests/gal-regression/wasm/gal_webgl_test.html
Normal file
190
tests/gal-regression/wasm/gal_webgl_test.html
Normal file
|
|
@ -0,0 +1,190 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>GAL WebGL Test</title>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 20px;
|
||||
background: #1a1a26;
|
||||
color: #fff;
|
||||
font-family: monospace;
|
||||
}
|
||||
#canvas-container {
|
||||
display: inline-block;
|
||||
border: 2px solid #444;
|
||||
}
|
||||
#canvas {
|
||||
display: block;
|
||||
}
|
||||
#controls {
|
||||
margin-top: 20px;
|
||||
}
|
||||
#status {
|
||||
margin-top: 10px;
|
||||
padding: 10px;
|
||||
background: #2a2a3a;
|
||||
border-radius: 4px;
|
||||
}
|
||||
button {
|
||||
padding: 8px 16px;
|
||||
margin-right: 10px;
|
||||
cursor: pointer;
|
||||
}
|
||||
select {
|
||||
padding: 8px;
|
||||
margin-right: 10px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<h1>GAL WebGL Test</h1>
|
||||
|
||||
<div id="canvas-container">
|
||||
<canvas id="canvas" width="800" height="600"></canvas>
|
||||
</div>
|
||||
|
||||
<div id="controls">
|
||||
<select id="scenario-select">
|
||||
<option value="-1">Select scenario...</option>
|
||||
</select>
|
||||
<button id="run-btn" disabled>Run Scenario</button>
|
||||
<button id="run-all-btn" disabled>Run All</button>
|
||||
</div>
|
||||
|
||||
<div id="status">
|
||||
<div id="status-text">Loading WASM module...</div>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
// Scenario names (matching native test)
|
||||
const SCENARIO_NAMES = [
|
||||
'basic-lines', // 0
|
||||
'line-widths', // 1
|
||||
'circles', // 2
|
||||
'arcs', // 3
|
||||
'rectangles', // 4
|
||||
'polygons', // 5
|
||||
'alpha-blending', // 6
|
||||
'transforms', // 7
|
||||
'grid-cursor', // 8
|
||||
'segments', // 9
|
||||
'complex-scene', // 10
|
||||
'bezier-curves', // 11
|
||||
'arc-segments', // 12
|
||||
'segment-chain', // 13
|
||||
'group-caching', // 14
|
||||
'polylines-multi', // 15
|
||||
'hole-walls', // 16
|
||||
'grid-native', // 17
|
||||
'cursor-native', // 18
|
||||
'render-targets', // 19
|
||||
'screen-transform', // 20
|
||||
'clear-colors', // 21
|
||||
'depth-testing', // 22
|
||||
'negative-mode', // 23
|
||||
'text-attrs', // 24
|
||||
'glyphs', // 25
|
||||
'bitmap', // 26
|
||||
'transform-api' // 27
|
||||
];
|
||||
|
||||
let Module = null;
|
||||
|
||||
// Populate scenario dropdown
|
||||
function populateScenarios() {
|
||||
const select = document.getElementById('scenario-select');
|
||||
SCENARIO_NAMES.forEach((name, index) => {
|
||||
const option = document.createElement('option');
|
||||
option.value = index;
|
||||
option.textContent = `${index}: ${name}`;
|
||||
select.appendChild(option);
|
||||
});
|
||||
}
|
||||
|
||||
// Run a single scenario
|
||||
function runScenario(index) {
|
||||
if (!Module) return;
|
||||
|
||||
const result = Module.ccall('runScenario', 'number', ['number'], [index]);
|
||||
if (result === 0) {
|
||||
setStatus(`Rendered scenario ${index}: ${SCENARIO_NAMES[index]}`);
|
||||
} else {
|
||||
setStatus(`ERROR: Failed to render scenario ${index}`);
|
||||
}
|
||||
}
|
||||
|
||||
// Run all scenarios (for automated testing)
|
||||
async function runAllScenarios() {
|
||||
if (!Module) return;
|
||||
|
||||
const total = Module.ccall('getTotalScenarios', 'number', [], []);
|
||||
setStatus(`Running all ${total} scenarios...`);
|
||||
|
||||
for (let i = 0; i < total; i++) {
|
||||
runScenario(i);
|
||||
// Small delay to allow rendering
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
}
|
||||
|
||||
setStatus(`Completed all ${total} scenarios`);
|
||||
}
|
||||
|
||||
// Update status display
|
||||
function setStatus(text) {
|
||||
document.getElementById('status-text').textContent = text;
|
||||
console.log('[GAL Test]', text);
|
||||
}
|
||||
|
||||
// Export for Playwright
|
||||
window.galTest = {
|
||||
runScenario,
|
||||
runAllScenarios,
|
||||
getScenarioName: (index) => SCENARIO_NAMES[index],
|
||||
getTotalScenarios: () => SCENARIO_NAMES.length
|
||||
};
|
||||
|
||||
// Setup UI after module loads
|
||||
function onModuleReady() {
|
||||
setStatus('WASM module loaded. Ready for testing.');
|
||||
|
||||
document.getElementById('run-btn').disabled = false;
|
||||
document.getElementById('run-all-btn').disabled = false;
|
||||
|
||||
document.getElementById('run-btn').onclick = () => {
|
||||
const select = document.getElementById('scenario-select');
|
||||
const index = parseInt(select.value);
|
||||
if (index >= 0) {
|
||||
runScenario(index);
|
||||
}
|
||||
};
|
||||
|
||||
document.getElementById('run-all-btn').onclick = runAllScenarios;
|
||||
|
||||
document.getElementById('scenario-select').onchange = (e) => {
|
||||
const index = parseInt(e.target.value);
|
||||
if (index >= 0) {
|
||||
runScenario(index);
|
||||
}
|
||||
};
|
||||
|
||||
// Dispatch custom event for Playwright
|
||||
window.dispatchEvent(new CustomEvent('gal-test-ready'));
|
||||
}
|
||||
|
||||
// Initialize
|
||||
populateScenarios();
|
||||
|
||||
// Load WASM module
|
||||
createGALTest().then(module => {
|
||||
Module = module;
|
||||
onModuleReady();
|
||||
}).catch(err => {
|
||||
setStatus('ERROR: Failed to load WASM module: ' + err.message);
|
||||
console.error(err);
|
||||
});
|
||||
</script>
|
||||
<script src="gal_webgl_test.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
Loading…
Reference in a new issue