fix: 🐛 raytrace deadlock - pre-warm 2N+8 pthread Workers

This commit is contained in:
Istvan Matejcsok 2026-07-02 12:59:42 +02:00
commit 7630c7e521
8 changed files with 745 additions and 155 deletions

View file

@ -0,0 +1,191 @@
# 3D viewer raytracer — the camera-move worker deadlock, and the fix
> **Status:** fixed on the `3d-raytracer` branch (2026-07-01). The 3D viewer's CPU raytracer
> froze the tab (deadlock) on any interaction — move the model, drag the viewer frame, resize it.
> Root cause is an on-demand Web Worker boot deadlock; the fix is a build-flag change
> (`PTHREAD_POOL_SIZE`) plus a wxwidgets wasm-layer defer, with **zero KiCad-submodule changes**.
>
> Related reading: [`shared-pool-vs-raw-threads.md`](shared-pool-vs-raw-threads.md) (upstream's two
> threading patterns, the Worker ledger behind `2N+8`, and the upstream-able structural fix),
> [`../threading/README.md`](../threading/README.md) (the three-layer thread model
> + the deadlock mechanics), [`../async/11-asyncify-nesting-raytracer.md`](../async),
> [`../wasm-exceptions/`](../wasm-exceptions) (native-EH pthreads), and
> [`kicad-3d-viewer-route-c`] (the viewer is a CPU raytracer blitted via a WebGL2 quad).
>
> Artifacts referenced (line numbers against the branch at fix time):
> `kicad/3d-viewer/3d_rendering/raytracing/render_3d_raytrace_base.cpp`,
> `kicad/common/thread_pool.cpp`, `scripts/kicad/build-kicad-target.sh`,
> `wxwidgets/src/wasm/app.cpp`, `wxwidgets/src/wasm/toplevel.cpp`,
> `wasm/shims/nanosleep_yield.c`.
## 1. Symptom
Open pcbnew, load a board, open the 3D viewer (View → 3D Viewer / Alt+3). The viewer opens and
renders the board fine. Then **interact with it** — rotate the model (left-drag on the 3D canvas),
drag the viewer frame, or resize it — and the **whole tab freezes** (the wasm main thread is stuck;
no further UI, no console progress). Occasionally it surfaces as `Aborted(invalid state: N)` instead
of a hard freeze.
A previous fix (`wxwidgets` `93d07af586`, "don't synchronously raytrace on 3D-viewer resize") cured
the *resize* case by not running a synchronous repaint of a GL-hosting window. That was one instance
of a broader bug; **camera moves and other interactions still deadlocked.**
## 2. The threading model (why this is fragile)
See [`../threading/README.md`](../threading/README.md) for the full picture. The essentials:
- The WASM build has **no `-sPROXY_TO_PTHREAD`**`main()`, the wx UI, and the raytracer's
thread **join all run on the browser main thread**.
- `-sPTHREAD_POOL_SIZE` pre-warms a bag of Web Workers at startup; `-sPTHREAD_POOL_SIZE_STRICT=0`
means an empty bag falls back to **on-demand `new Worker()`**.
- KiCad's shared `BS::thread_pool` (`common/thread_pool.cpp`, sized to `hardware_concurrency()`)
creates its long-lived threads at startup and thereby **consumes the entire pre-warmed pool**.
- The raytracer's *preview* and *post-process* passes (`render_3d_raytrace_base.cpp` `renderPreview`,
`postProcessShading`, `postProcessBlurFinish`) spawn their **own** set of raw `std::thread`s and
then **busy-wait-join on the main thread** (`while (threadsFinished < N) std::this_thread::sleep_for(10ms)`).
- The `nanosleep_yield.c` shim turns that main-thread `sleep_for`/`nanosleep` into an
`emscripten_sleep` (an Asyncify unwind) so the event loop *can* be pumped during the join.
## 3. Root cause — the on-demand Worker boot deadlock
Because KiCad's thread pool already drained the pre-warmed pool, when a camera move kicks a raytrace,
the raytracer's raw `std::thread`s have **no ready Workers** and must create them on demand. On-demand
creation is asynchronous: `new Worker()` → the Worker posts a *"loaded"* message → **the main thread's
message handler must run to post `{cmd:'run'}`** before the thread actually starts.
But the main thread is **blocked in the render's busy-wait join** waiting for those very threads to
finish. Circular wait:
```
main thread: busy-wait join ── waits for ──▶ raytrace worker thread to run
raytrace worker: not booted ── needs ──▶ main thread back in the event loop to finish new Worker() boot
main thread: won't get there ── because ──▶ it's in the busy-wait join
```
**hard freeze** (the join never completes), or — when the nested `emscripten_sleep` can't unwind in
the paint context — `Aborted(invalid state)`.
The `nanosleep_yield` shim is supposed to break this by yielding, and it does in the isolated
`coroutine-pthread-ondemand` harness — but **not** reliably in the real viewer's paint call chain, so
it cannot be relied on here.
## 4. Why the earlier remedies were not enough
- **The resize fix (`wx_window_resize`)** and the analogous **mouse-button `Paint()` defer** (below)
only change *where* the raytrace runs (synchronous DOM callback → the yielding per-frame pump). But
the pump raytrace **still deadlocks** if it needs an on-demand boot: a diagnostic that rotates the
camera then polls liveness with **no further interaction** froze ~24 s later. Deferring is
necessary-adjacent (avoids jank, mirrors the resize fix) but **insufficient alone**.
- The real lever is to make sure the raytracer's threads **never need an on-demand boot**.
## 5. The fix (zero KiCad changes)
Two parts, both outside the `kicad` submodule (KiCad's native multithreading is used as-is):
### 5a. Primary — pre-warm enough Workers (`scripts/kicad/build-kicad-target.sh`)
A 3D-viewer session needs KiCad's pool (`N = hardwareConcurrency`) **plus** the raytracer's own
raw-thread pass (`N`) alive at the same time — i.e. ~`2N` Workers. Pre-warm that many so on-demand
creation never happens:
```sh
# Only 3D-viewer builds pay the extra startup Workers; other apps keep one set.
if [ "${BUILD_3D_VIEWER:-OFF}" = "ON" ]; then
PTHREAD_POOL_EXPR='navigator.hardwareConcurrency*2+8'
else
PTHREAD_POOL_EXPR='navigator.hardwareConcurrency'
fi
# ... -sPTHREAD_POOL_SIZE='${PTHREAD_POOL_EXPR}' ...
```
`PTHREAD_POOL_SIZE` is a JS-side pre-warm count baked into the app's `.js` (`var pthreadPoolSize = …`),
so the change is verifiable by inspecting the generated `pcbnew.js` — no wasm change is involved.
### 5b. Defense + jank — defer the GL-window mouse-button repaint (`wxwidgets/src/wasm/`)
`wxApp::HandleMouseEvent` forces a **synchronous `wxTheApp->Paint()` after every mouse button
down/up** (for immediate modal-dialog feedback). On the 3D viewer that repaints the GL canvas and runs
the raytracer *nested in the DOM mouse callback*. `wxApp::Paint(bool deferGLCanvasWindows)` now skips
the synchronous repaint of any **non-main** `wxGLCanvas`-hosting window on that path (the 3D viewer, or
a dialog with a 3D preview), deferring it to the yielding per-frame pump — exactly like the resize fix.
`ProcessPendingEvents()` still runs synchronously, so click/selection *logic* stays immediate; only the
GL pixel repaint waits one pump frame.
- `include/wx/wasm/app.h``void Paint(bool deferGLCanvasWindows = false)`.
- `src/wasm/app.cpp` — the guard in `Paint()` (`!IsMainFrame() && wxWasmWindowHostsGLCanvas(win)`),
and `HandleMouseEvent` calls `Paint(/*deferGLCanvasWindows=*/true)`.
- `src/wasm/toplevel.cpp``wxWasmWindowHostsGLCanvas()` made non-static (moved out of the
`extern "C"` block so it keeps **C++ linkage**) and shared with `app.cpp`.
> This part alone does **not** fix the deadlock (see §4). It is kept because it removes a
> multi-hundred-ms synchronous raytrace from the mouse callback (jank) and is a defense-in-depth match
> to the merged resize fix. It also covers dialog-hosted 3D previews (footprint 3D-models tab).
## 6. The regression test
`tests/kicad/3d-viewer-deadlock.spec.ts` — an **isolated** spec (own file → own Playwright worker →
own browser process). It:
1. Boots pcbnew, loads `pic_programmer`, opens the 3D viewer.
2. Does **two camera-rotate drags** on the GL canvas (mirroring "move the model … move it again"),
each followed by a **settle** (polls the canvas pixel signature until it stops changing) so
successive renders don't overlap.
3. After each step asserts **(a) the wasm main thread stays responsive** — a `page.waitForFunction`
liveness probe that times out when the main thread is frozen — and **(b) nothing aborted**
(`Aborted(` / `invalid state` / Asyncify-unwind signatures in the console).
4. Validity guard: the render must actually change after a move (proves the synthetic mouse reached
the canvas), and the board must still render many colours at the end.
Detection detail: the glcanvas client area is `pointer-events:none`, so a `page.mouse` drag over it
**falls through to the main `#canvas`**, whose Emscripten mousedown/up callback dispatches into
`wxApp::HandleMouseEvent` — the deadlock path. WebGL pixels are read via `drawImage → 2D → getImageData`
(needs `preserveDrawingBuffer=true`), since a CDP screenshot of a WebGL canvas is blank on swiftshader.
### Why isolated in its own file
The pre-warmed pool is ~`2N` Workers **per pcbnew load**. Running several heavy 3D-viewer loads in one
browser process (a serial `describe`) accumulates enough Workers that a *later* load's pool is short
and the raytracer deadlocks anyway — so this test flakes as the last of many loads and, because a
serial-group retry re-runs the whole group, retries don't rescue it. A dedicated file → dedicated
worker → a **single** heavy load → reliably first-try green. The four sibling tests
(`tests/kicad/3d-viewer.spec.ts`: open/render, z-index, frame drag/close, edge-resize) stay in their
own file; shared helpers live in `tests/kicad/utils/threed-viewer.ts`. Both specs are routed to
`chromium-ci` via `PCBNEW_FAMILY_SPECS` in `tests/playwright-kicad.config.ts` (pcbnew's ~190 MB wasm
OOMs Firefox's x86 CI engine).
## 7. Reproduce / verify
Build a 3D-viewer-enabled pcbnew (`BUILD_3D_VIEWER=ON` is the default in `docker/build.sh`):
```sh
BINARYEN_OPT_LEVEL=-O1 ./docker/build.sh pcbnew # first build in a fresh worktree: add --build-deps
```
Run just the deadlock test (from `tests/`, own worker → reliable):
```sh
npm run setup:kicad
npx playwright test --config=playwright-kicad.config.ts --project=firefox kicad/3d-viewer-deadlock.spec.ts
```
- **Pre-fix** (revert §5a): the test freezes/aborts — "camera-rotate drag froze the wasm main thread".
- **Post-fix**: green (both camera moves stay live, board keeps rendering).
Manual test in the real editor: `cd web && pnpm dev` (or `pnpm --filter @pcbjam/standalone dev`) →
open http://localhost:3048 → "open a local folder" → `kicad/demos/pic_programmer/` → open the
`.kicad_pcb` → View → 3D Viewer → rotate / drag / resize. The editor symlinks `/wasm`
`tests/apps/kicad`, so it serves the locally built (fixed) artifacts.
## 8. Notes / follow-ups
- The `2N+8` pool costs extra startup Workers **only for 3D-viewer builds**; real users open the
viewer in a single page load, so there is no accumulation for them (the accumulation only bit the
5-loads-in-one-process test suite, addressed by isolating the test — §6).
- A cleaner long-term fix would make the raytracer's preview/post-process passes reuse KiCad's shared
thread pool instead of spawning their own raw `std::thread`s (no second thread set → the `1x` pool
suffices), but that is an upstream-KiCad change and was deliberately avoided here to keep the fork
close to upstream. **See [`shared-pool-vs-raw-threads.md`](shared-pool-vs-raw-threads.md)** for the
full story: upstream's two threading patterns (the main `renderTracing` pass *already* uses the
shared pool — only the preview/post-process/scene-build passes are raw), the `2N+8` Worker ledger,
why the June-30 threading revert didn't cover this, and the sketch of the upstream port that would
make the deadlock class impossible by construction.

View file

@ -0,0 +1,178 @@
# Shared pool vs raw `std::thread` — why the raytracer deadlocks and where `2N+8` comes from
> Companion to [`README.md`](README.md) (the camera-move deadlock fix). That doc describes *what*
> was fixed; this one explains the underlying architecture: upstream KiCad's **two** threading
> patterns, why only one of them is WASM-hostile, the Worker ledger behind the
> `PTHREAD_POOL_SIZE = hardwareConcurrency*2+8` constant, why the June-30 threading revert did
> **not** already cover this, and the upstream-able follow-up that would make the whole deadlock
> class impossible by construction.
>
> Line numbers are against the branch at fix time (KiCad 10.0.4; the cited KiCad files are
> byte-identical to upstream).
## 1. Web Workers are the scarce resource — and a missing one can't be waited for
Every pthread in the browser runs inside a Web Worker. Emscripten obtains one of two ways:
- **Pre-warmed** (`-sPTHREAD_POOL_SIZE`): Workers created and fully loaded at startup, parked
idle. `pthread_create` against one is a single `postMessage` that the Worker's **own** event
loop receives — the main thread does not participate.
- **On-demand** (the fallback, since `-sPTHREAD_POOL_SIZE_STRICT=0`): `new Worker()` at
`pthread_create` time. The Worker must fetch + instantiate the (~190 MB) module, then post
*"loaded"* back to the **main thread**, whose handler posts *"run"*. The thread only starts
once the main thread returns to its event loop.
That asymmetry is the whole story. A Worker shortfall is not a slowdown: if the spawner then
blocks the main thread waiting for the spawned threads (the raytracer's busy-wait join), the
on-demand boot handshake can never complete — circular wait, tab frozen. See
[`README.md` §3](README.md) for the deadlock diagram.
## 2. Upstream KiCad has two threading patterns, side by side
**Pattern 1 — the shared pool.** `KICAD_SINGLETON::Init()` (`common/singleton.cpp:60-62`)
creates one `BS::priority_thread_pool` (`include/thread_pool.h:31`) with
`hardware_concurrency()` threads (`bs_thread_pool.hpp:1949-1954`) **once, at startup**. The
threads park on a condition variable; subsystems *submit tasks*:
zone fill (`pcbnew/zone_filler.cpp:736,825`), DRC
(`drc/drc_test_provider_copper_clearance.cpp:697`), connectivity (`pcbnew/board.cpp:1159`),
footprint loading (`pcbnew/footprint_info_impl.cpp:218`) — and, notably, **the raytracer's own
main tracing pass**, `renderTracing`
(`3d-viewer/3d_rendering/raytracing/render_3d_raytrace_base.cpp:250-288`):
```cpp
thread_pool& tp = GetKiCadThreadPool();
// ...
for( size_t i = 0; i < tp.get_thread_count(); ++i )
futures.push_back( tp.submit_task( processBlocks ) );
futures.wait();
```
Running a task = queue-push + condvar-notify to threads whose Workers **already exist**. No
`pthread_create` ever happens after startup.
**Pattern 2 — raw `std::thread`.** Older 3D-viewer code predating KiCad's pool adoption creates
`std::max( hardware_concurrency(), 2 )` fresh threads **per pass**, detaches them, and busy-waits
(`while( threadsFinished < N ) sleep_for( 10ms )`) on the calling (= browser main) thread:
| Site | Spawn / join | Runs when |
|---|---|---|
| `renderPreview` | `render_3d_raytrace_base.cpp:818` / `:1401` | **every camera move** (the interaction pass) |
| `postProcessShading` | `render_3d_raytrace_base.cpp:707` / `:727` | end of a full trace |
| `postProcessBlurFinish` | `render_3d_raytrace_base.cpp:756` / `:789` | end of a full trace |
| `BOARD_ADAPTER::createLayers` helpers | `create_layer_items.cpp:1241,1742` | scene build (viewer open / board change) |
| `IMAGE::EfxFilter` | `image.cpp:488` | not on the raytrace hot path |
The WASM-critical difference between the patterns is **when `pthread_create` runs**: Pattern 1
calls it at startup, when the main thread is idle and the pre-warmed bag is full. Pattern 2 calls
it at **render time** — mid-interaction, with the main thread about to block in the join. Only
Pattern 2 can ever need an on-demand Worker boot, and it needs it at the worst possible moment.
It is a wry detail that upstream already ported the *slow* pass (`renderTracing`, the full-quality
progressive trace) to the pool, while the pass that runs on **every camera move**
(`renderPreview`) is still raw — which is exactly why the deadlock bites on interaction.
## 3. The Worker ledger — deriving `2N+8`
The invariant the build must satisfy: **pre-warmed Workers ≥ peak simultaneous live pthreads.**
Any shortfall silently switches the excess threads to on-demand boot (`STRICT=0`), i.e. to the
deadlock path. On an 8-core machine (`N = 8`):
| Consumer | Workers | Held |
|---|---|---|
| KiCad shared pool (Pattern 1, `singleton.cpp:60`) | `N` = 8 | forever (threads never exit) |
| One raw-thread pass in flight (Pattern 2) | `N` = 8 | for the pass duration |
| Margin (`+8`) | 8 | see below |
| **Pre-warmed total** | **`2N+8` = 24** | |
The `2N` is *derived*: two independent populations, both sized off `hardware_concurrency` by
upstream, provably alive at the same time (the pool threads never exit; a raw pass spawns its full
set before joining). With the old `PTHREAD_POOL_SIZE = N`, the free warm count at render time was
**exactly zero** — every `renderPreview` thread went on-demand, which is why the freeze was 100%
reproducible, not flaky.
The `+8` is *margin*, not derived. It absorbs:
- **Recycle lag** — an exited pthread's Worker returns to the warm bag only after the **main
thread** processes its exit message. Back-to-back passes (preview → trace slices → post-process)
can spawn while a few Workers from the previous pass are still in limbo.
- **Stray long-lived threads** outside the pool that each permanently hold a Worker (e.g. the
font-list poller, `common/widgets/font_choice.cpp:100`, if active in a given app).
- Small-core machines, where `2N` alone is a small absolute number.
Honest assessment: this is a **capacity answer to a structural problem**. The constant chases the
runtime behavior of upstream code we deliberately don't patch — if a future KiCad adds another
raw-thread site or resizes its pool, `2N+8` silently goes stale. The guard is the regression test
(`tests/kicad/3d-viewer-deadlock.spec.ts`), not construction. §5 is the structural fix.
## 4. "Didn't the June-30 threading revert already fix this?"
No — it's what *exposed* this, and the distinction matters:
1. **Route C** (kicad `4ccabfd5c3`, 2026-06-18): multi-threaded wasm didn't survive Asyncify, so
the raytracer passes were forced single-threaded behind `#ifdef __EMSCRIPTEN__` and the shared
pool got an inline-`detach_task` shim. No parallelism → no Worker demand → no deadlock.
2. **Native EH** (root `c1ef489`/`ee01642`, 2026-06-29) removed the Asyncify-rewind crash that
motivated those hacks.
3. **The threading revert** (kicad `4f42d0b328` + root `71807db`, 2026-06-30) restored the four
files **byte-identical to upstream** and linked `wasm/shims/nanosleep_yield.c` as the guard:
the busy-wait join yields via Asyncify so on-demand Workers *can* boot.
The revert restored upstream's **mixed** state — Pattern 1 for `renderTracing`, Pattern 2 for
everything in the §2 table. It did not (and could not) route the raw passes through the pool,
because **upstream itself never has**. "Original upstream threading" *is* the raw-thread preview
pass. And the revert's guard, the nanosleep yield, turned out to hold only in some call chains:
it boots Workers fine at viewer-open (scene build + first render, reached via the yielding pump),
but not reliably in interaction paint chains — hard freeze, or `Aborted(invalid state)` when the
unwind is illegal ([`README.md` §34](README.md)). The June-30 e2e suite was green (63/63) because
no test then dragged **on the GL canvas** — the only drag test moved the DOM titlebar; the
camera-move path had no coverage until `3d-viewer-deadlock.spec.ts`.
So the layering on this branch is: the revert made upstream threading *run*; the `2N+8` pre-warm
makes the fragile on-demand path *unnecessary*; the shim and the mouse-button `Paint()` defer
remain as fallback layers beneath it.
## 5. Follow-up — finish the port upstream already started
The structural fix is to convert the §2 table's raw-thread sites to the pattern `renderTracing`
already demonstrates ~400 lines above them in the same file: submit the same block-consuming
lambdas to `GetKiCadThreadPool()` instead of spawning threads.
```cpp
// today (renderPreview and friends): spawn + detach + busy-wait
for( size_t ii = 0; ii < parallelThreadCount; ++ii )
std::thread( [&]() { /* consume blocks via nextBlock.fetch_add */ } ).detach();
while( threadsFinished < parallelThreadCount )
std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
// ported: the renderTracing pattern (render_3d_raytrace_base.cpp:284-288)
thread_pool& tp = GetKiCadThreadPool();
BS::multi_future<void> futures;
for( size_t i = 0; i < tp.get_thread_count(); ++i )
futures.push_back( tp.submit_task( /* same lambda */ ) );
futures.wait();
```
Consequences:
- **The deadlock class disappears by construction** — no `pthread_create` after startup, so no
on-demand Worker boot can ever be needed, regardless of pool sizing, call chain, or Asyncify
state. Not "unlikely"; impossible.
- `PTHREAD_POOL_SIZE` drops back to plain `navigator.hardwareConcurrency` — no multiplier, no
margin, no staleness risk. The nanosleep shim and the `Paint()` defer become pure
belt-and-braces.
- Native desktop benefits too: no create/destroy churn of ~N OS threads per pass per progressive
frame, and the raytracer becomes consistent with every other KiCad subsystem.
Wrinkles, all manageable: the main-thread wait can stay `futures.wait()` (proven viable in this
very build — `renderTracing` does it today) or keep the counter + `sleep_for` loop (which the
shim turns into a UI-pumping yield); every §2 call site runs on the main thread, so there is no
nested-submission (pool-task-waiting-on-pool-task) hazard; it's a priority pool if preview passes
ever need to jump the queue.
**Why it's deferred, not done here:** those exact files were made byte-identical to upstream the
day before this fix (kicad `4f42d0b328`) — re-diverging them reverses that cleanup and walks the
fork away from upstream again (the standing fork policy; `scripts/kicad-diff-stats.sh` polices
it). The right vehicle is an **upstream KiCad merge request** — "port the 3D raytracer's remaining
raw-`std::thread` passes to the shared thread pool, like `renderTracing`" is an upstream-quality
cleanup with native benefits. If it lands, the fork inherits it on the next rebase and the pool
expression collapses back to `N`.

View file

@ -441,6 +441,22 @@ NANOSLEEP_YIELD_LINK="${STUBS_BUILD}/nanosleep_yield.o"
emcc -c "${PROJECT_ROOT}/wasm/shims/mallinfo_stub.c" -o "${STUBS_BUILD}/mallinfo_stub.o"
MALLINFO_STUB_LINK="${STUBS_BUILD}/mallinfo_stub.o"
# Pre-warmed Web Worker pool size (emscripten pthreads). The 3D-viewer CPU raytracer runs
# KiCad's shared thread pool (hardware_concurrency long-lived threads, created at startup)
# AND, for camera-move preview + post-process passes, spawns its OWN set of raw std::thread
# workers — so a 3D-viewer session needs ~2x hardware_concurrency Workers *simultaneously*.
# With only one set pre-warmed, the raytracer's threads fall back to on-demand `new Worker()`,
# whose loaded→run handshake needs the main thread back in the JS event loop — which it can't
# reach while blocked in the render's busy-wait join (no PROXY_TO_PTHREAD; the join runs on the
# browser main thread). That circular wait is the 3D-viewer deadlock: moving the model, dragging
# or resizing the viewer all freeze the tab. Pre-warm enough Workers that on-demand creation
# never happens. Only 3D-viewer builds pay the extra startup Workers; other apps keep one set.
if [ "${BUILD_3D_VIEWER:-OFF}" = "ON" ]; then
PTHREAD_POOL_EXPR='navigator.hardwareConcurrency*2+8'
else
PTHREAD_POOL_EXPR='navigator.hardwareConcurrency'
fi
emcmake cmake "${KICAD_DIR}" \
${CCACHE_OPTS} \
${SYM_CONVERTER_CMAKE_FLAG} \
@ -451,7 +467,7 @@ emcmake cmake "${KICAD_DIR}" \
-DCMAKE_POLICY_VERSION_MINIMUM=3.5 \
-DCMAKE_CXX_FLAGS="${EXTRA_FLAGS} -Xclang -fno-pch-timestamp -pthread -sUSE_ZLIB=1 -DKICAD_USE_PLATFORM_WASM=1${DIAG_DEFINES} -I${SYSROOT}/include -I${STUBS_DIR} -include ${STUBS_DIR}/char_traits_uint16_workaround.h" \
-DCMAKE_C_FLAGS="${EXTRA_FLAGS} -pthread -sUSE_ZLIB=1 -I${SYSROOT}/include -I${STUBS_DIR}" \
-DCMAKE_EXE_LINKER_FLAGS="${LINKER_DEBUG_FLAGS} -pthread -sUSE_ZLIB=1 -sASYNCIFY=1 -sDYNCALLS=1 -sASYNCIFY_STACK_SIZE=65536 -sUSE_PTHREADS=1 -sMALLOC=mimalloc -sPTHREAD_POOL_SIZE='navigator.hardwareConcurrency' -sPTHREAD_POOL_SIZE_STRICT=0 -sALLOW_MEMORY_GROWTH=1 -sINITIAL_MEMORY=256MB -sMAXIMUM_MEMORY=4GB -sMAX_WEBGL_VERSION=2 ${GL3D_LINK_FLAGS} ${NANOSLEEP_YIELD_LINK} ${MALLINFO_STUB_LINK} -sEXPORTED_RUNTIME_METHODS=['ccall','cwrap','UTF8ToString','stringToUTF8','lengthBytesUTF8','dynCall'] -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE=['\$dynCall'] --bind -L${SYSROOT}/lib ${STUBS_BUILD}/libgit2_stub.a ${STUBS_BUILD}/libcurl_stub.a${APP_STUB_LINK} ${STUBS_BUILD}/libnng_stub.a ${EMBIND_OBJ}" \
-DCMAKE_EXE_LINKER_FLAGS="${LINKER_DEBUG_FLAGS} -pthread -sUSE_ZLIB=1 -sASYNCIFY=1 -sDYNCALLS=1 -sASYNCIFY_STACK_SIZE=65536 -sUSE_PTHREADS=1 -sMALLOC=mimalloc -sPTHREAD_POOL_SIZE='${PTHREAD_POOL_EXPR}' -sPTHREAD_POOL_SIZE_STRICT=0 -sALLOW_MEMORY_GROWTH=1 -sINITIAL_MEMORY=256MB -sMAXIMUM_MEMORY=4GB -sMAX_WEBGL_VERSION=2 ${GL3D_LINK_FLAGS} ${NANOSLEEP_YIELD_LINK} ${MALLINFO_STUB_LINK} -sEXPORTED_RUNTIME_METHODS=['ccall','cwrap','UTF8ToString','stringToUTF8','lengthBytesUTF8','dynCall'] -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE=['\$dynCall'] --bind -L${SYSROOT}/lib ${STUBS_BUILD}/libgit2_stub.a ${STUBS_BUILD}/libcurl_stub.a${APP_STUB_LINK} ${STUBS_BUILD}/libnng_stub.a ${EMBIND_OBJ}" \
-DCMAKE_PREFIX_PATH="${SYSROOT};${WX_BUILD}" \
-DwxWidgets_CONFIG_EXECUTABLE="${WX_BUILD}/wx-config" \
\

View file

@ -0,0 +1,190 @@
import { test, expect } from './fixtures';
import { waitForPcbnew } from './utils/pcbnew-ready';
import { countGlCanvases, loadBoard, openThreeDViewer } from './utils/threed-viewer';
/**
* Regression for the camera-move-on-canvas raytrace DEADLOCK.
*
* The 3D viewer's EDA_3D_CANVAS is a wxGLCanvas whose paint runs the multi-threaded CPU
* raytracer. Moving the camera makes the raytracer spawn raw std::thread workers; with no
* PROXY_TO_PTHREAD its join runs on the browser main thread, and KiCad's own thread pool has
* already drained emscripten's pre-warmed Worker pool so those threads fall back to on-demand
* `new Worker()`, whose boot handshake needs the main thread back in the JS event loop, which it
* can't reach while blocked in the render's busy-wait join. That circular wait is the freeze the
* user hit ("move the model → tab freezes"). The fix pre-warms PTHREAD_POOL_SIZE =
* hardwareConcurrency*2+8 for 3D-viewer builds (scripts/kicad/build-kicad-target.sh) so on-demand
* creation never happens; a wxwidgets wasm-layer change (src/wasm/app.cpp) additionally defers the
* 3D viewer's synchronous mouse-button Paint to the yielding pump (jank + defense, mirroring the
* resize-deadlock fix).
*
* Drives the REAL viewer with two camera-rotate drags (mirroring "move the model move it
* again"), each followed by a settle for the raytrace to converge, asserting after every step that
* (a) the wasm main thread stays responsive (a deadlock hangs it) and (b) nothing aborted. Pre-fix
* a camera drag freezes or aborts; post-fix both stay live and the board keeps rendering. Frame
* drag/resize of the viewer are covered by 3d-viewer.spec.ts.
*
* ISOLATED in its own spec file (own Playwright worker own browser process a SINGLE heavy
* pcbnew load). The pre-warmed pool is ~2x hardwareConcurrency Workers PER load; running several
* 3D-viewer loads in one process (a serial describe) accumulates enough Workers that a later
* load's pool is short and the raytracer deadlocks anyway so this test must not share a worker
* with the other 3D-viewer tests.
*
* Notes: the glcanvas client area is pointer-events:none, so a page.mouse drag over it falls
* through to the main #canvas whose Emscripten mousedown/up callback dispatches into
* wxApp::HandleMouseEvent the deadlock path. WebGL pixels are read via drawImage2DgetImageData
* (preserveDrawingBuffer=true), since a CDP screenshot of a WebGL canvas is blank on swiftshader.
*/
test.describe('3D viewer camera-move deadlock', () => {
// One 187 MB wasm runtime is already heavy; keep this serial and generous.
test.describe.configure({ mode: 'serial' });
test.setTimeout(240000);
test('camera-move drag on the 3D canvas does not deadlock the raytracer (regression)',
async ({ page, testLogger }) => {
await page.goto('/kicad/pcbnew.html');
await waitForPcbnew(page);
await loadBoard(page, testLogger);
const winsBefore = await page.evaluate(() =>
Array.from(document.querySelectorAll('#window-container [id^="window-"]')).map((e) => e.id));
const glBefore = await countGlCanvases(page);
await openThreeDViewer(page, glBefore);
const winId = await page.evaluate((before: string[]) => {
const all = Array.from(document.querySelectorAll('#window-container [id^="window-"]')).map((e) => e.id);
return all.find((id) => !before.includes(id)) ?? all[all.length - 1] ?? null;
}, winsBefore);
expect(winId, 'the 3D viewer should open a new top-level window').toBeTruthy();
// Let the INITIAL raytrace settle through the safe per-frame pump (Workers boot here).
await page.waitForTimeout(5000);
// Read the newest glcanvas-* (the 3D viewer) client rect in viewport coords.
const canvasRect = () => page.evaluate(() => {
const list = document.querySelectorAll('canvas[id^="glcanvas-"]');
const el = list[list.length - 1] as HTMLCanvasElement;
const r = el.getBoundingClientRect();
return { x: r.x, y: r.y, w: r.width, h: r.height };
});
// Sample the viewer canvas backing store: distinct colours (board rendered?) plus a
// coarse pixel signature (did the render change after the camera moved?).
const sampleCanvas = () => page.evaluate(() => {
const list = document.querySelectorAll('canvas[id^="glcanvas-"]');
const el = list[list.length - 1] as HTMLCanvasElement;
const tmp = document.createElement('canvas');
tmp.width = el.width; tmp.height = el.height;
const ctx = tmp.getContext('2d')!;
ctx.drawImage(el, 0, 0);
const colors = new Set<string>();
let sig = '';
for (let i = 0; i < 16; i++) {
for (let j = 0; j < 16; j++) {
const d = ctx.getImageData(Math.floor(el.width * i / 16),
Math.floor(el.height * j / 16), 1, 1).data;
colors.add(`${d[0]},${d[1]},${d[2]}`);
sig += `${d[0]}.${d[1]}.${d[2]}|`;
}
}
return { distinctColors: colors.size, sig };
});
// Main-thread liveness probe. A pthread-join deadlock hangs the wasm main thread → the
// browser main JS thread is blocked → in-page polling can't run → this times out.
// Returns false on a freeze rather than throwing.
const mainThreadAlive = () => page.waitForFunction(() => {
const r = (window as unknown as { wxElementRegistry?: { findAll: (o: unknown) => unknown[] } })
.wxElementRegistry;
return !!r && r.findAll({ visible: true }).length > 0;
}, null, { timeout: 15000 }).then(() => true).catch(() => false);
const abortLines = () => [...testLogger.consoleLogs, ...testLogger.errors].filter((l) =>
l.includes('Aborted(')
|| l.toLowerCase().includes('invalid state')
|| l.toLowerCase().includes('uncaught exception: unwind')
|| l.toLowerCase().includes('indirect call to null'));
// Run an interaction with a hard wall-clock bound: a hard freeze can also hang the CDP
// input dispatch, so this fails fast instead of at the 240s test timeout.
const bounded = async (fn: () => Promise<void>, ms: number): Promise<boolean> => {
let froze = false;
await Promise.race([
fn().catch(() => { /* an in-wasm abort surfaces via abortLines(), not here */ }),
new Promise<void>((r) => setTimeout(() => { froze = true; r(); }, ms)),
]);
return froze;
};
// Rotate the camera: left-drag inside the GL region (below the ~28px titlebar).
const rotate = async () => {
const c = await canvasRect();
const cx = c.x + c.w / 2;
const cy = c.y + c.h / 2 + 40;
await page.mouse.move(cx, cy);
await page.mouse.down();
await page.mouse.move(cx + 140, cy + 70, { steps: 14 });
await page.mouse.move(cx - 90, cy + 20, { steps: 10 });
await page.mouse.up();
};
// Wait for the raytrace kicked by a camera move to CONVERGE (canvas signature stable
// across two samples) before the next move, so successive renders don't overlap and
// momentarily demand more pthread Workers than the pool holds. On the fixed build this
// returns in a few polls; a mid-render deadlock is caught by the assertLive that follows.
const settleRender = async (maxMs: number) => {
let prev = '';
const start = Date.now();
while (Date.now() - start < maxMs) {
await page.waitForTimeout(1500);
const s = (await sampleCanvas()).sig;
if (s === prev) return;
prev = s;
}
};
// After each step: nothing aborted, main thread still live.
const assertLive = async (step: string) => {
expect(abortLines(), `raytrace aborted during "${step}":\n${abortLines().join('\n\n')}`)
.toEqual([]);
expect(await mainThreadAlive(),
`wasm main thread unresponsive after "${step}" → deadlock`).toBe(true);
};
const before = await sampleCanvas();
console.log(`[TEST] 3D render before interaction: ${before.distinctColors} distinct colours`);
// THE deadlock path: a left-drag on the 3D canvas rotates the model; the terminating
// mouse button events drive wxApp::HandleMouseEvent's synchronous Paint() of the
// wxGLCanvas, running the multi-threaded CPU raytracer. Pre-fix its on-demand pthread
// Worker boot deadlocks the main thread; post-fix the pre-warmed pool covers it and each
// move stays live. Two moves with a settle between mirror the user's "move the model …
// move it again".
let froze = await bounded(rotate, 30000);
expect(froze, 'the first camera-rotate drag froze the wasm main thread (deadlock)').toBe(false);
await assertLive('camera rotate');
await settleRender(25000);
await assertLive('camera rotate settle');
// Validity: the render changed → the synthetic mouse actually reached the 3D canvas
// (guards against a false green where the drag missed the canvas entirely).
const mid = await sampleCanvas();
expect(mid.sig,
'the 3D render did not change after the first camera move — the synthetic mouse '
+ 'likely never reached the 3D canvas (invalid repro), or the render stalled')
.not.toBe(before.sig);
froze = await bounded(rotate, 30000);
expect(froze, 'the second camera-rotate drag froze the main thread').toBe(false);
await assertLive('camera rotate again');
await settleRender(25000);
await assertLive('camera rotate again settle');
await page.screenshot({ path: 'test-results/3d-viewer-deadlock.png', scale: 'device' });
// Sanity: the board still renders (not blank / crashed) after both moves.
const after = await sampleCanvas();
console.log(`[TEST] 3D render after interaction: ${after.distinctColors} distinct colours`);
expect(after.distinctColors,
'the 3D viewer should still render the board (many colours) after the camera moves')
.toBeGreaterThan(8);
});
});

View file

@ -1,9 +1,6 @@
import type { Page } from '@playwright/test';
import { test, expect } from './fixtures';
import { clickMenuBarItem, clickMenuItem } from '../e2e/utils/element-tracker';
import { injectFromSubmodule } from './utils/fs-inject';
import { waitForBoardLoaded } from './utils/board-ready';
import { waitForPcbnew } from './utils/pcbnew-ready';
import { DEMO, loadBoard, countGlCanvases, openThreeDViewer } from './utils/threed-viewer';
/**
* 3D viewer e2e: load a real board in pcbnew, open the native 3D viewer
@ -21,93 +18,6 @@ import { waitForPcbnew } from './utils/pcbnew-ready';
* models deferred), the viewer shows copper/silk/mask/edge geometry in 3D.
*/
// KiCad 10 stores projects under /home/kicad/documents/kicad/10.0/projects.
const KICAD_VERSION_DIR = '10.0';
const PROJECT_DIR_MEMFS = `/home/kicad/documents/kicad/${KICAD_VERSION_DIR}/projects`;
// pic_programmer frames correctly in the default 3D camera (the microwave demo
// has a known board-bounding-box scale bug that projects it off-screen — a
// separate follow-up). Loads cleanly in this harness (see 2D load tests).
const DEMO = { name: 'pic_programmer', dir: 'pic_programmer', stem: 'pic_programmer' } as const;
async function loadBoard(page: Page, testLogger: { consoleLogs: string[]; errors: string[] }): Promise<void> {
const pcbFilename = `${DEMO.stem}.kicad_pcb`;
const proFilename = `${DEMO.stem}.kicad_pro`;
await injectFromSubmodule(page, `kicad/demos/${DEMO.dir}/${pcbFilename}`,
`${PROJECT_DIR_MEMFS}/${pcbFilename}`);
await injectFromSubmodule(page, `kicad/demos/${DEMO.dir}/${proFilename}`,
`${PROJECT_DIR_MEMFS}/${proFilename}`);
expect(await clickMenuBarItem(page, 'File'), 'File menu should be findable').toBe(true);
await page.waitForTimeout(400);
expect(await clickMenuItem(page, 'Open...'), 'Open… menu item should be findable').toBe(true);
await page.waitForFunction(() => {
const registry = window.wxElementRegistry;
return !!registry && registry.findAll({ visible: true })
.some((el) => el.typeName === 'wxFileDialog');
}, null, { timeout: 15000 });
await page.waitForTimeout(1000);
const filenameInput = await page.evaluate(() => {
const registry = window.wxElementRegistry;
if (!registry) return null;
const text = registry.findAll({ visible: true })
.find((el) => el.typeName === 'wxTextCtrl' && el.name === 'text');
return text ? { x: text.centerX, y: text.centerY } : null;
});
expect(filenameInput, 'filename text input should be visible').not.toBeNull();
if (!filenameInput) throw new Error('filename text input not found');
await page.mouse.click(filenameInput.x, filenameInput.y);
await page.waitForTimeout(200);
await page.keyboard.type(pcbFilename);
await page.waitForTimeout(300);
await page.keyboard.press('Enter');
await page.waitForTimeout(1000);
const result = await waitForBoardLoaded(page, testLogger, 60000);
console.log(`[TEST] ${DEMO.name} board-ready result: ${result}`);
}
function countGlCanvases(page: Page): Promise<number> {
return page.evaluate(() => document.querySelectorAll('canvas[id^="glcanvas-"]').length);
}
// Open the 3D viewer (View → 3D Viewer, with an Alt+3 fallback) and wait for the
// secondary frame + its NEW `glcanvas-*` to appear. The main pcbnew board view is
// itself a wxGLCanvas, so the viewer is detected by the GL-canvas COUNT increasing.
// Returns the glcanvas count after opening. `glBefore` is the count beforehand.
async function openThreeDViewer(page: Page, glBefore: number): Promise<number> {
let opened = false;
if (await clickMenuBarItem(page, 'View')) {
await page.waitForTimeout(400);
opened = await clickMenuItem(page, '3D Viewer');
}
if (!opened) {
console.log('[TEST] View → 3D Viewer not found via menu; trying Alt+3');
await page.keyboard.press('Escape');
await page.waitForTimeout(200);
await page.keyboard.press('Alt+3');
}
await page.waitForFunction(() => {
// A new top-level window div beyond the main pcbnew frame.
return !!document.querySelector('#window-container [id^="window-"]')
|| document.querySelectorAll('canvas[id^="glcanvas-"]').length > 0;
}, null, { timeout: 60000 });
await page.waitForFunction((before: number) =>
document.querySelectorAll('canvas[id^="glcanvas-"]').length > before,
glBefore, { timeout: 60000 });
const glAfter = await countGlCanvases(page);
console.log(`[TEST] glcanvas count after opening 3D viewer: ${glAfter}`);
expect(glAfter, 'a new WebGL canvas should appear for the 3D viewer').toBeGreaterThan(glBefore);
return glAfter;
}
test.describe('3D viewer from pcbnew', () => {
// One 187 MB wasm runtime is already heavy; keep this serial and generous.
test.describe.configure({ mode: 'serial' });

View file

@ -0,0 +1,97 @@
import type { Page } from '@playwright/test';
import { expect } from '@playwright/test';
import { clickMenuBarItem, clickMenuItem } from '../../e2e/utils/element-tracker';
import { injectFromSubmodule } from './fs-inject';
import { waitForBoardLoaded } from './board-ready';
// Shared helpers for the 3D-viewer specs (3d-viewer.spec.ts + 3d-viewer-deadlock.spec.ts).
// KiCad 10 stores projects under /home/kicad/documents/kicad/10.0/projects.
export const KICAD_VERSION_DIR = '10.0';
export const PROJECT_DIR_MEMFS = `/home/kicad/documents/kicad/${KICAD_VERSION_DIR}/projects`;
// pic_programmer frames correctly in the default 3D camera (the microwave demo
// has a known board-bounding-box scale bug that projects it off-screen — a
// separate follow-up). Loads cleanly in this harness (see 2D load tests).
export const DEMO = { name: 'pic_programmer', dir: 'pic_programmer', stem: 'pic_programmer' } as const;
export async function loadBoard(
page: Page,
testLogger: { consoleLogs: string[]; errors: string[] },
): Promise<void> {
const pcbFilename = `${DEMO.stem}.kicad_pcb`;
const proFilename = `${DEMO.stem}.kicad_pro`;
await injectFromSubmodule(page, `kicad/demos/${DEMO.dir}/${pcbFilename}`,
`${PROJECT_DIR_MEMFS}/${pcbFilename}`);
await injectFromSubmodule(page, `kicad/demos/${DEMO.dir}/${proFilename}`,
`${PROJECT_DIR_MEMFS}/${proFilename}`);
expect(await clickMenuBarItem(page, 'File'), 'File menu should be findable').toBe(true);
await page.waitForTimeout(400);
expect(await clickMenuItem(page, 'Open...'), 'Open… menu item should be findable').toBe(true);
await page.waitForFunction(() => {
const registry = window.wxElementRegistry;
return !!registry && registry.findAll({ visible: true })
.some((el) => el.typeName === 'wxFileDialog');
}, null, { timeout: 15000 });
await page.waitForTimeout(1000);
const filenameInput = await page.evaluate(() => {
const registry = window.wxElementRegistry;
if (!registry) return null;
const text = registry.findAll({ visible: true })
.find((el) => el.typeName === 'wxTextCtrl' && el.name === 'text');
return text ? { x: text.centerX, y: text.centerY } : null;
});
expect(filenameInput, 'filename text input should be visible').not.toBeNull();
if (!filenameInput) throw new Error('filename text input not found');
await page.mouse.click(filenameInput.x, filenameInput.y);
await page.waitForTimeout(200);
await page.keyboard.type(pcbFilename);
await page.waitForTimeout(300);
await page.keyboard.press('Enter');
await page.waitForTimeout(1000);
const result = await waitForBoardLoaded(page, testLogger, 60000);
console.log(`[TEST] ${DEMO.name} board-ready result: ${result}`);
}
export function countGlCanvases(page: Page): Promise<number> {
return page.evaluate(() => document.querySelectorAll('canvas[id^="glcanvas-"]').length);
}
// Open the 3D viewer (View → 3D Viewer, with an Alt+3 fallback) and wait for the
// secondary frame + its NEW `glcanvas-*` to appear. The main pcbnew board view is
// itself a wxGLCanvas, so the viewer is detected by the GL-canvas COUNT increasing.
// Returns the glcanvas count after opening. `glBefore` is the count beforehand.
export async function openThreeDViewer(page: Page, glBefore: number): Promise<number> {
let opened = false;
if (await clickMenuBarItem(page, 'View')) {
await page.waitForTimeout(400);
opened = await clickMenuItem(page, '3D Viewer');
}
if (!opened) {
console.log('[TEST] View → 3D Viewer not found via menu; trying Alt+3');
await page.keyboard.press('Escape');
await page.waitForTimeout(200);
await page.keyboard.press('Alt+3');
}
await page.waitForFunction(() => {
// A new top-level window div beyond the main pcbnew frame.
return !!document.querySelector('#window-container [id^="window-"]')
|| document.querySelectorAll('canvas[id^="glcanvas-"]').length > 0;
}, null, { timeout: 60000 });
await page.waitForFunction((before: number) =>
document.querySelectorAll('canvas[id^="glcanvas-"]').length > before,
glBefore, { timeout: 60000 });
const glAfter = await countGlCanvases(page);
console.log(`[TEST] glcanvas count after opening 3D viewer: ${glAfter}`);
expect(glAfter, 'a new WebGL canvas should appear for the 3D viewer').toBeGreaterThan(glBefore);
return glAfter;
}

View file

@ -1,9 +1,9 @@
import { defineConfig, devices } from '@playwright/test';
import { execSync } from 'child_process';
import * as fs from 'fs';
import * as path from 'path';
import { defineConfig, devices } from "@playwright/test";
import { execSync } from "child_process";
import * as fs from "fs";
import * as path from "path";
const PORT_FILE = path.join(__dirname, '.test-port');
const PORT_FILE = path.join(__dirname, ".test-port");
// NOTE: Chrome headless crashes on ARM Mac due to SwiftShader WebGL bug
// (Chromium issues #1416283, #338414704). Firefox headless works reliably.
@ -30,10 +30,10 @@ const PORT_FILE = path.join(__dirname, '.test-port');
// forked with an empty argv), and it imports this config — and so writes the
// file — before any worker is spawned.
function resolvePort(): number {
const isMainRunner = process.argv.slice(2).includes('test');
const isMainRunner = process.argv.slice(2).includes("test");
if (!isMainRunner) {
try {
const existing = parseInt(fs.readFileSync(PORT_FILE, 'utf-8').trim(), 10);
const existing = parseInt(fs.readFileSync(PORT_FILE, "utf-8").trim(), 10);
if (existing > 0 && existing < 65536) {
return existing;
}
@ -51,8 +51,8 @@ function resolvePort(): number {
function findFreePort(): number {
try {
const result = execSync(
'python3 -c "import socket; s=socket.socket(); s.bind((\'\',0)); print(s.getsockname()[1]); s.close()"',
{ encoding: 'utf-8' }
"python3 -c \"import socket; s=socket.socket(); s.bind(('',0)); print(s.getsockname()[1]); s.close()\"",
{ encoding: "utf-8" }
);
return parseInt(result.trim());
} catch {
@ -68,44 +68,47 @@ const port = resolvePort();
// on arm64, whose denser code fits). V8 handles it, so on CI these specs run
// on bundled Chromium (the 'chromium-ci' project) and firefox skips them.
const PCBNEW_FAMILY_SPECS = [
'**/pcbnew.spec.ts',
'**/pcbnew-collab.spec.ts',
'**/load-pcb.spec.ts',
'**/load-pcb-probe.spec.ts',
"**/pcbnew.spec.ts",
"**/pcbnew-collab.spec.ts",
"**/load-pcb.spec.ts",
"**/load-pcb-probe.spec.ts",
// Specs added 2026-06-11..06-13 that boot pcbnew (pcbnew.html /
// pcbnew-collab.html). Without routing here they ran on Firefox in CI and
// timed out at instantiation (the SpiderMonkey/x86 code-budget OOM above).
// The last three are parametrized across pl_editor/eeschema/pcbnew; routing
// the whole file moves those variants to chromium-ci too (they boot fine on
// V8) — only the browser exercising them changes, not whether they run.
'**/appearance.spec.ts',
'**/contextmenu-scrollbar-pcbnew.spec.ts',
'**/dark-mode.spec.ts',
'**/items-bridge.spec.ts',
'**/roundtrip.spec.ts',
'**/save-hook.spec.ts',
"**/appearance.spec.ts",
"**/contextmenu-scrollbar-pcbnew.spec.ts",
"**/dark-mode.spec.ts",
"**/items-bridge.spec.ts",
"**/roundtrip.spec.ts",
"**/save-hook.spec.ts",
// boots pcbnew.html — must run on V8 (chromium-ci); on Firefox/x86 CI the
// ~190M module OOMs at instantiation and #canvas never appears (run 27626037849).
'**/pcbnew-move.spec.ts',
"**/pcbnew-move.spec.ts",
// 3D viewer specs boot pcbnew.html (3D-enabled build) — same V8 routing.
'**/3d-viewer.spec.ts',
'**/3d-viewer-models.spec.ts',
'**/footprint-3d-preview.spec.ts',
"**/3d-viewer.spec.ts",
// Isolated (own file → own worker) so its heavy single load isn't degraded by the
// Worker accumulation of the other 3D-viewer tests sharing a process (see the file header).
"**/3d-viewer-deadlock.spec.ts",
"**/3d-viewer-models.spec.ts",
"**/footprint-3d-preview.spec.ts",
];
// Runtime-perf specs run ONLY on the Chromium 'perf' project below: they need
// CDP CPU throttling (Chromium-only) and pcbnew needs V8. Excluded from the
// firefox/chromium projects so they don't double-run there.
const PERF_SPECS = ['**/*-perf.spec.ts'];
const PERF_SPECS = ["**/*-perf.spec.ts"];
const appsDir = 'apps';
const appsDir = "apps";
export default defineConfig({
globalSetup: './global-setup.ts',
testDir: './kicad',
globalSetup: "./global-setup.ts",
testDir: "./kicad",
// See playwright.config.ts: keep CI's outputDir cleanup off test-results/ so the kicad +
// perf runs don't wipe the accumulated screenshots.
outputDir: process.env.CI ? 'pw-artifacts/kicad' : 'test-results',
outputDir: process.env.CI ? "pw-artifacts/kicad" : "test-results",
fullyParallel: true,
forbidOnly: !!process.env.CI,
// 1 local retry absorbs the known under-parallel-load flakes (same rationale
@ -116,29 +119,33 @@ export default defineConfig({
// local — the serial CI run was the dominant wall-clock cost. Cap (e.g. '50%'
// or a fixed count) if contention OOMs/flakes; retries:2 covers transient.
workers: undefined,
reporter: 'html',
reporter: "html",
timeout: 180000, // KiCad WASM needs more time to load (3 minutes)
use: {
baseURL: `http://localhost:${port}`,
trace: 'retain-on-failure',
screenshot: 'only-on-failure',
trace: "retain-on-failure",
screenshot: "only-on-failure",
},
projects: [
{
// Firefox is the default for headless testing (works on ARM Mac)
name: 'firefox',
name: "firefox",
// Perf specs always run on the dedicated 'perf' project, never here. On CI
// the pcbnew-family specs also move to chromium-ci (see PCBNEW_FAMILY_SPECS).
testIgnore: [...PERF_SPECS, ...(process.env.CI ? PCBNEW_FAMILY_SPECS : [])],
testIgnore: [
...PERF_SPECS,
...(process.env.CI ? PCBNEW_FAMILY_SPECS : []),
],
use: {
...devices['Desktop Firefox'],
...devices["Desktop Firefox"],
viewport: { width: 1280, height: 720 },
// CI-only prefs: GPU-less CI VMs hit two Firefox blockers (identical on
// Hetzner ccx53 and ubicloud-standard-30, runs 27329612719/27330989479).
// Gated on CI so local runs keep stock Firefox behavior.
...(process.env.CI ? {
...(process.env.CI
? {
// Headless Firefox cannot create any GL context on the GPU-less CI
// VMs (blocklist bypass still ends in FEATURE_FAILURE_WEBGL_EXHAUSTED_
// DRIVERS) — run headed under Xvfb instead, where GLX + Mesa llvmpipe
@ -148,15 +155,16 @@ export default defineConfig({
firefoxUserPrefs: {
// Skip the no-GPU blocklist ("AllowWebgl2:false restricts
// context creation") so the GAL canvas gets a WebGL context.
'webgl.force-enabled': true,
"webgl.force-enabled": true,
// pcbnew.wasm (~190M) OOMs the optimizing wasm JIT at compile
// time ("InternalError: out of memory") and the app never boots.
// Baseline-only compilation trades runtime speed for a compile
// that fits in memory.
'javascript.options.wasm_optimizingjit': false,
"javascript.options.wasm_optimizingjit": false,
},
},
} : {}),
}
: {}),
},
},
{
@ -165,10 +173,10 @@ export default defineConfig({
// The bundled Chromium fails with canvas hidden on ARM Mac because of
// Chromium issues #1416283, #338414704 (SwiftShader WebGL bug).
// Run via: npm run test:kicad:headed
name: 'chromium',
name: "chromium",
testIgnore: PERF_SPECS,
use: {
channel: 'chrome',
channel: "chrome",
viewport: { width: 1280, height: 720 },
},
},
@ -178,13 +186,13 @@ export default defineConfig({
// (fine on x86 Linux; the SwiftShader bug above is ARM-Mac-specific).
// --enable-unsafe-swiftshader: newer Chromium refuses software WebGL in
// headless without it.
name: 'chromium-ci',
name: "chromium-ci",
testMatch: PCBNEW_FAMILY_SPECS,
use: {
...devices['Desktop Chrome'],
...devices["Desktop Chrome"],
viewport: { width: 1280, height: 720 },
launchOptions: {
args: ['--enable-unsafe-swiftshader'],
args: ["--enable-unsafe-swiftshader"],
},
},
},
@ -194,12 +202,12 @@ export default defineConfig({
// throttle (FPS rose with throttle). --enable-unsafe-swiftshader lets it use
// software WebGL headless on CI; harmless with a real GPU locally. Add --headed
// locally for real-GPU FPS numbers.
name: 'perf',
name: "perf",
testMatch: PERF_SPECS,
use: {
...devices['Desktop Chrome'],
...devices["Desktop Chrome"],
viewport: { width: 1280, height: 720 },
launchOptions: { args: ['--enable-unsafe-swiftshader'] },
launchOptions: { args: ["--enable-unsafe-swiftshader"] },
},
},
],

@ -1 +1 @@
Subproject commit 93d07af58617aafb6df5e8d512227a094d5106ea
Subproject commit b3f0a09d43ebcbe87cdf36b16a156551d4171519