fix: 🐛 raytrace deadlock - pre-warm 2N+8 pthread Workers
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docs/features/3d-raytracer/README.md
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# 3D viewer raytracer — the camera-move worker deadlock, and the fix
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> **Status:** fixed on the `3d-raytracer` branch (2026-07-01). The 3D viewer's CPU raytracer
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> froze the tab (deadlock) on any interaction — move the model, drag the viewer frame, resize it.
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> Root cause is an on-demand Web Worker boot deadlock; the fix is a build-flag change
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> (`PTHREAD_POOL_SIZE`) plus a wxwidgets wasm-layer defer, with **zero KiCad-submodule changes**.
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>
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> Related reading: [`shared-pool-vs-raw-threads.md`](shared-pool-vs-raw-threads.md) (upstream's two
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> threading patterns, the Worker ledger behind `2N+8`, and the upstream-able structural fix),
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> [`../threading/README.md`](../threading/README.md) (the three-layer thread model
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> + the deadlock mechanics), [`../async/11-asyncify-nesting-raytracer.md`](../async),
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> [`../wasm-exceptions/`](../wasm-exceptions) (native-EH pthreads), and
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> [`kicad-3d-viewer-route-c`] (the viewer is a CPU raytracer blitted via a WebGL2 quad).
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>
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> Artifacts referenced (line numbers against the branch at fix time):
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> `kicad/3d-viewer/3d_rendering/raytracing/render_3d_raytrace_base.cpp`,
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> `kicad/common/thread_pool.cpp`, `scripts/kicad/build-kicad-target.sh`,
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> `wxwidgets/src/wasm/app.cpp`, `wxwidgets/src/wasm/toplevel.cpp`,
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> `wasm/shims/nanosleep_yield.c`.
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## 1. Symptom
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Open pcbnew, load a board, open the 3D viewer (View → 3D Viewer / Alt+3). The viewer opens and
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renders the board fine. Then **interact with it** — rotate the model (left-drag on the 3D canvas),
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drag the viewer frame, or resize it — and the **whole tab freezes** (the wasm main thread is stuck;
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no further UI, no console progress). Occasionally it surfaces as `Aborted(invalid state: N)` instead
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of a hard freeze.
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A previous fix (`wxwidgets` `93d07af586`, "don't synchronously raytrace on 3D-viewer resize") cured
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the *resize* case by not running a synchronous repaint of a GL-hosting window. That was one instance
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of a broader bug; **camera moves and other interactions still deadlocked.**
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## 2. The threading model (why this is fragile)
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See [`../threading/README.md`](../threading/README.md) for the full picture. The essentials:
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- The WASM build has **no `-sPROXY_TO_PTHREAD`** — `main()`, the wx UI, and the raytracer's
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thread **join all run on the browser main thread**.
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- `-sPTHREAD_POOL_SIZE` pre-warms a bag of Web Workers at startup; `-sPTHREAD_POOL_SIZE_STRICT=0`
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means an empty bag falls back to **on-demand `new Worker()`**.
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- KiCad's shared `BS::thread_pool` (`common/thread_pool.cpp`, sized to `hardware_concurrency()`)
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creates its long-lived threads at startup and thereby **consumes the entire pre-warmed pool**.
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- The raytracer's *preview* and *post-process* passes (`render_3d_raytrace_base.cpp` `renderPreview`,
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`postProcessShading`, `postProcessBlurFinish`) spawn their **own** set of raw `std::thread`s and
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then **busy-wait-join on the main thread** (`while (threadsFinished < N) std::this_thread::sleep_for(10ms)`).
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- The `nanosleep_yield.c` shim turns that main-thread `sleep_for`/`nanosleep` into an
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`emscripten_sleep` (an Asyncify unwind) so the event loop *can* be pumped during the join.
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## 3. Root cause — the on-demand Worker boot deadlock
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Because KiCad's thread pool already drained the pre-warmed pool, when a camera move kicks a raytrace,
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the raytracer's raw `std::thread`s have **no ready Workers** and must create them on demand. On-demand
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creation is asynchronous: `new Worker()` → the Worker posts a *"loaded"* message → **the main thread's
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message handler must run to post `{cmd:'run'}`** before the thread actually starts.
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But the main thread is **blocked in the render's busy-wait join** waiting for those very threads to
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finish. Circular wait:
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```
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main thread: busy-wait join ── waits for ──▶ raytrace worker thread to run
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raytrace worker: not booted ── needs ──▶ main thread back in the event loop to finish new Worker() boot
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main thread: won't get there ── because ──▶ it's in the busy-wait join
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```
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→ **hard freeze** (the join never completes), or — when the nested `emscripten_sleep` can't unwind in
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the paint context — `Aborted(invalid state)`.
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The `nanosleep_yield` shim is supposed to break this by yielding, and it does in the isolated
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`coroutine-pthread-ondemand` harness — but **not** reliably in the real viewer's paint call chain, so
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it cannot be relied on here.
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## 4. Why the earlier remedies were not enough
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- **The resize fix (`wx_window_resize`)** and the analogous **mouse-button `Paint()` defer** (below)
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only change *where* the raytrace runs (synchronous DOM callback → the yielding per-frame pump). But
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the pump raytrace **still deadlocks** if it needs an on-demand boot: a diagnostic that rotates the
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camera then polls liveness with **no further interaction** froze ~2–4 s later. Deferring is
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necessary-adjacent (avoids jank, mirrors the resize fix) but **insufficient alone**.
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- The real lever is to make sure the raytracer's threads **never need an on-demand boot**.
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## 5. The fix (zero KiCad changes)
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Two parts, both outside the `kicad` submodule (KiCad's native multithreading is used as-is):
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### 5a. Primary — pre-warm enough Workers (`scripts/kicad/build-kicad-target.sh`)
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A 3D-viewer session needs KiCad's pool (`N = hardwareConcurrency`) **plus** the raytracer's own
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raw-thread pass (`N`) alive at the same time — i.e. ~`2N` Workers. Pre-warm that many so on-demand
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creation never happens:
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```sh
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# Only 3D-viewer builds pay the extra startup Workers; other apps keep one set.
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if [ "${BUILD_3D_VIEWER:-OFF}" = "ON" ]; then
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PTHREAD_POOL_EXPR='navigator.hardwareConcurrency*2+8'
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else
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PTHREAD_POOL_EXPR='navigator.hardwareConcurrency'
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fi
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# ... -sPTHREAD_POOL_SIZE='${PTHREAD_POOL_EXPR}' ...
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```
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`PTHREAD_POOL_SIZE` is a JS-side pre-warm count baked into the app's `.js` (`var pthreadPoolSize = …`),
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so the change is verifiable by inspecting the generated `pcbnew.js` — no wasm change is involved.
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### 5b. Defense + jank — defer the GL-window mouse-button repaint (`wxwidgets/src/wasm/`)
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`wxApp::HandleMouseEvent` forces a **synchronous `wxTheApp->Paint()` after every mouse button
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down/up** (for immediate modal-dialog feedback). On the 3D viewer that repaints the GL canvas and runs
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the raytracer *nested in the DOM mouse callback*. `wxApp::Paint(bool deferGLCanvasWindows)` now skips
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the synchronous repaint of any **non-main** `wxGLCanvas`-hosting window on that path (the 3D viewer, or
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a dialog with a 3D preview), deferring it to the yielding per-frame pump — exactly like the resize fix.
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`ProcessPendingEvents()` still runs synchronously, so click/selection *logic* stays immediate; only the
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GL pixel repaint waits one pump frame.
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- `include/wx/wasm/app.h` — `void Paint(bool deferGLCanvasWindows = false)`.
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- `src/wasm/app.cpp` — the guard in `Paint()` (`!IsMainFrame() && wxWasmWindowHostsGLCanvas(win)`),
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and `HandleMouseEvent` calls `Paint(/*deferGLCanvasWindows=*/true)`.
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- `src/wasm/toplevel.cpp` — `wxWasmWindowHostsGLCanvas()` made non-static (moved out of the
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`extern "C"` block so it keeps **C++ linkage**) and shared with `app.cpp`.
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> This part alone does **not** fix the deadlock (see §4). It is kept because it removes a
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> multi-hundred-ms synchronous raytrace from the mouse callback (jank) and is a defense-in-depth match
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> to the merged resize fix. It also covers dialog-hosted 3D previews (footprint 3D-models tab).
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## 6. The regression test
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`tests/kicad/3d-viewer-deadlock.spec.ts` — an **isolated** spec (own file → own Playwright worker →
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own browser process). It:
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1. Boots pcbnew, loads `pic_programmer`, opens the 3D viewer.
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2. Does **two camera-rotate drags** on the GL canvas (mirroring "move the model … move it again"),
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each followed by a **settle** (polls the canvas pixel signature until it stops changing) so
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successive renders don't overlap.
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3. After each step asserts **(a) the wasm main thread stays responsive** — a `page.waitForFunction`
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liveness probe that times out when the main thread is frozen — and **(b) nothing aborted**
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(`Aborted(` / `invalid state` / Asyncify-unwind signatures in the console).
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4. Validity guard: the render must actually change after a move (proves the synthetic mouse reached
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the canvas), and the board must still render many colours at the end.
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Detection detail: the glcanvas client area is `pointer-events:none`, so a `page.mouse` drag over it
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**falls through to the main `#canvas`**, whose Emscripten mousedown/up callback dispatches into
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`wxApp::HandleMouseEvent` — the deadlock path. WebGL pixels are read via `drawImage → 2D → getImageData`
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(needs `preserveDrawingBuffer=true`), since a CDP screenshot of a WebGL canvas is blank on swiftshader.
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### Why isolated in its own file
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The pre-warmed pool is ~`2N` Workers **per pcbnew load**. Running several heavy 3D-viewer loads in one
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browser process (a serial `describe`) accumulates enough Workers that a *later* load's pool is short
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and the raytracer deadlocks anyway — so this test flakes as the last of many loads and, because a
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serial-group retry re-runs the whole group, retries don't rescue it. A dedicated file → dedicated
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worker → a **single** heavy load → reliably first-try green. The four sibling tests
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(`tests/kicad/3d-viewer.spec.ts`: open/render, z-index, frame drag/close, edge-resize) stay in their
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own file; shared helpers live in `tests/kicad/utils/threed-viewer.ts`. Both specs are routed to
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`chromium-ci` via `PCBNEW_FAMILY_SPECS` in `tests/playwright-kicad.config.ts` (pcbnew's ~190 MB wasm
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OOMs Firefox's x86 CI engine).
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## 7. Reproduce / verify
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Build a 3D-viewer-enabled pcbnew (`BUILD_3D_VIEWER=ON` is the default in `docker/build.sh`):
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```sh
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BINARYEN_OPT_LEVEL=-O1 ./docker/build.sh pcbnew # first build in a fresh worktree: add --build-deps
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```
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Run just the deadlock test (from `tests/`, own worker → reliable):
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```sh
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npm run setup:kicad
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npx playwright test --config=playwright-kicad.config.ts --project=firefox kicad/3d-viewer-deadlock.spec.ts
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```
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- **Pre-fix** (revert §5a): the test freezes/aborts — "camera-rotate drag froze the wasm main thread".
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- **Post-fix**: green (both camera moves stay live, board keeps rendering).
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Manual test in the real editor: `cd web && pnpm dev` (or `pnpm --filter @pcbjam/standalone dev`) →
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open http://localhost:3048 → "open a local folder" → `kicad/demos/pic_programmer/` → open the
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`.kicad_pcb` → View → 3D Viewer → rotate / drag / resize. The editor symlinks `/wasm` →
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`tests/apps/kicad`, so it serves the locally built (fixed) artifacts.
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## 8. Notes / follow-ups
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- The `2N+8` pool costs extra startup Workers **only for 3D-viewer builds**; real users open the
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viewer in a single page load, so there is no accumulation for them (the accumulation only bit the
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5-loads-in-one-process test suite, addressed by isolating the test — §6).
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- A cleaner long-term fix would make the raytracer's preview/post-process passes reuse KiCad's shared
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thread pool instead of spawning their own raw `std::thread`s (no second thread set → the `1x` pool
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suffices), but that is an upstream-KiCad change and was deliberately avoided here to keep the fork
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close to upstream. **See [`shared-pool-vs-raw-threads.md`](shared-pool-vs-raw-threads.md)** for the
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full story: upstream's two threading patterns (the main `renderTracing` pass *already* uses the
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shared pool — only the preview/post-process/scene-build passes are raw), the `2N+8` Worker ledger,
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why the June-30 threading revert didn't cover this, and the sketch of the upstream port that would
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make the deadlock class impossible by construction.
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docs/features/3d-raytracer/shared-pool-vs-raw-threads.md
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docs/features/3d-raytracer/shared-pool-vs-raw-threads.md
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# Shared pool vs raw `std::thread` — why the raytracer deadlocks and where `2N+8` comes from
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> Companion to [`README.md`](README.md) (the camera-move deadlock fix). That doc describes *what*
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> was fixed; this one explains the underlying architecture: upstream KiCad's **two** threading
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> patterns, why only one of them is WASM-hostile, the Worker ledger behind the
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> `PTHREAD_POOL_SIZE = hardwareConcurrency*2+8` constant, why the June-30 threading revert did
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> **not** already cover this, and the upstream-able follow-up that would make the whole deadlock
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> class impossible by construction.
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>
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> Line numbers are against the branch at fix time (KiCad 10.0.4; the cited KiCad files are
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> byte-identical to upstream).
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## 1. Web Workers are the scarce resource — and a missing one can't be waited for
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Every pthread in the browser runs inside a Web Worker. Emscripten obtains one of two ways:
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- **Pre-warmed** (`-sPTHREAD_POOL_SIZE`): Workers created and fully loaded at startup, parked
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idle. `pthread_create` against one is a single `postMessage` that the Worker's **own** event
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loop receives — the main thread does not participate.
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- **On-demand** (the fallback, since `-sPTHREAD_POOL_SIZE_STRICT=0`): `new Worker()` at
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`pthread_create` time. The Worker must fetch + instantiate the (~190 MB) module, then post
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*"loaded"* back to the **main thread**, whose handler posts *"run"*. The thread only starts
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once the main thread returns to its event loop.
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That asymmetry is the whole story. A Worker shortfall is not a slowdown: if the spawner then
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blocks the main thread waiting for the spawned threads (the raytracer's busy-wait join), the
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on-demand boot handshake can never complete — circular wait, tab frozen. See
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[`README.md` §3](README.md) for the deadlock diagram.
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## 2. Upstream KiCad has two threading patterns, side by side
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**Pattern 1 — the shared pool.** `KICAD_SINGLETON::Init()` (`common/singleton.cpp:60-62`)
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creates one `BS::priority_thread_pool` (`include/thread_pool.h:31`) with
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`hardware_concurrency()` threads (`bs_thread_pool.hpp:1949-1954`) **once, at startup**. The
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threads park on a condition variable; subsystems *submit tasks*:
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zone fill (`pcbnew/zone_filler.cpp:736,825`), DRC
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(`drc/drc_test_provider_copper_clearance.cpp:697`), connectivity (`pcbnew/board.cpp:1159`),
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footprint loading (`pcbnew/footprint_info_impl.cpp:218`) — and, notably, **the raytracer's own
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main tracing pass**, `renderTracing`
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(`3d-viewer/3d_rendering/raytracing/render_3d_raytrace_base.cpp:250-288`):
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```cpp
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thread_pool& tp = GetKiCadThreadPool();
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// ...
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for( size_t i = 0; i < tp.get_thread_count(); ++i )
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futures.push_back( tp.submit_task( processBlocks ) );
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futures.wait();
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```
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Running a task = queue-push + condvar-notify to threads whose Workers **already exist**. No
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`pthread_create` ever happens after startup.
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**Pattern 2 — raw `std::thread`.** Older 3D-viewer code predating KiCad's pool adoption creates
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`std::max( hardware_concurrency(), 2 )` fresh threads **per pass**, detaches them, and busy-waits
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(`while( threadsFinished < N ) sleep_for( 10ms )`) on the calling (= browser main) thread:
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| Site | Spawn / join | Runs when |
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|---|---|---|
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| `renderPreview` | `render_3d_raytrace_base.cpp:818` / `:1401` | **every camera move** (the interaction pass) |
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| `postProcessShading` | `render_3d_raytrace_base.cpp:707` / `:727` | end of a full trace |
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| `postProcessBlurFinish` | `render_3d_raytrace_base.cpp:756` / `:789` | end of a full trace |
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| `BOARD_ADAPTER::createLayers` helpers | `create_layer_items.cpp:1241,1742` | scene build (viewer open / board change) |
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| `IMAGE::EfxFilter` | `image.cpp:488` | not on the raytrace hot path |
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The WASM-critical difference between the patterns is **when `pthread_create` runs**: Pattern 1
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calls it at startup, when the main thread is idle and the pre-warmed bag is full. Pattern 2 calls
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it at **render time** — mid-interaction, with the main thread about to block in the join. Only
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Pattern 2 can ever need an on-demand Worker boot, and it needs it at the worst possible moment.
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It is a wry detail that upstream already ported the *slow* pass (`renderTracing`, the full-quality
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progressive trace) to the pool, while the pass that runs on **every camera move**
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(`renderPreview`) is still raw — which is exactly why the deadlock bites on interaction.
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## 3. The Worker ledger — deriving `2N+8`
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The invariant the build must satisfy: **pre-warmed Workers ≥ peak simultaneous live pthreads.**
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Any shortfall silently switches the excess threads to on-demand boot (`STRICT=0`), i.e. to the
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deadlock path. On an 8-core machine (`N = 8`):
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| Consumer | Workers | Held |
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|---|---|---|
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| KiCad shared pool (Pattern 1, `singleton.cpp:60`) | `N` = 8 | forever (threads never exit) |
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| One raw-thread pass in flight (Pattern 2) | `N` = 8 | for the pass duration |
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| Margin (`+8`) | 8 | see below |
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| **Pre-warmed total** | **`2N+8` = 24** | |
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The `2N` is *derived*: two independent populations, both sized off `hardware_concurrency` by
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upstream, provably alive at the same time (the pool threads never exit; a raw pass spawns its full
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set before joining). With the old `PTHREAD_POOL_SIZE = N`, the free warm count at render time was
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**exactly zero** — every `renderPreview` thread went on-demand, which is why the freeze was 100%
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reproducible, not flaky.
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The `+8` is *margin*, not derived. It absorbs:
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- **Recycle lag** — an exited pthread's Worker returns to the warm bag only after the **main
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thread** processes its exit message. Back-to-back passes (preview → trace slices → post-process)
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can spawn while a few Workers from the previous pass are still in limbo.
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- **Stray long-lived threads** outside the pool that each permanently hold a Worker (e.g. the
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font-list poller, `common/widgets/font_choice.cpp:100`, if active in a given app).
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- Small-core machines, where `2N` alone is a small absolute number.
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Honest assessment: this is a **capacity answer to a structural problem**. The constant chases the
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runtime behavior of upstream code we deliberately don't patch — if a future KiCad adds another
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raw-thread site or resizes its pool, `2N+8` silently goes stale. The guard is the regression test
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(`tests/kicad/3d-viewer-deadlock.spec.ts`), not construction. §5 is the structural fix.
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## 4. "Didn't the June-30 threading revert already fix this?"
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No — it's what *exposed* this, and the distinction matters:
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1. **Route C** (kicad `4ccabfd5c3`, 2026-06-18): multi-threaded wasm didn't survive Asyncify, so
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the raytracer passes were forced single-threaded behind `#ifdef __EMSCRIPTEN__` and the shared
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pool got an inline-`detach_task` shim. No parallelism → no Worker demand → no deadlock.
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2. **Native EH** (root `c1ef489`/`ee01642`, 2026-06-29) removed the Asyncify-rewind crash that
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motivated those hacks.
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3. **The threading revert** (kicad `4f42d0b328` + root `71807db`, 2026-06-30) restored the four
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||||
files **byte-identical to upstream** and linked `wasm/shims/nanosleep_yield.c` as the guard:
|
||||
the busy-wait join yields via Asyncify so on-demand Workers *can* boot.
|
||||
|
||||
The revert restored upstream's **mixed** state — Pattern 1 for `renderTracing`, Pattern 2 for
|
||||
everything in the §2 table. It did not (and could not) route the raw passes through the pool,
|
||||
because **upstream itself never has**. "Original upstream threading" *is* the raw-thread preview
|
||||
pass. And the revert's guard, the nanosleep yield, turned out to hold only in some call chains:
|
||||
it boots Workers fine at viewer-open (scene build + first render, reached via the yielding pump),
|
||||
but not reliably in interaction paint chains — hard freeze, or `Aborted(invalid state)` when the
|
||||
unwind is illegal ([`README.md` §3–4](README.md)). The June-30 e2e suite was green (63/63) because
|
||||
no test then dragged **on the GL canvas** — the only drag test moved the DOM titlebar; the
|
||||
camera-move path had no coverage until `3d-viewer-deadlock.spec.ts`.
|
||||
|
||||
So the layering on this branch is: the revert made upstream threading *run*; the `2N+8` pre-warm
|
||||
makes the fragile on-demand path *unnecessary*; the shim and the mouse-button `Paint()` defer
|
||||
remain as fallback layers beneath it.
|
||||
|
||||
## 5. Follow-up — finish the port upstream already started
|
||||
|
||||
The structural fix is to convert the §2 table's raw-thread sites to the pattern `renderTracing`
|
||||
already demonstrates ~400 lines above them in the same file: submit the same block-consuming
|
||||
lambdas to `GetKiCadThreadPool()` instead of spawning threads.
|
||||
|
||||
```cpp
|
||||
// today (renderPreview and friends): spawn + detach + busy-wait
|
||||
for( size_t ii = 0; ii < parallelThreadCount; ++ii )
|
||||
std::thread( [&]() { /* consume blocks via nextBlock.fetch_add */ } ).detach();
|
||||
while( threadsFinished < parallelThreadCount )
|
||||
std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
|
||||
|
||||
// ported: the renderTracing pattern (render_3d_raytrace_base.cpp:284-288)
|
||||
thread_pool& tp = GetKiCadThreadPool();
|
||||
BS::multi_future<void> futures;
|
||||
for( size_t i = 0; i < tp.get_thread_count(); ++i )
|
||||
futures.push_back( tp.submit_task( /* same lambda */ ) );
|
||||
futures.wait();
|
||||
```
|
||||
|
||||
Consequences:
|
||||
|
||||
- **The deadlock class disappears by construction** — no `pthread_create` after startup, so no
|
||||
on-demand Worker boot can ever be needed, regardless of pool sizing, call chain, or Asyncify
|
||||
state. Not "unlikely"; impossible.
|
||||
- `PTHREAD_POOL_SIZE` drops back to plain `navigator.hardwareConcurrency` — no multiplier, no
|
||||
margin, no staleness risk. The nanosleep shim and the `Paint()` defer become pure
|
||||
belt-and-braces.
|
||||
- Native desktop benefits too: no create/destroy churn of ~N OS threads per pass per progressive
|
||||
frame, and the raytracer becomes consistent with every other KiCad subsystem.
|
||||
|
||||
Wrinkles, all manageable: the main-thread wait can stay `futures.wait()` (proven viable in this
|
||||
very build — `renderTracing` does it today) or keep the counter + `sleep_for` loop (which the
|
||||
shim turns into a UI-pumping yield); every §2 call site runs on the main thread, so there is no
|
||||
nested-submission (pool-task-waiting-on-pool-task) hazard; it's a priority pool if preview passes
|
||||
ever need to jump the queue.
|
||||
|
||||
**Why it's deferred, not done here:** those exact files were made byte-identical to upstream the
|
||||
day before this fix (kicad `4f42d0b328`) — re-diverging them reverses that cleanup and walks the
|
||||
fork away from upstream again (the standing fork policy; `scripts/kicad-diff-stats.sh` polices
|
||||
it). The right vehicle is an **upstream KiCad merge request** — "port the 3D raytracer's remaining
|
||||
raw-`std::thread` passes to the shared thread pool, like `renderTracing`" is an upstream-quality
|
||||
cleanup with native benefits. If it lands, the fork inherits it on the next rebase and the pool
|
||||
expression collapses back to `N`.
|
||||
Loading…
Reference in a new issue