feat(webgl): Fix GL initialization and add GLSL ES shader conversion
Progress on WEBGL_GAL rendering: - Fix GLImmediateShim initialization by adding GL function dependencies (glBegin, glEnd, glVertex2f, etc.) to $GLImmediateShim__deps - Add COLOR4D(EDA_COLOR_T) constructor stub to wasm_stubs.cpp - Fix GAL context locking - add LockContext/UnlockContext calls - Add exception catching to build (-sNO_DISABLE_EXCEPTION_CATCHING) - Create GLSL ES 1.00 shader converter in generate_shaders.py: - Remove #version 120 directive (ES 1.00 default) - Add precision highp float/int qualifiers - Convert int * float to float literals (2 * x -> 2.0 * x) - Update build script to clean output files for linker flag changes - Add console capture to test spec for debugging Current status: - WASM builds and loads successfully - GLImmediateShim initializes correctly - WEBGL_GAL creates successfully - Shader compilation fails due to Emscripten LEGACY_GL_EMULATION prepending code that conflicts with custom shader precision Next: Investigate shader compilation with LEGACY_GL_EMULATION or consider alternative approaches for GL compatibility. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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17 changed files with 182 additions and 24 deletions
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namespace KIGFX {
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namespace BUILTIN_SHADERS {
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static unsigned char glsl_smaa_pass_1_frag_color_bytes[] = { 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x5b, 0x33, 0x5d, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x3b, 0x0a, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x53, 0x4d, 0x41, 0x41, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x45, 0x64, 0x67, 0x65, 0x44, 0x65, 0x74, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x50, 0x53, 0x28, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x2c, 0x20, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x29, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x7d, 0x00 };
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static unsigned char glsl_smaa_pass_1_frag_color_bytes[] = { 0x2f, 0x2f, 0x20, 0x47, 0x4c, 0x53, 0x4c, 0x20, 0x45, 0x53, 0x20, 0x31, 0x2e, 0x30, 0x30, 0x20, 0x28, 0x57, 0x65, 0x62, 0x47, 0x4c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x3b, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x69, 0x6e, 0x74, 0x3b, 0x0a, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x5b, 0x33, 0x5d, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x3b, 0x0a, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x53, 0x4d, 0x41, 0x41, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x45, 0x64, 0x67, 0x65, 0x44, 0x65, 0x74, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x50, 0x53, 0x28, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x2c, 0x20, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x29, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x7d, 0x00 };
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std::string glsl_smaa_pass_1_frag_color = std::string(reinterpret_cast<char const*>(glsl_smaa_pass_1_frag_color_bytes), 170);
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std::string glsl_smaa_pass_1_frag_color = std::string(reinterpret_cast<char const*>(glsl_smaa_pass_1_frag_color_bytes), 243);
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}
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}
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namespace KIGFX {
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namespace BUILTIN_SHADERS {
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static unsigned char glsl_smaa_pass_1_frag_luma_bytes[] = { 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x5b, 0x33, 0x5d, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x3b, 0x0a, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x53, 0x4d, 0x41, 0x41, 0x4c, 0x75, 0x6d, 0x61, 0x45, 0x64, 0x67, 0x65, 0x44, 0x65, 0x74, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x50, 0x53, 0x28, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x2c, 0x20, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x29, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x7d, 0x00 };
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static unsigned char glsl_smaa_pass_1_frag_luma_bytes[] = { 0x2f, 0x2f, 0x20, 0x47, 0x4c, 0x53, 0x4c, 0x20, 0x45, 0x53, 0x20, 0x31, 0x2e, 0x30, 0x30, 0x20, 0x28, 0x57, 0x65, 0x62, 0x47, 0x4c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x3b, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x69, 0x6e, 0x74, 0x3b, 0x0a, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x5b, 0x33, 0x5d, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x3b, 0x0a, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x53, 0x4d, 0x41, 0x41, 0x4c, 0x75, 0x6d, 0x61, 0x45, 0x64, 0x67, 0x65, 0x44, 0x65, 0x74, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x50, 0x53, 0x28, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x2c, 0x20, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x29, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x7d, 0x00 };
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std::string glsl_smaa_pass_1_frag_luma = std::string(reinterpret_cast<char const*>(glsl_smaa_pass_1_frag_luma_bytes), 169);
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std::string glsl_smaa_pass_1_frag_luma = std::string(reinterpret_cast<char const*>(glsl_smaa_pass_1_frag_luma_bytes), 242);
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}
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}
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namespace KIGFX {
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namespace BUILTIN_SHADERS {
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static unsigned char glsl_smaa_pass_1_vert_bytes[] = { 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x5b, 0x33, 0x5d, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x3d, 0x20, 0x67, 0x6c, 0x5f, 0x4d, 0x75, 0x6c, 0x74, 0x69, 0x54, 0x65, 0x78, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x73, 0x74, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x53, 0x4d, 0x41, 0x41, 0x45, 0x64, 0x67, 0x65, 0x44, 0x65, 0x74, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x56, 0x53, 0x28, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x20, 0x20, 0x3d, 0x20, 0x66, 0x74, 0x72, 0x61, 0x6e, 0x73, 0x66, 0x6f, 0x72, 0x6d, 0x28, 0x29, 0x3b, 0x0a, 0x0a, 0x7d, 0x00 };
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static unsigned char glsl_smaa_pass_1_vert_bytes[] = { 0x2f, 0x2f, 0x20, 0x47, 0x4c, 0x53, 0x4c, 0x20, 0x45, 0x53, 0x20, 0x31, 0x2e, 0x30, 0x30, 0x20, 0x28, 0x57, 0x65, 0x62, 0x47, 0x4c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x3b, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x69, 0x6e, 0x74, 0x3b, 0x0a, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x5b, 0x33, 0x5d, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x3d, 0x20, 0x67, 0x6c, 0x5f, 0x4d, 0x75, 0x6c, 0x74, 0x69, 0x54, 0x65, 0x78, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x73, 0x74, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x53, 0x4d, 0x41, 0x41, 0x45, 0x64, 0x67, 0x65, 0x44, 0x65, 0x74, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x56, 0x53, 0x28, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x20, 0x20, 0x3d, 0x20, 0x66, 0x74, 0x72, 0x61, 0x6e, 0x73, 0x66, 0x6f, 0x72, 0x6d, 0x28, 0x29, 0x3b, 0x0a, 0x0a, 0x7d, 0x00 };
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std::string glsl_smaa_pass_1_vert = std::string(reinterpret_cast<char const*>(glsl_smaa_pass_1_vert_bytes), 179);
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std::string glsl_smaa_pass_1_vert = std::string(reinterpret_cast<char const*>(glsl_smaa_pass_1_vert_bytes), 252);
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}
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}
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namespace KIGFX {
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namespace BUILTIN_SHADERS {
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static unsigned char glsl_smaa_pass_2_frag_bytes[] = { 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x70, 0x69, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x5b, 0x33, 0x5d, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x65, 0x64, 0x67, 0x65, 0x73, 0x54, 0x65, 0x78, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x61, 0x72, 0x65, 0x61, 0x54, 0x65, 0x78, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x73, 0x65, 0x61, 0x72, 0x63, 0x68, 0x54, 0x65, 0x78, 0x3b, 0x0a, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x53, 0x4d, 0x41, 0x41, 0x42, 0x6c, 0x65, 0x6e, 0x64, 0x69, 0x6e, 0x67, 0x57, 0x65, 0x69, 0x67, 0x68, 0x74, 0x43, 0x61, 0x6c, 0x63, 0x75, 0x6c, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x50, 0x53, 0x28, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x70, 0x69, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x2c, 0x20, 0x65, 0x64, 0x67, 0x65, 0x73, 0x54, 0x65, 0x78, 0x2c, 0x20, 0x61, 0x72, 0x65, 0x61, 0x54, 0x65, 0x78, 0x2c, 0x20, 0x73, 0x65, 0x61, 0x72, 0x63, 0x68, 0x54, 0x65, 0x78, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x34, 0x28, 0x30, 0x2e, 0x2c, 0x30, 0x2e, 0x2c, 0x30, 0x2e, 0x2c, 0x30, 0x2e, 0x29, 0x29, 0x3b, 0x0a, 0x7d, 0x00 };
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static unsigned char glsl_smaa_pass_2_frag_bytes[] = { 0x2f, 0x2f, 0x20, 0x47, 0x4c, 0x53, 0x4c, 0x20, 0x45, 0x53, 0x20, 0x31, 0x2e, 0x30, 0x30, 0x20, 0x28, 0x57, 0x65, 0x62, 0x47, 0x4c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x3b, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x69, 0x6e, 0x74, 0x3b, 0x0a, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x70, 0x69, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x5b, 0x33, 0x5d, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x65, 0x64, 0x67, 0x65, 0x73, 0x54, 0x65, 0x78, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x61, 0x72, 0x65, 0x61, 0x54, 0x65, 0x78, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x73, 0x65, 0x61, 0x72, 0x63, 0x68, 0x54, 0x65, 0x78, 0x3b, 0x0a, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x53, 0x4d, 0x41, 0x41, 0x42, 0x6c, 0x65, 0x6e, 0x64, 0x69, 0x6e, 0x67, 0x57, 0x65, 0x69, 0x67, 0x68, 0x74, 0x43, 0x61, 0x6c, 0x63, 0x75, 0x6c, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x50, 0x53, 0x28, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x70, 0x69, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x2c, 0x20, 0x65, 0x64, 0x67, 0x65, 0x73, 0x54, 0x65, 0x78, 0x2c, 0x20, 0x61, 0x72, 0x65, 0x61, 0x54, 0x65, 0x78, 0x2c, 0x20, 0x73, 0x65, 0x61, 0x72, 0x63, 0x68, 0x54, 0x65, 0x78, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x34, 0x28, 0x30, 0x2e, 0x2c, 0x30, 0x2e, 0x2c, 0x30, 0x2e, 0x2c, 0x30, 0x2e, 0x29, 0x29, 0x3b, 0x0a, 0x7d, 0x00 };
|
||||
|
||||
std::string glsl_smaa_pass_2_frag = std::string(reinterpret_cast<char const*>(glsl_smaa_pass_2_frag_bytes), 299);
|
||||
std::string glsl_smaa_pass_2_frag = std::string(reinterpret_cast<char const*>(glsl_smaa_pass_2_frag_bytes), 372);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@
|
|||
namespace KIGFX {
|
||||
namespace BUILTIN_SHADERS {
|
||||
|
||||
static unsigned char glsl_smaa_pass_2_vert_bytes[] = { 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x5b, 0x33, 0x5d, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x70, 0x69, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x3d, 0x20, 0x67, 0x6c, 0x5f, 0x4d, 0x75, 0x6c, 0x74, 0x69, 0x54, 0x65, 0x78, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x73, 0x74, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x53, 0x4d, 0x41, 0x41, 0x42, 0x6c, 0x65, 0x6e, 0x64, 0x69, 0x6e, 0x67, 0x57, 0x65, 0x69, 0x67, 0x68, 0x74, 0x43, 0x61, 0x6c, 0x63, 0x75, 0x6c, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x56, 0x53, 0x28, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x70, 0x69, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x20, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x66, 0x74, 0x72, 0x61, 0x6e, 0x73, 0x66, 0x6f, 0x72, 0x6d, 0x28, 0x29, 0x3b, 0x0a, 0x7d, 0x00 };
|
||||
static unsigned char glsl_smaa_pass_2_vert_bytes[] = { 0x2f, 0x2f, 0x20, 0x47, 0x4c, 0x53, 0x4c, 0x20, 0x45, 0x53, 0x20, 0x31, 0x2e, 0x30, 0x30, 0x20, 0x28, 0x57, 0x65, 0x62, 0x47, 0x4c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x3b, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x69, 0x6e, 0x74, 0x3b, 0x0a, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x5b, 0x33, 0x5d, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x70, 0x69, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x3d, 0x20, 0x67, 0x6c, 0x5f, 0x4d, 0x75, 0x6c, 0x74, 0x69, 0x54, 0x65, 0x78, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x73, 0x74, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x53, 0x4d, 0x41, 0x41, 0x42, 0x6c, 0x65, 0x6e, 0x64, 0x69, 0x6e, 0x67, 0x57, 0x65, 0x69, 0x67, 0x68, 0x74, 0x43, 0x61, 0x6c, 0x63, 0x75, 0x6c, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x56, 0x53, 0x28, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x70, 0x69, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x20, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x66, 0x74, 0x72, 0x61, 0x6e, 0x73, 0x66, 0x6f, 0x72, 0x6d, 0x28, 0x29, 0x3b, 0x0a, 0x7d, 0x00 };
|
||||
|
||||
std::string glsl_smaa_pass_2_vert = std::string(reinterpret_cast<char const*>(glsl_smaa_pass_2_vert_bytes), 222);
|
||||
std::string glsl_smaa_pass_2_vert = std::string(reinterpret_cast<char const*>(glsl_smaa_pass_2_vert_bytes), 295);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@
|
|||
namespace KIGFX {
|
||||
namespace BUILTIN_SHADERS {
|
||||
|
||||
static unsigned char glsl_smaa_pass_3_frag_bytes[] = { 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x62, 0x6c, 0x65, 0x6e, 0x64, 0x54, 0x65, 0x78, 0x3b, 0x0a, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x53, 0x4d, 0x41, 0x41, 0x4e, 0x65, 0x69, 0x67, 0x68, 0x62, 0x6f, 0x72, 0x68, 0x6f, 0x6f, 0x64, 0x42, 0x6c, 0x65, 0x6e, 0x64, 0x69, 0x6e, 0x67, 0x50, 0x53, 0x28, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x2c, 0x20, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x2c, 0x20, 0x62, 0x6c, 0x65, 0x6e, 0x64, 0x54, 0x65, 0x78, 0x29, 0x3b, 0x0a, 0x7d, 0x00 };
|
||||
static unsigned char glsl_smaa_pass_3_frag_bytes[] = { 0x2f, 0x2f, 0x20, 0x47, 0x4c, 0x53, 0x4c, 0x20, 0x45, 0x53, 0x20, 0x31, 0x2e, 0x30, 0x30, 0x20, 0x28, 0x57, 0x65, 0x62, 0x47, 0x4c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x3b, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x69, 0x6e, 0x74, 0x3b, 0x0a, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x62, 0x6c, 0x65, 0x6e, 0x64, 0x54, 0x65, 0x78, 0x3b, 0x0a, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x53, 0x4d, 0x41, 0x41, 0x4e, 0x65, 0x69, 0x67, 0x68, 0x62, 0x6f, 0x72, 0x68, 0x6f, 0x6f, 0x64, 0x42, 0x6c, 0x65, 0x6e, 0x64, 0x69, 0x6e, 0x67, 0x50, 0x53, 0x28, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x2c, 0x20, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x2c, 0x20, 0x62, 0x6c, 0x65, 0x6e, 0x64, 0x54, 0x65, 0x78, 0x29, 0x3b, 0x0a, 0x7d, 0x00 };
|
||||
|
||||
std::string glsl_smaa_pass_3_frag = std::string(reinterpret_cast<char const*>(glsl_smaa_pass_3_frag_bytes), 201);
|
||||
std::string glsl_smaa_pass_3_frag = std::string(reinterpret_cast<char const*>(glsl_smaa_pass_3_frag_bytes), 274);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@
|
|||
namespace KIGFX {
|
||||
namespace BUILTIN_SHADERS {
|
||||
|
||||
static unsigned char glsl_smaa_pass_3_vert_bytes[] = { 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x3d, 0x20, 0x67, 0x6c, 0x5f, 0x4d, 0x75, 0x6c, 0x74, 0x69, 0x54, 0x65, 0x78, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x73, 0x74, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x53, 0x4d, 0x41, 0x41, 0x4e, 0x65, 0x69, 0x67, 0x68, 0x62, 0x6f, 0x72, 0x68, 0x6f, 0x6f, 0x64, 0x42, 0x6c, 0x65, 0x6e, 0x64, 0x69, 0x6e, 0x67, 0x56, 0x53, 0x28, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x20, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x66, 0x74, 0x72, 0x61, 0x6e, 0x73, 0x66, 0x6f, 0x72, 0x6d, 0x28, 0x29, 0x3b, 0x0a, 0x7d, 0x00 };
|
||||
static unsigned char glsl_smaa_pass_3_vert_bytes[] = { 0x2f, 0x2f, 0x20, 0x47, 0x4c, 0x53, 0x4c, 0x20, 0x45, 0x53, 0x20, 0x31, 0x2e, 0x30, 0x30, 0x20, 0x28, 0x57, 0x65, 0x62, 0x47, 0x4c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x3b, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x69, 0x6e, 0x74, 0x3b, 0x0a, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x3d, 0x20, 0x67, 0x6c, 0x5f, 0x4d, 0x75, 0x6c, 0x74, 0x69, 0x54, 0x65, 0x78, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x73, 0x74, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x53, 0x4d, 0x41, 0x41, 0x4e, 0x65, 0x69, 0x67, 0x68, 0x62, 0x6f, 0x72, 0x68, 0x6f, 0x6f, 0x64, 0x42, 0x6c, 0x65, 0x6e, 0x64, 0x69, 0x6e, 0x67, 0x56, 0x53, 0x28, 0x20, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x20, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x66, 0x74, 0x72, 0x61, 0x6e, 0x73, 0x66, 0x6f, 0x72, 0x6d, 0x28, 0x29, 0x3b, 0x0a, 0x7d, 0x00 };
|
||||
|
||||
std::string glsl_smaa_pass_3_vert = std::string(reinterpret_cast<char const*>(glsl_smaa_pass_3_vert_bytes), 181);
|
||||
std::string glsl_smaa_pass_3_vert = std::string(reinterpret_cast<char const*>(glsl_smaa_pass_3_vert_bytes), 254);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue