e2e/CI: dual-engine suites, per-engine screenshots, SwiftShader retired, prod web suite, CI-coverage gate
Squash of experiment/ff-big-modules vs main.
Big-module routing removed: native-EH shrank kicad_editor below
SpiderMonkey's x86-64 code budget (runs 29355049705/29356152413 green on
stock Firefox), so BIG_MODULE_SPECS routing and the baseline-only-JIT
crutch are gone — kicad-firefox and kicad-chromium both run the full
suite, with the module compiled the way real users' browsers compile it.
Per-engine screenshots end to end: stableShot/shotPath write
test-results/<engine>/<name>.png; baselines move to
baseline-screenshots/{chromium,firefox}/ and the whole tools/screenshots
pipeline (compare/promote/manifest/spec-map/changelog/Discord) keys on
<engine>/<name>. Previously Firefox and Chromium renders of one spec
overwrote each other and Firefox renders were never actually gated.
Seeded from CI run 29421380806 (92 new firefox baselines, +24 chromium
web-suite shots); manifest generated from the baseline tree.
One merged playwright.config.ts (kicad/asyncify/coroutine/perf as
projects); ~25 dead npm scripts dropped. The web suite is gated in CI for
the first time ever (4 rotted specs fixed, 5 broken lib-bridge specs
triaged as fixme in docs/features/web-e2e-rot/); cheap lint step after
npm ci; last 26 blind-sleep violations fixed.
SwiftShader retired: CI Chromium renders WebGL on ANGLE → Mesa llvmpipe
(--use-gl=angle --use-angle=gl --ignore-gpu-blocklist; the blocklist flag
is mandatory — llvmpipe is blocklisted and WebGL is silently unavailable
without it) in BOTH configs. Under WORKERS=4 congestion SwiftShader
transiently failed the first post-board-load draw and the recovery
cascade ended in a silent permanent Cairo fallback — that engine flip was
the "~1.2% changedRatio both directions" occ-export baseline flake.
Validated 160/160 across two 80-repeat rigs; full analysis in
docs/features/wx-parity-bugs/occ-export-context-eviction.md. Chromium
baselines shift slightly on llvmpipe — promote once from the first green
run. Deflakes the new coverage exposed: presence baselines settle before
capture; presence fixtures declare current file formats; perf gets its
own outputDir so CI evidence survives; occ-export settles the board paint
before the export dialog; menu-item waits (waitForRenderedByLabel before
clickMenuItem) in 4 specs + the TESTING.md rule.
Web suite runs the PROD build, in parallel: webServer becomes backend
`start` + the standalone's e2e:preview (build-preview.mjs: link-wasm →
stash the public/wasm symlink aside during vite build, build-demo.mjs's
move — then vite preview as the persistent server). The wasm middleware
serves /wasm/* in preview and emits COOP/COEP/CORP itself (a pthread
worker script's own response must carry COEP or Chrome kills it with
ERR_BLOCKED_BY_RESPONSE). VITE_* flags bake at build time;
VITE_ALLOW_USER_OVERRIDE joins turbo globalEnv. fullyParallel + default
workers: 5.2m → 1.4m. Determinism fixes the parallel run exposed:
shared-page specs become serial groups; locks.spec grabs alice's exact
item via the new kicadCollabTestSelectByUuid hook (cross-tab "first
footprint" order is not a ysync invariant); quit specs poll page.url()
(quit supersedes its own navigation — NS_BINDING_ABORTED on Firefox).
Suite: 51 passed / 12 skipped / 0 failed in 1.6m.
CI-coverage gate (lint:ci-coverage): every tests/**/*.spec.ts must be
reachable from the npm scripts the workflows invoke — scraped from
.github/workflows/, resolved through package.json, coverage asked from
playwright --list itself. Rules: uncovered-spec + orphan-project (with a
documented LOCAL_ONLY_PROJECTS allowlist). Gating next to
lint:determinism; 138 spec files / 13 projects accounted for.
Product fixes kept from the investigations (reachable on real GPUs too):
wx 7799fd1be5 — paint flags clear before dispatch + Invalidate always
propagates; kicad 3dcfea5e45 — SwiftShader pass-boundary flush +
per-instance font texture + first-frame GL-error drain (GAL recovery
recovers instead of falling back to Cairo) + the user-facing eeschema
switch navigates again under __EMSCRIPTEN__ (project-sync's
FaceRegistered gate had rerouted it into the hidden sync player; caught
by the newly-gated web suite).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018eUxiPApHgGiu9NFyQfhAq
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@ -1,6 +1,6 @@
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import type { Page } from '@playwright/test';
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import { test, expect } from './fixtures';
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import { clickMenuBarItem, clickMenuItem, clickMenuItemByText, waitForEditorReady, waitUntil } from '../e2e/utils/element-tracker';
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import { clickMenuBarItem, clickMenuItem, clickMenuItemByText, waitForEditorReady, waitForRenderedByLabel, waitUntil, shotPath } from '../e2e/utils/element-tracker';
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import { injectFromSubmodule } from './utils/fs-inject';
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import { waitForBoardLoaded } from './utils/board-ready';
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import { logThreeDDiag, waitForThreeDRender } from './utils/threed-viewer';
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@ -116,6 +116,9 @@ async function loadBoard(page: Page, testLogger: { consoleLogs: string[]; errors
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expect(await clickMenuBarItem(page, 'File'), 'File menu should be findable').toBe(true);
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await waitForMenuItems(page);
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// Items register progressively while the popup paints — wait for the one
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// we click (clickMenuItem is single-shot; the >3-items gate isn't enough).
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await waitForRenderedByLabel(page, 'Open...', { elementType: 'menuitem' });
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expect(await clickMenuItem(page, 'Open...'), 'Open… menu item should be findable').toBe(true);
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await page.waitForFunction(() => {
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@ -263,7 +266,7 @@ test.describe('3D viewer component models', () => {
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// reading pixels — see waitForThreeDRender for the all-black-first-frame flake.
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await waitForThreeDRender(page);
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await logThreeDDiag(page, 'models: before screenshot');
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await page.screenshot({ path: `test-results/3d-viewer-models-${DEMO.name}.png`, scale: 'css' });
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await page.screenshot({ path: shotPath(page, `3d-viewer-models-${DEMO.name}.png`), scale: 'css' });
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// --- render assertion --------------------------------------------------
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const render = await page.evaluate(() => {
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@ -290,7 +293,7 @@ test.describe('3D viewer component models', () => {
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});
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console.log(`[TEST] 3D canvas ${render.id} ${render.w}x${render.h}, distinct colours: ${render.distinctColors}`);
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const b64 = render.dataUrl.replace(/^data:image\/png;base64,/, '');
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fs.writeFileSync(`test-results/3d-viewer-models-${DEMO.name}-render.png`,
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fs.writeFileSync(shotPath(page, `3d-viewer-models-${DEMO.name}-render.png`),
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Buffer.from(b64, 'base64'));
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expect(render.distinctColors,
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'the 3D viewer canvas should render the board + models, not a blank fill')
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