test(determinism): deterministic waits + stableShot screenshots; drop blind sleeps/ifs/retries
Make the Playwright e2e + kicad suites deterministic so screenshot flake stops tracing to timing races. - Blind page.waitForTimeout -> condition waits (expect.poll, web-first assertions, waitUntil) + readiness helpers (waitForWxApp, waitForCanvasApp). Remaining sleeps are documented interaction dwells (annotated). - Defensive "if element exists" branches -> loud asserts; label-fallback chains -> normalized clickMenuItemByText. First-run wizard for/if loops removed by seeding calculator/gerbview/pcbnew HTMLs. - Screenshots: new stableShot(page, name) settles the render in-page (canvas hash over rAF) then writes a raw PNG to test-results/ for the existing offline gate (tools/screenshots vs baseline-screenshots). Replaces toHaveScreenshot, which did inline compare + its own baselines and had decoupled the specs from the real gate. scale:'css' pinned. - retries: 0 in both configs. - Guard: tests/tools/lint-determinism.ts (npm run lint:determinism) bans blind sleeps / toHaveScreenshot / inline retries / swallowed catches in specs; documented exceptions carry a marker. Rules in tests/TESTING.md. Assertions, coverage, and renders unchanged (semantic-equivalence reviewed; captures pixel-identical modulo inherent timer/timestamp/3d-raytrace variance). Both suites green at retries:0 (e2e 340, kicad 92); ~35-61% faster. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BVX1pHMvRPYHdp6ZfEawrk
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102 changed files with 2867 additions and 3407 deletions
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@ -23,25 +23,17 @@ export async function dismissWizardIfPresent(page: Page): Promise<void> {
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}
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/**
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* Wait for pcbnew to boot: 2D canvas visible, element registry populated, the
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* first-run wizard dismissed, and the main PcbFrame registered & visible.
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* Wait for pcbnew to boot: 2D canvas visible and the main PcbFrame registered &
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* visible. pcbnew.html seeds the config so the first-run wizard never opens —
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* PcbFrame becoming visible is the single deterministic "editor is up" signal, so
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* no wizard dismissal and no fixed settle sleeps are needed.
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*/
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export async function waitForPcbnew(page: Page): Promise<void> {
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await expect(page.locator('#canvas')).toBeVisible({ timeout: 90000 });
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await page.waitForFunction(() => !!window.wxElementRegistry, null, { timeout: 90000 });
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// Registry object ≠ app booted: wait for real UI entries (wizard or main
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// frame) before dismissing — CI boots slower and the dismiss loop is bounded.
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await page.waitForFunction(() => {
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const registry = window.wxElementRegistry;
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return !!registry && registry.findAll({}).length > 0;
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}, null, { timeout: 150000 });
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await page.waitForTimeout(2500);
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await dismissWizardIfPresent(page);
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await page.waitForFunction(() => {
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const registry = window.wxElementRegistry;
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if (!registry) return false;
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return registry.findAll({ visible: true })
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.some((el) => el.name === 'PcbFrame');
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}, null, { timeout: 90000 });
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await page.waitForTimeout(1500);
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}, null, { timeout: 150000 });
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}
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@ -1,6 +1,6 @@
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import type { Page } from '@playwright/test';
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import { expect } from '@playwright/test';
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import { clickMenuBarItem, clickMenuItem } from '../../e2e/utils/element-tracker';
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import { clickMenuBarItem, clickMenuItemByText, waitUntil } from '../../e2e/utils/element-tracker';
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import { injectFromSubmodule } from './fs-inject';
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import { waitForBoardLoaded } from './board-ready';
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@ -28,15 +28,18 @@ export async function loadBoard(
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`${PROJECT_DIR_MEMFS}/${proFilename}`);
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expect(await clickMenuBarItem(page, 'File'), 'File menu should be findable').toBe(true);
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await page.waitForTimeout(400);
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expect(await clickMenuItem(page, 'Open...'), 'Open… menu item should be findable').toBe(true);
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await clickMenuItemByText(page, 'Open');
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await page.waitForFunction(() => {
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const registry = window.wxElementRegistry;
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return !!registry && registry.findAll({ visible: true })
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.some((el) => el.typeName === 'wxFileDialog');
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}, null, { timeout: 15000 });
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await page.waitForTimeout(1000);
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// Wait for the filename text input to paint (replaces a fixed 1000ms).
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await waitUntil(page, () => {
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const r = window.wxElementRegistry;
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return !!r && r.findAll({ visible: true }).some((el) => el.typeName === 'wxTextCtrl' && el.name === 'text');
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}, 'file dialog filename input');
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const filenameInput = await page.evaluate(() => {
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const registry = window.wxElementRegistry;
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@ -49,11 +52,11 @@ export async function loadBoard(
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if (!filenameInput) throw new Error('filename text input not found');
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await page.mouse.click(filenameInput.x, filenameInput.y);
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await page.waitForTimeout(200);
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// Documented interaction dwells: focus + typed-text registration have no observable signal.
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await page.waitForTimeout(200); // eslint-disable-line -- documented interaction dwell
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await page.keyboard.type(pcbFilename);
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await page.waitForTimeout(300);
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await page.waitForTimeout(300); // eslint-disable-line -- documented interaction dwell
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await page.keyboard.press('Enter');
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await page.waitForTimeout(1000);
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const result = await waitForBoardLoaded(page, testLogger, 60000);
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console.log(`[TEST] ${DEMO.name} board-ready result: ${result}`);
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@ -99,17 +102,11 @@ export async function logThreeDDiag(page: Page, label: string): Promise<void> {
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// itself a wxGLCanvas, so the viewer is detected by the GL-canvas COUNT increasing.
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// Returns the glcanvas count after opening. `glBefore` is the count beforehand.
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export async function openThreeDViewer(page: Page, glBefore: number): Promise<number> {
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let opened = false;
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if (await clickMenuBarItem(page, 'View')) {
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await page.waitForTimeout(400);
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opened = await clickMenuItem(page, '3D Viewer');
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}
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if (!opened) {
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console.log('[TEST] View → 3D Viewer not found via menu; trying Alt+3');
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await page.keyboard.press('Escape');
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await page.waitForTimeout(200);
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await page.keyboard.press('Alt+3');
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}
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// Open View → 3D Viewer deterministically (clickMenuItemByText waits for the item to
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// render, then clicks — no fixed post-menu sleep and no Alt+3 fallback that could mask
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// a real menu regression).
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expect(await clickMenuBarItem(page, 'View'), 'View menu should be findable').toBe(true);
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await clickMenuItemByText(page, '3D Viewer');
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// 180s (not 60s): opening the viewer kicks the scene build + first render. On CI
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// (headless SwiftShader software WebGL, 30 contended vCPUs) the raytracer-era run
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