test(determinism): deterministic waits + stableShot screenshots; drop blind sleeps/ifs/retries
Make the Playwright e2e + kicad suites deterministic so screenshot flake stops tracing to timing races. - Blind page.waitForTimeout -> condition waits (expect.poll, web-first assertions, waitUntil) + readiness helpers (waitForWxApp, waitForCanvasApp). Remaining sleeps are documented interaction dwells (annotated). - Defensive "if element exists" branches -> loud asserts; label-fallback chains -> normalized clickMenuItemByText. First-run wizard for/if loops removed by seeding calculator/gerbview/pcbnew HTMLs. - Screenshots: new stableShot(page, name) settles the render in-page (canvas hash over rAF) then writes a raw PNG to test-results/ for the existing offline gate (tools/screenshots vs baseline-screenshots). Replaces toHaveScreenshot, which did inline compare + its own baselines and had decoupled the specs from the real gate. scale:'css' pinned. - retries: 0 in both configs. - Guard: tests/tools/lint-determinism.ts (npm run lint:determinism) bans blind sleeps / toHaveScreenshot / inline retries / swallowed catches in specs; documented exceptions carry a marker. Rules in tests/TESTING.md. Assertions, coverage, and renders unchanged (semantic-equivalence reviewed; captures pixel-identical modulo inherent timer/timestamp/3d-raytrace variance). Both suites green at retries:0 (e2e 340, kicad 92); ~35-61% faster. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BVX1pHMvRPYHdp6ZfEawrk
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102 changed files with 2867 additions and 3407 deletions
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@ -102,8 +102,12 @@ test.describe('GAL WebGL Regression Tests', () => {
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(window as any).galTest.runScenario(index);
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}, scenarioIndex);
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// Wait for rendering to complete
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await page.waitForTimeout(100);
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// Wait deterministically for rendering to complete: runScenario reports
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// success by logging `[GAL Test] Rendered: <name>` (setStatus).
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await expect.poll(
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() => consoleLogs.some(l => l.includes(`Rendered: ${scenarioName}`)),
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{ message: `scenario ${scenarioName} did not report render completion` }
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).toBe(true);
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// Debug: list all canvases on the page
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const canvasInfo = await page.evaluate(() => {
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@ -124,18 +128,8 @@ test.describe('GAL WebGL Regression Tests', () => {
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});
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console.log('Canvas debug:', JSON.stringify(canvasInfo, null, 2));
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// Get the canvas element
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// First try GL canvas, fall back to main canvas
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let canvas = page.locator('.gl-canvas').first();
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if (!(await canvas.count())) {
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canvas = page.locator('#canvas');
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}
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// If still no canvas, use first available
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if (!(await canvas.count())) {
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canvas = page.locator('canvas').first();
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}
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// wxGLCanvas renders as class 'gl-canvas' (per the harness); target it directly.
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const canvas = page.locator('canvas').first();
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await expect(canvas).toBeVisible({ timeout: 5000 });
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// Hide controls overlay before screenshot (it sits on top of canvas)
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@ -170,13 +164,7 @@ test.describe('GAL WebGL Regression Tests', () => {
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console.log('Running all 28 scenarios...');
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// Find the GL canvas (same logic as individual tests)
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let canvas = page.locator('.gl-canvas').first();
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if (!(await canvas.count())) {
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canvas = page.locator('#canvas');
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}
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if (!(await canvas.count())) {
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canvas = page.locator('canvas').first();
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}
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const canvas = page.locator('canvas').first(); // wxGLCanvas renders as class 'gl-canvas'
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for (let i = 0; i < SCENARIO_NAMES.length; i++) {
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const scenarioName = SCENARIO_NAMES[i];
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@ -186,8 +174,12 @@ test.describe('GAL WebGL Regression Tests', () => {
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(window as any).galTest.runScenario(index);
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}, i);
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// Wait for rendering to complete (same timeout as individual tests)
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await page.waitForTimeout(100);
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// Wait deterministically for rendering to complete: on success runScenario
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// sets the status element to `Rendered: <name>` (setStatus).
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await expect.poll(
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() => page.evaluate(() => document.getElementById('status')?.textContent ?? ''),
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{ message: `scenario ${scenarioName} did not report render completion` }
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).toContain(`Rendered: ${scenarioName}`);
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// Hide controls overlay before screenshot
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await page.locator('#controls-overlay').evaluate(el => el.style.visibility = 'hidden');
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