refactor(webgl): Move WebGL GAL from test harness to KiCad source tree

Migrate WebGL GAL implementation from tests/gal-regression/wasm/webgl/
to kicad/common/gal/webgl/ and kicad/include/gal/webgl/.

This integrates the WebGL GAL properly into KiCad's build system:
- Update test Makefile to use sources from kicad/ instead of local copies
- Update build scripts for new source locations
- Add test-gal-webgl.sh script for running WebGL regression tests
- Update Docker to Emscripten 4.0.22

The WebGL GAL passes all 28 regression tests (matching baseline).

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Viktor Vaczi 2026-01-10 13:15:58 +01:00
commit 37d973f064
50 changed files with 403 additions and 28977 deletions

View file

@ -35,17 +35,18 @@ KICAD_INCLUDES = -I../native \
-Igenerated \
-I$(KICAD_ROOT)/include \
-I$(KICAD_ROOT)/include/gal \
-I$(KICAD_ROOT)/include/gal/opengl \
-I$(KICAD_ROOT)/include/gal/webgl \
-I$(KICAD_ROOT)/common/gal/webgl \
-I$(KICAD_ROOT)/common \
-I$(KICAD_ROOT)/libs/kimath/include \
-I$(KICAD_ROOT)/libs/kimath/glu_tess \
-I$(KICAD_ROOT)/libs/kiplatform/include \
-I$(KICAD_ROOT)/libs/core/include \
-I$(KICAD_ROOT)/thirdparty/glm \
-I$(KICAD_ROOT)/thirdparty/nlohmann_json \
-I$(KICAD_ROOT)/thirdparty/thread-pool \
-I$(KICAD_ROOT)/thirdparty/clipper2/Clipper2Lib/include \
-I$(SYSROOT)/include \
-Iwebgl
-I$(SYSROOT)/include
# Debug or Release build
ifdef DEBUG
@ -56,7 +57,9 @@ else
DEBUG_LDFLAGS =
endif
CXXFLAGS = $(OPT_FLAGS) $(WX_CXXFLAGS) $(KICAD_INCLUDES) -std=c++20
# -MMD -MP generates .d dependency files for header tracking
# This ensures header changes trigger rebuilds (prevents stale object issues)
CXXFLAGS = $(OPT_FLAGS) $(WX_CXXFLAGS) $(KICAD_INCLUDES) -std=c++20 -MMD -MP
# Emscripten flags
BASE_LDFLAGS = -sALLOW_MEMORY_GROWTH=1 \
@ -88,21 +91,14 @@ HTML_TEMPLATE = $(TOOLS_ROOT)/template.html
# Source files
MAIN_SRCS = gal_webgl_test.cpp wasm_stubs.cpp
# KiCad sources needed for linking (not in WEBGL_SRCS)
KICAD_SRCS = $(KICAD_ROOT)/common/gal/hidpi_gl_canvas.cpp \
$(KICAD_ROOT)/common/gal/graphics_abstraction_layer.cpp \
$(KICAD_ROOT)/common/gal/gal_display_options.cpp
# Test scenario sources (shared with native test)
# Include ALL scenario files - they should use the abstract GAL interface only.
# The harness decides whether to use OPENGL_GAL (native) or WEBGL_GAL (wasm).
SCENARIO_SRCS = ../scenarios/gal_test_scenarios.cpp \
$(wildcard ../scenarios/scenario_*.cpp)
# GLU tesselator - implemented using Mapbox earcut.hpp
GLU_SRCS = glu_tess_impl.cpp
# Generated shader sources (from generate_shaders.py)
# TODO: Eventually these should come from KiCad's build, but for now we generate them here
SHADER_SRCS = generated/glsl_kicad_frag.cpp \
generated/glsl_kicad_vert.cpp \
generated/glsl_smaa_base.cpp \
@ -114,26 +110,35 @@ SHADER_SRCS = generated/glsl_kicad_frag.cpp \
generated/glsl_smaa_pass_3_frag.cpp \
generated/glsl_smaa_pass_3_vert.cpp
# WebGL GAL sources (ported from OpenGL GAL)
WEBGL_SRCS = webgl/webgl_gal.cpp \
webgl/vertex_manager.cpp \
webgl/vertex_container.cpp \
webgl/vertex_item.cpp \
webgl/gpu_manager.cpp \
webgl/noncached_container.cpp \
webgl/cached_container.cpp \
webgl/cached_container_gpu.cpp \
webgl/cached_container_ram.cpp \
webgl/shader.cpp \
webgl/webgl_compositor.cpp \
webgl/fullscreen_quad.cpp \
webgl/utils.cpp \
webgl/gl_context_mgr.cpp \
webgl/gl_resources.cpp \
webgl/webgl_antialiasing.cpp
# KiCad GAL sources needed for linking (base GAL classes)
KICAD_GAL_SRCS = $(KICAD_ROOT)/common/gal/hidpi_gl_canvas.cpp \
$(KICAD_ROOT)/common/gal/graphics_abstraction_layer.cpp \
$(KICAD_ROOT)/common/gal/gal_display_options.cpp
SRCS = $(MAIN_SRCS) $(KICAD_SRCS) $(SCENARIO_SRCS) $(GLU_SRCS) $(SHADER_SRCS) $(WEBGL_SRCS)
# GLU tesselator - implemented using Mapbox earcut.hpp
GLU_SRCS = $(KICAD_ROOT)/libs/kimath/glu_tess/glu_tess_impl.cpp
# WebGL GAL sources (now in kicad/common/gal/webgl/)
WEBGL_SRCS = $(KICAD_ROOT)/common/gal/webgl/webgl_gal.cpp \
$(KICAD_ROOT)/common/gal/webgl/vertex_manager.cpp \
$(KICAD_ROOT)/common/gal/webgl/vertex_container.cpp \
$(KICAD_ROOT)/common/gal/webgl/vertex_item.cpp \
$(KICAD_ROOT)/common/gal/webgl/gpu_manager.cpp \
$(KICAD_ROOT)/common/gal/webgl/noncached_container.cpp \
$(KICAD_ROOT)/common/gal/webgl/cached_container.cpp \
$(KICAD_ROOT)/common/gal/webgl/cached_container_gpu.cpp \
$(KICAD_ROOT)/common/gal/webgl/cached_container_ram.cpp \
$(KICAD_ROOT)/common/gal/webgl/shader.cpp \
$(KICAD_ROOT)/common/gal/webgl/webgl_compositor.cpp \
$(KICAD_ROOT)/common/gal/webgl/fullscreen_quad.cpp \
$(KICAD_ROOT)/common/gal/webgl/utils.cpp \
$(KICAD_ROOT)/common/gal/webgl/gl_context_mgr.cpp \
$(KICAD_ROOT)/common/gal/webgl/gl_resources.cpp \
$(KICAD_ROOT)/common/gal/webgl/webgl_antialiasing.cpp
SRCS = $(MAIN_SRCS) $(KICAD_GAL_SRCS) $(SCENARIO_SRCS) $(GLU_SRCS) $(SHADER_SRCS) $(WEBGL_SRCS)
OBJS = $(SRCS:.cpp=.o)
DEPS = $(OBJS:.o=.d)
# Target
TARGET = $(OUTPUT_DIR)/gal_webgl_test.js
@ -146,14 +151,21 @@ $(OUTPUT_DIR):
%.o: %.cpp
$(CXX) -c $(CXXFLAGS) $< -o $@
# Link test harness (compiles WebGL sources directly from kicad/)
$(TARGET): $(OBJS)
@echo "Linking $(words $(OBJS)) objects..."
$(CXX) $(OBJS) $(LDFLAGS) --pre-js $(JS) -o $@
cp gal_webgl_test.html $(OUTPUT_DIR)/
clean:
rm -f $(OBJS)
rm -f $(OBJS) $(DEPS)
rm -f $(OUTPUT_DIR)/gal_webgl_test.js
rm -f $(OUTPUT_DIR)/gal_webgl_test.wasm
rm -f $(OUTPUT_DIR)/gal_webgl_test.html
# Also clean object files in scenario directories
rm -f ../scenarios/*.o ../scenarios/*.d
.PHONY: all clean
# Include generated dependency files (silently ignore if missing on first build)
-include $(DEPS)