feat(tests): screenshot regression + Discord review, perf-tracked
New tooling in tests/tools/screenshots/ (TypeScript via tsx): - compare.ts: one pixelmatch engine (AA-excluded), connected-component "where to look" boxes, old|new+boxes|heatmap triptych, per-engine floors. - promote.ts: churn-free updater — overwrite a baseline only when decoded pixels differ beyond the floor, copying CI bytes verbatim (no re-encode churn); pulls a CI run via `gh run download` or a local --from dir. - post-discord.ts: always-on CI-on-main report (SHA + e2e status + the track-only runtime-perf table), then screenshot triptychs, batched + size-capped + flood-collapsed + 429-aware. - perf-report.ts: perf table with Δ vs the previous main run (via gh). - changelog.ts: no-build git-history baseline differ (Discord trigger B). - noise.ts / gen-manifest.ts: calibration + manifest generation. CI wiring: - wasm-build.yml: post-test step runs the gate + report on the already- produced test-results (no extra build); report-only (continue-on-error), posts only on push to main, inert without DISCORD_WEBHOOK_URL. - ci-ubicloud.yml: secrets: inherit (pass the webhook through). - screenshot-changelog.yml: ~30s no-build changelog on baseline changes. screenshot-manifest.json: canonical 354-name set + best-effort engine tags (313 chromium-swiftshader / 41 firefox-llvmpipe). Normalize scale:'device'->'css' across 18 spec files (no-op at CI DSF=1) so committed baselines are uniformly css-scaled. Design: CI's Linux render is the single source of truth; no pinned container (accept rare env drift -> re-promote); dev commits via promote. Replaces the byte-cmp compare-screenshots.sh + file-size-proxy update-baseline-screenshots.sh (kept for now until the first re-baseline). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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36 changed files with 3186 additions and 63 deletions
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@ -118,7 +118,7 @@ test.describe('3D viewer from pcbnew', () => {
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await waitForPcbnew(page);
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await loadBoard(page, testLogger);
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await page.screenshot({ path: `test-results/3d-viewer-00-board-loaded.png`, scale: 'device' });
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await page.screenshot({ path: `test-results/3d-viewer-00-board-loaded.png`, scale: 'css' });
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const glBefore = await countGlCanvases(page);
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console.log(`[TEST] glcanvas count before opening 3D viewer: ${glBefore}`);
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@ -129,7 +129,7 @@ test.describe('3D viewer from pcbnew', () => {
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// the scene and render a few progressive passes.
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await page.waitForTimeout(5000);
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await page.screenshot({ path: `test-results/3d-viewer-${DEMO.name}.png`, scale: 'device' });
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await page.screenshot({ path: `test-results/3d-viewer-${DEMO.name}.png`, scale: 'css' });
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// Read the 3D viewer canvas (the newest glcanvas) directly from its backing
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// store: copy it onto a 2D canvas with drawImage and sample pixels. This is
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@ -312,7 +312,7 @@ test.describe('3D viewer from pcbnew', () => {
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return all.find((id) => !before.includes(id)) ?? all[all.length - 1] ?? null;
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}, winsBefore);
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expect(winId, 'the 3D viewer should open a new top-level window').toBeTruthy();
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await page.screenshot({ path: 'test-results/3d-viewer-titlebar.png', scale: 'device' });
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await page.screenshot({ path: 'test-results/3d-viewer-titlebar.png', scale: 'css' });
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// It must have a real DOM title bar (the frames-only fix covers the viewer).
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const bar = page.locator(`#${winId} .window-titlebar`);
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