feat(tests): screenshot regression + Discord review, perf-tracked
New tooling in tests/tools/screenshots/ (TypeScript via tsx): - compare.ts: one pixelmatch engine (AA-excluded), connected-component "where to look" boxes, old|new+boxes|heatmap triptych, per-engine floors. - promote.ts: churn-free updater — overwrite a baseline only when decoded pixels differ beyond the floor, copying CI bytes verbatim (no re-encode churn); pulls a CI run via `gh run download` or a local --from dir. - post-discord.ts: always-on CI-on-main report (SHA + e2e status + the track-only runtime-perf table), then screenshot triptychs, batched + size-capped + flood-collapsed + 429-aware. - perf-report.ts: perf table with Δ vs the previous main run (via gh). - changelog.ts: no-build git-history baseline differ (Discord trigger B). - noise.ts / gen-manifest.ts: calibration + manifest generation. CI wiring: - wasm-build.yml: post-test step runs the gate + report on the already- produced test-results (no extra build); report-only (continue-on-error), posts only on push to main, inert without DISCORD_WEBHOOK_URL. - ci-ubicloud.yml: secrets: inherit (pass the webhook through). - screenshot-changelog.yml: ~30s no-build changelog on baseline changes. screenshot-manifest.json: canonical 354-name set + best-effort engine tags (313 chromium-swiftshader / 41 firefox-llvmpipe). Normalize scale:'device'->'css' across 18 spec files (no-op at CI DSF=1) so committed baselines are uniformly css-scaled. Design: CI's Linux render is the single source of truth; no pinned container (accept rare env drift -> re-promote); dev commits via promote. Replaces the byte-cmp compare-screenshots.sh + file-size-proxy update-baseline-screenshots.sh (kept for now until the first re-baseline). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@ -6,8 +6,8 @@ A lot of native module have to be compiled to wasm, the most complex is wxwidget
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The e2e tests are in /tests, with a README and WHATWORKS md files
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The e2e tests are separated per feature
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Wxwidgets wasm port has hooks for finding positions of UI elements, tests use that
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The test have screenshots that are tracked with git, use compare-screenshots.sh to see what changed
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Update test images with /scripts/update-baseline-screenshots.sh when a new image is added
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The test screenshots are tracked with git; CI's Linux render is the source of truth (tooling: tests/tools/screenshots/, see its README).
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To update baselines, promote a CI run's render (churn-free — only meaningfully-changed images restage): `cd tests && npm run screenshots:promote -- --run <ci-run-id>`, then commit. `npm run screenshots:check` is the local gate; on each main push CI posts a screenshot-diff + runtime-perf report to Discord.
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The tests have log files in tests/logs/{wxwidgets/kicad}/{test-name} after each run where the js console and cpp logs are visible
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Always check screenshots for validating tests
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Run e2e tests from /tests folder: `npm run test:kicad` or `npm run test:e2e` (not playwright directly)
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