73 lines
3.7 KiB
Markdown
73 lines
3.7 KiB
Markdown
|
|
# wasm/gl1 — GL 1.x fixed-function pipeline on WebGL2
|
||
|
|
|
||
|
|
Emulation layer that lets KiCad's 3D viewer renderer (`RENDER_3D_OPENGL`,
|
||
|
|
pure GL 1.x fixed-function, compiled **unmodified**) render in the browser.
|
||
|
|
Supersedes the no-op link stubs of `wasm/stubs/gl_ffp_stub.c` (git history
|
||
|
|
has the old file): same public surface, real implementations.
|
||
|
|
|
||
|
|
TDD harness: `tests/3d-regression/` — 47 native-golden scenarios; parity via
|
||
|
|
`npm run 3d:check:parity` (see that README).
|
||
|
|
|
||
|
|
## How the symbols resolve
|
||
|
|
|
||
|
|
In the WASM build, `gl*` are plain C functions split between two providers:
|
||
|
|
|
||
|
|
- **Emscripten's WebGL library** (`-sMAX_WEBGL_VERSION=2`) owns every
|
||
|
|
modern/WebGL2 name (`glClear`, `glDrawArrays`, `glTexImage2D`, buffers,
|
||
|
|
shaders, stencil...).
|
||
|
|
- **This shim** owns the FFP-only names WebGL2 lacks (`glBegin`, display
|
||
|
|
lists, matrix stack, `glLight*`/`glMaterial*`, client-array pointers,
|
||
|
|
`glTexEnv*`, `glAlphaFunc`, GLU quadrics) — see `src/gl1_entry_ffp.cpp`.
|
||
|
|
|
||
|
|
The emulator must also *observe* a few Emscripten-owned calls (FFP `glEnable`
|
||
|
|
caps, draws over client arrays, matrix readback, state recorded inside
|
||
|
|
display lists). Those are intercepted with **wasm-ld `--wrap`**: every name in
|
||
|
|
`wrapped_symbols.txt` gets a `-Wl,--wrap=<sym>` flag at both link sites, the
|
||
|
|
interceptors live in `src/gl1_entry_wrapped.cpp`, and `__real_*` forwards to
|
||
|
|
the WebGL library. No kicad/wxwidgets sources are touched.
|
||
|
|
|
||
|
|
Link sites (both read `sources.txt` + `wrapped_symbols.txt`):
|
||
|
|
|
||
|
|
- `tests/3d-regression/wasm/Makefile` (the TDD harness)
|
||
|
|
- `scripts/kicad/build-kicad-target.sh` (`GL3D_LINK_FLAGS`, production
|
||
|
|
`kicad_editor`)
|
||
|
|
|
||
|
|
## Draw routing
|
||
|
|
|
||
|
|
A `glDrawArrays`/`glDrawElements` call is FFP traffic iff `GL_VERTEX_ARRAY`
|
||
|
|
client state is enabled: only GL1 code calls `glEnableClientState`, while the
|
||
|
|
raytracer blit (`eda_3d_canvas_wasm.cpp`) and the 2D WebGL GAL drive their own
|
||
|
|
GLSL programs and never touch client state — their draws pass through
|
||
|
|
untouched.
|
||
|
|
|
||
|
|
## Invariants that are easy to break (learned from the native goldens)
|
||
|
|
|
||
|
|
- **Display lists snapshot client arrays at record time.** The renderer sets
|
||
|
|
`gl*Pointer`, records `glDrawArrays` inside `glNewList`, then `delete[]`s
|
||
|
|
the arrays right after `glEndList` (`layer_triangles.cpp`) — a recorder
|
||
|
|
that stores pointers reads freed memory. Copy eagerly at record.
|
||
|
|
- **Lights live in eye space, captured at `glLightfv` time.** `init_lights()`
|
||
|
|
runs under an identity modelview → the directional lights are anchored to
|
||
|
|
the camera. Re-deriving light directions at draw time breaks every lit
|
||
|
|
scenario.
|
||
|
|
- **Do not "fix" mismatched normal counts.** `generate_middle_triangles`
|
||
|
|
rejecting countersink walls (normals ≠ vertices) is upstream KiCad behavior
|
||
|
|
the goldens document; tolerating it would *diverge* from native.
|
||
|
|
- **Lighting is per-vertex (Gouraud)** to match fixed-function output;
|
||
|
|
per-fragment lighting visibly mismatches speculars on coarse meshes.
|
||
|
|
|
||
|
|
## Layout
|
||
|
|
|
||
|
|
```
|
||
|
|
sources.txt / wrapped_symbols.txt single source of truth for both link sites
|
||
|
|
include/gl1_shim.h internal API + the state mirror
|
||
|
|
src/gl1_entry_ffp.cpp the 52 FFP-only public entry points
|
||
|
|
src/gl1_entry_wrapped.cpp __wrap_* interceptors (mechanism-aware TU)
|
||
|
|
src/gl1_state.cpp state singleton, capability routing
|
||
|
|
src/gl1_matrix.cpp MODELVIEW/PROJECTION stacks (+readback)
|
||
|
|
src/gl1_immediate.cpp glBegin/glEnd + primitive conversion
|
||
|
|
src/gl1_dlist.cpp display-list recorder/replayer
|
||
|
|
src/gl1_draw.cpp draw execution (stream VBO, attrib setup)
|
||
|
|
src/gl1_shaders.cpp the FFP uber-program (ES 3.00) + uniforms
|
||
|
|
src/gl1_glu.cpp GLU quadrics (SGI tessellation) + gluPerspective
|
||
|
|
```
|