pcbjam/wasm/stubs/gl_canvas_stub.cpp

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/*
* OpenGL Canvas stubs for KiCad WASM build
* OpenGL GAL is not available in WASM (uses Cairo only).
* This stub provides typeinfo and methods for dynamic_cast to work.
*/
#include <gal/hidpi_gl_canvas.h>
#include <gal/hidpi_gl_3D_canvas.h>
#include <3d_rendering/raytracing/render_3d_raytrace_gl.h>
//=============================================================================
// Fixed-function OpenGL stubs for WebGL compatibility
// WebGL only supports OpenGL ES 2.0/3.0 which doesn't have these functions
//=============================================================================
extern "C" {
void glLoadMatrixf( const float* m )
{
(void)m;
// Fixed-function pipeline not available in WebGL
}
void glPushMatrix()
{
// Fixed-function pipeline not available in WebGL
}
void glPopMatrix()
{
// Fixed-function pipeline not available in WebGL
}
void glColor4f( float r, float g, float b, float a )
{
(void)r; (void)g; (void)b; (void)a;
// Fixed-function pipeline not available in WebGL
}
void glTranslatef( float x, float y, float z )
{
(void)x; (void)y; (void)z;
// Fixed-function pipeline not available in WebGL
}
void glScalef( float x, float y, float z )
{
(void)x; (void)y; (void)z;
// Fixed-function pipeline not available in WebGL
}
void glRotatef( float angle, float x, float y, float z )
{
(void)angle; (void)x; (void)y; (void)z;
// Fixed-function pipeline not available in WebGL
}
void glEnableClientState( unsigned int cap )
{
(void)cap;
// Fixed-function pipeline not available in WebGL
}
void glDisableClientState( unsigned int cap )
{
(void)cap;
// Fixed-function pipeline not available in WebGL
}
void glPointSize( float size )
{
(void)size;
// Fixed-function pipeline not available in WebGL
}
void glVertex3f( float x, float y, float z )
{
(void)x; (void)y; (void)z;
// Immediate mode not available in WebGL
}
void glBegin( unsigned int mode )
{
(void)mode;
// Immediate mode not available in WebGL
}
void glEnd()
{
// Immediate mode not available in WebGL
}
void glColorMaterial( unsigned int face, unsigned int mode )
{
(void)face; (void)mode;
// Fixed-function pipeline not available in WebGL
}
void glNormalPointer( unsigned int type, int stride, const void* pointer )
{
(void)type; (void)stride; (void)pointer;
// Fixed-function pipeline not available in WebGL
}
void glColorPointer( int size, unsigned int type, int stride, const void* pointer )
{
(void)size; (void)type; (void)stride; (void)pointer;
// Fixed-function pipeline not available in WebGL
}
void glTexCoordPointer( int size, unsigned int type, int stride, const void* pointer )
{
(void)size; (void)type; (void)stride; (void)pointer;
// Fixed-function pipeline not available in WebGL
}
void glVertexPointer( int size, unsigned int type, int stride, const void* pointer )
{
(void)size; (void)type; (void)stride; (void)pointer;
// Fixed-function pipeline not available in WebGL
}
void glMaterialfv( unsigned int face, unsigned int pname, const float* params )
{
(void)face; (void)pname; (void)params;
// Fixed-function pipeline not available in WebGL
}
void glMaterialf( unsigned int face, unsigned int pname, float param )
{
(void)face; (void)pname; (void)param;
// Fixed-function pipeline not available in WebGL
}
void glLightfv( unsigned int light, unsigned int pname, const float* params )
{
(void)light; (void)pname; (void)params;
// Fixed-function pipeline not available in WebGL
}
void glLightModelfv( unsigned int pname, const float* params )
{
(void)pname; (void)params;
// Fixed-function pipeline not available in WebGL
}
void glNormal3f( float nx, float ny, float nz )
{
(void)nx; (void)ny; (void)nz;
// Fixed-function pipeline not available in WebGL
}
void glTexCoord2f( float s, float t )
{
(void)s; (void)t;
// Fixed-function pipeline not available in WebGL
}
void glMatrixMode( unsigned int mode )
{
(void)mode;
// Fixed-function pipeline not available in WebGL
}
void glLoadIdentity()
{
// Fixed-function pipeline not available in WebGL
}
void glOrtho( double left, double right, double bottom, double top, double nearVal, double farVal )
{
(void)left; (void)right; (void)bottom; (void)top; (void)nearVal; (void)farVal;
// Fixed-function pipeline not available in WebGL
}
void glFrustum( double left, double right, double bottom, double top, double nearVal, double farVal )
{
(void)left; (void)right; (void)bottom; (void)top; (void)nearVal; (void)farVal;
// Fixed-function pipeline not available in WebGL
}
void glMultMatrixf( const float* m )
{
(void)m;
// Fixed-function pipeline not available in WebGL
}
void glShadeModel( unsigned int mode )
{
(void)mode;
// Fixed-function pipeline not available in WebGL
}
void glTexEnvfv( unsigned int target, unsigned int pname, const float* params )
{
(void)target; (void)pname; (void)params;
// Fixed-function pipeline not available in WebGL
}
void glTexEnvf( unsigned int target, unsigned int pname, float param )
{
(void)target; (void)pname; (void)param;
// Fixed-function pipeline not available in WebGL
}
void glTexEnvi( unsigned int target, unsigned int pname, int param )
{
(void)target; (void)pname; (void)param;
// Fixed-function pipeline not available in WebGL
}
void glLightModeli( unsigned int pname, int param )
{
(void)pname; (void)param;
// Fixed-function pipeline not available in WebGL
}
// Display lists - not available in WebGL
unsigned char glIsList( unsigned int list )
{
(void)list;
return 0; // Always return false - no display lists in WebGL
}
void glDeleteLists( unsigned int list, int range )
{
(void)list; (void)range;
// Display lists not available in WebGL
}
unsigned int glGenLists( int range )
{
(void)range;
return 0; // Return 0 to indicate failure - no display lists in WebGL
}
void glNewList( unsigned int list, unsigned int mode )
{
(void)list; (void)mode;
// Display lists not available in WebGL
}
void glEndList()
{
// Display lists not available in WebGL
}
void glCallList( unsigned int list )
{
(void)list;
// Display lists not available in WebGL
}
void glCallLists( int n, unsigned int type, const void* lists )
{
(void)n; (void)type; (void)lists;
// Display lists not available in WebGL
}
// More fixed-function pipeline functions
void glColor3f( float r, float g, float b )
{
(void)r; (void)g; (void)b;
// Fixed-function pipeline not available in WebGL
}
void glColor3fv( const float* v )
{
(void)v;
// Fixed-function pipeline not available in WebGL
}
void glColor4fv( const float* v )
{
(void)v;
// Fixed-function pipeline not available in WebGL
}
void glVertex2f( float x, float y )
{
(void)x; (void)y;
// Immediate mode not available in WebGL
}
void glVertex3fv( const float* v )
{
(void)v;
// Immediate mode not available in WebGL
}
void glNormal3fv( const float* v )
{
(void)v;
// Fixed-function pipeline not available in WebGL
}
void glRectf( float x1, float y1, float x2, float y2 )
{
(void)x1; (void)y1; (void)x2; (void)y2;
// Immediate mode not available in WebGL
}
void glLineWidth( float width )
{
(void)width;
// Note: WebGL has limited line width support
}
void glAlphaFunc( unsigned int func, float ref )
{
(void)func; (void)ref;
// Fixed-function pipeline not available in WebGL
}
void glClientActiveTexture( unsigned int texture )
{
(void)texture;
// Fixed-function pipeline not available in WebGL
}
void glScaled( double x, double y, double z )
{
(void)x; (void)y; (void)z;
// Fixed-function pipeline not available in WebGL
}
void glPolygonMode( unsigned int face, unsigned int mode )
{
(void)face; (void)mode;
// Not available in WebGL ES
}
void glClipPlane( unsigned int plane, const double* equation )
{
(void)plane; (void)equation;
// Fixed-function pipeline not available in WebGL
}
void glFogf( unsigned int pname, float param )
{
(void)pname; (void)param;
// Fixed-function pipeline not available in WebGL
}
void glFogfv( unsigned int pname, const float* params )
{
(void)pname; (void)params;
// Fixed-function pipeline not available in WebGL
}
void glFogi( unsigned int pname, int param )
{
(void)pname; (void)param;
// Fixed-function pipeline not available in WebGL
}
} // extern "C"
//=============================================================================
// HIDPI_GL_CANVAS stub implementation
//=============================================================================
HIDPI_GL_CANVAS::HIDPI_GL_CANVAS( const KIGFX::VC_SETTINGS& aSettings, wxWindow* aParent,
const wxGLAttributes& aGLAttribs, wxWindowID aId,
const wxPoint& aPos, const wxSize& aSize, long aStyle,
const wxString& aName, const wxPalette& aPalette ) :
wxGLCanvas( aParent, aGLAttribs, aId, aPos, aSize, aStyle, aName, aPalette ),
m_settings( aSettings )
{
// Not used in WASM - OpenGL is disabled
}
wxSize HIDPI_GL_CANVAS::GetNativePixelSize() const
{
return wxSize( 0, 0 );
}
wxPoint HIDPI_GL_CANVAS::GetNativePosition( const wxPoint& aPoint ) const
{
return aPoint;
}
double HIDPI_GL_CANVAS::GetScaleFactor() const
{
return 1.0; // No HiDPI scaling in WASM stub
}
//=============================================================================
// HIDPI_GL_3D_CANVAS stub implementation
//=============================================================================
const float HIDPI_GL_3D_CANVAS::m_delta_move_step_factor = 0.7f;
HIDPI_GL_3D_CANVAS::HIDPI_GL_3D_CANVAS( const KIGFX::VC_SETTINGS& aVcSettings, CAMERA& aCamera,
wxWindow* aParent, const wxGLAttributes& aGLAttribs,
wxWindowID aId, const wxPoint& aPos, const wxSize& aSize,
long aStyle, const wxString& aName,
const wxPalette& aPalette ) :
HIDPI_GL_CANVAS( aVcSettings, aParent, aGLAttribs, aId, aPos, aSize, aStyle, aName, aPalette ),
m_camera( aCamera )
{
m_mouse_is_moving = false;
m_mouse_was_moved = false;
m_camera_is_moving = false;
// Not used in WASM - 3D viewer uses RAM raytracer
}
void HIDPI_GL_3D_CANVAS::OnMouseMoveCamera( wxMouseEvent& event )
{
(void)event;
// Not used in WASM
}
void HIDPI_GL_3D_CANVAS::OnMouseWheelCamera( wxMouseEvent& event, bool aPan )
{
(void)event;
(void)aPan;
// Not used in WASM
}
//=============================================================================
// RENDER_3D_RAYTRACE_GL stub implementation
//=============================================================================
RENDER_3D_RAYTRACE_GL::RENDER_3D_RAYTRACE_GL( EDA_3D_CANVAS* aCanvas, BOARD_ADAPTER& aAdapter,
CAMERA& aCamera ) :
RENDER_3D_RAYTRACE_BASE( aAdapter, aCamera )
{
(void)aCanvas;
m_openglSupportsVertexBufferObjects = false;
m_pboId = 0;
m_pboDataSize = 0;
// Not used in WASM - uses RAM raytracer instead
}
RENDER_3D_RAYTRACE_GL::~RENDER_3D_RAYTRACE_GL()
{
}
void RENDER_3D_RAYTRACE_GL::SetCurWindowSize( const wxSize& aSize )
{
(void)aSize;
// Not used in WASM
}
bool RENDER_3D_RAYTRACE_GL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
REPORTER* aWarningReporter )
{
(void)aIsMoving;
(void)aStatusReporter;
(void)aWarningReporter;
return false; // Not used in WASM
}
void RENDER_3D_RAYTRACE_GL::initPbo()
{
// Not used in WASM
}
void RENDER_3D_RAYTRACE_GL::deletePbo()
{
// Not used in WASM
}
//=============================================================================
// NavLib/3DConnexion SpaceMouse plugin stubs
// These are for 3D mouse support which is not available in WASM
//=============================================================================
// Define empty implementation classes to satisfy unique_ptr
class NL_3D_VIEWER_PLUGIN_IMPL {};
class NL_FOOTPRINT_PROPERTIES_PLUGIN_IMPL {};
#include <3d_navlib/nl_3d_viewer_plugin.h>
#include <3d_navlib/nl_footprint_properties_plugin.h>
NL_3D_VIEWER_PLUGIN::NL_3D_VIEWER_PLUGIN( EDA_3D_CANVAS* aViewport ) :
m_impl( nullptr )
{
(void)aViewport;
// SpaceMouse not available in WASM
}
NL_3D_VIEWER_PLUGIN::~NL_3D_VIEWER_PLUGIN()
{
}
void NL_3D_VIEWER_PLUGIN::SetFocus( bool aFocus )
{
(void)aFocus;
// SpaceMouse not available in WASM
}
NL_FOOTPRINT_PROPERTIES_PLUGIN::NL_FOOTPRINT_PROPERTIES_PLUGIN( EDA_3D_CANVAS* aViewport ) :
m_impl( nullptr )
{
(void)aViewport;
// SpaceMouse not available in WASM
}
NL_FOOTPRINT_PROPERTIES_PLUGIN::~NL_FOOTPRINT_PROPERTIES_PLUGIN()
{
}
void NL_FOOTPRINT_PROPERTIES_PLUGIN::SetFocus( bool aFocus )
{
(void)aFocus;
// SpaceMouse not available in WASM
}