pcbjam/wasm/cmake/FindGLEW.cmake

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CMake
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# FindGLEW.cmake - Stub for WASM builds
# GLEW is not needed for WASM/WebGL builds - OpenGL ES / WebGL is used directly
# Emscripten provides OpenGL ES 2.0/3.0 support through WebGL
if(EMSCRIPTEN)
message(STATUS "GLEW stubbed for WASM build (using Emscripten WebGL)")
# Set variables to indicate GLEW is "found" (stubbed)
set(GLEW_FOUND TRUE)
set(GLEW_LIBRARY "")
set(GLEW_LIBRARIES "")
set(GLEW_INCLUDE_DIR "")
set(GLEW_INCLUDE_DIRS "")
# For WASM/WebGL, we use OpenGL ES 2.0 via Emscripten
# The flags are added in linker options
# -sUSE_WEBGL2=1 or -sFULL_ES2=1 / -sFULL_ES3=1
mark_as_advanced(
GLEW_FOUND
GLEW_LIBRARY
GLEW_INCLUDE_DIR
)
else()
# For non-WASM builds, use the system FindGLEW
include(${CMAKE_ROOT}/Modules/FindGLEW.cmake OPTIONAL)
endif()